Alnico Smithery

Pinapl

Released
Oct 25, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Beta 3.40 : Rebalanced

    Happy Holidays, everyone! Old St. Pinapl is here with a new update for you all. The focus this time has been re-balancing, tweaking, and wrapping up some unfinished business. Rather than make you wait even longer for another big update, I decided it might be better to release thi

  2. Developer post

    1 Year Anniversary Roadmap

    Hello everyone! Today marks the 1 year anniversary of Alnico hitting early access!! Woo! I was hoping to have a fun update ready to release for today, but as usual between work and everything else, I have not been able to wrap things up like I wanted. As compensation, I hope you'

  3. Developer post

    Performance Debugger

    I know many players have been experiencing inexplicable lag, slowdown, performance issues, etc while playing Alnico. Despite my best efforts, the issue has persisted since the game released. In an attempt to weed out the issue, I have made a debugging tool that you can run in you

  4. Developer post

    Hotfix v3.31

    New Features Added "craft type" filter options to the Journal Added a "last filtered by" indicator to journal pages Added scroll bars to journal pages where applicable Fixes Removed the secret 101st Alloy from the Journal & Order Scroll pool. Oopsies! Adjusted the hat height

  5. Developer post

    Version 3.30 : Hot off the Iron!

    IT'S FINALLY HERE! Thank you everyone for waiting so patiently. As promised, the big update has finally been posted! Without any ado, let's jump right into what's new! Main Features Hot new menu design, including refreshed sprites, better organization, and lots of new settings! T

  6. Developer post

    State of the Game (7/14/2025)

    Hello friends and strangers, your favorite fruit cube is here with a much needed update on the state of the game. Where have I been? I'm glad you asked! I want to start by apologizing for the lack of presence I've had on Steam. While work has continued since the last update, I've

  7. Developer post

    Localization Underway!

    Hello everyone, Pinapl here! At long last, I have compiled a big ol' list of strings from the game and uploaded them to a free online resource that will let everyone help contribute to the localization of the game! Currently, we are translating the game into the following languag

  8. Developer post

    Early Access 3.15 Experimental Build

    Happy holidays, everyone! I'm trying to push out a fun little holiday update this month, so please enjoy this experimental update with oodles of little changes. Let me know if anything is glaringly broken asap please so we can push this to the public build! Additions Completely r

  9. Developer post

    Early Access 3.14 Hotfix

    I got a report that someone's saves were wiped after updating and we can't have that. I can't fix what's gone, but going forward I have implemented a secondary error catcher that should grab your save file and push it into a different file if something goes wrong so I can diagnos

  10. Developer post

    Early Access 3.12 Experimental Build

    I haven't yet gotten to fixing the bundle of bugs that have been reported, but I did get carried away and add a bunch of new twitch chat functionality! Streamers, please enjoy these good and bad additions to the twitch integration at your own risk. Additions New !explode and !res

  11. Developer post

    Early Access 3.11 Experimental Build

    It's time to experiment with some experimental changes! I've theoretically fixed an issue causing some machines to run the game very poorly, let's hope it works! Note: zooming out will still cause considerable lag for a moment. Additions Added photo mode, accessable by pressing F

  12. Developer post

    Early Access 3.10 Released!

    Greetings, smiths! Pinapl here with the first real update since Early Access released! First of all, I want to thank everyone for your patience while I recovered from covid, and for all the wonderful feedback I've received. I've been doing my best to read all the discussions, rep

  13. Developer post

    Early Access 3.05 Experimental Build

    The update is almost ready for the public branch, but first I want to make sure that I didn't muck anything up in the past few days. I've added new crafting recipe data for all 40 crafts, and finished crafting sprites for 28 of them! If everyone could please craft a bunch of stuf

  14. Developer post

    Early Access 3.02 Experimental Build

    It's me again! I've peered into your hearts and determined what you truly desire: another experimental build! Same deal as the last one, you'll have to opt-in to the experimental branch in steam betas. Theoretically, this build will be more stable than the last. Focused on bug fi

  15. Developer post

    Early Access 3.01 Experimental Build

    Hello smiths, it's me!!! I've finally recovered after getting covid a few weeks ago, and to celebrate, here's a new build for you! In order to play on the experimental build, you will have to opt-in to the experimental build in the Steam Betas tab. Google is your friend if you ar

  16. Developer post

    Early Access Begins!

    It's Smitherying Time! It's finally here, Alnico Smithery is publically available to buy and play! Hello all, it's your favorite fruit cube back again. For those who don't know, my name is Pinapl, and i'm the sole developer for Alnico Smithery. After 20~ months of development in

  17. Developer post

    What's Next?

    Hello everyone, it's your favorite citrus back with an update. With Next Fest drawing to a close, I wanted to take this moment to both thank everyone who's tried out the game and let you know what you can look forward to with the full release, coming to early access October 25th

  18. Developer post

    Beta 2.71 Hotfix 2

    Fixes Magnet works again, yay Fixed missing boundry on left side under the refinery Various Twitch fixes

  19. Developer post

    Beta 2.68 Hotfix

    I've gotten word! It's been told to me from the highest mountains and the deepest seas! There is an error! And I think I fixed it! While I was at it, i've attempted to make the click & drag physics more stable so your ore can stop exploding out of your buckets . Here's hoping

  20. Developer post

    Beta 2.67

    Hello everyone, your favorite fruit here with another update! Next Fest is almost over, and I've been blown away by the amount of support and feedback I've received for the game. Thank you everyone so much for trying it out, it means the world to me! (maybe even 2 worlds!) Anyway