Meduziak: official premiere!
I am very happy to announce that the 'early access' phase of production has just finishished, and Meduziak is now officially released as a full title. Awesome!!! I really hope you'll like it! Adam / Fieldfare Studios

Developer posts and news about this game.

I am very happy to announce that the 'early access' phase of production has just finishished, and Meduziak is now officially released as a full title. Awesome!!! I really hope you'll like it! Adam / Fieldfare Studios


The problem with highlighting of a certain object has been solved (it is now more user-friendly, while being consistent with the rest of the object highlighting).

The following minor bug fixes have been implemented: opening one of the valves in the bar froze the game on slower PCs - this is now fixed, there was a sound artifact while opening the valves in the bar - it is no longer there, skipping the kindergarten cutscene did not stop the

I've just uploaded the last chapter of Meduziak. The game is now complete, and you can play it from start to finish! Awesome! From this point forward, only minor changes (and bug fixes) will be implemented before the official premiere in November / December. I've attached a spoil

I'm writting this about three months later than I anticipated, so let's not make this devlog any longer than it needs to be... I am very happy to announce that the last chapter of Meduziak is basically completed and will be made available by the end of September! After this updat

I am very happy to inform you that, as of last week, the "silent movie" version of the last chapter of Meduziak is finally finished! What this basically means is that every possible player interaction is now programmed and tested. In other words: THE GAME IS NOW FULLY PLAYABLE FR

A quick information package from the production front: I'm still working on the "silent movie" version of the last chapter of the game, and... it's actually going pretty good! This week I've FINALLY started working on the VERY LAST LOCATION of the game! Give it a couple of weeks

First of all, I would like to take a moment to wish all of you a very calm and lazy Christmas season, with plenty of great food and rest. I hope you'll be able to find some time to decompress before 2025 takes off. Now, a quick production update. The last chapter of the game is m

The last three weeks were pretty busy, not gonna lie. I've had a lot of fun transforming the project design file (which is basically an xls file) into the graphic designs of the new levels. So - as promised in my last devlog - take a look at the sketches of the new locations! I h

I am very happy to inform you guys that I've already started working on the last chapter of the game! I've finally "reached the critical mass" of the planning phase. The project file (listing all the interactions, items, characters etc.) is not yet complete, BUT... I'm almost the

Hi! I just want to inform you all that in the recent days, I took a closer look at the pricing of my game around the world. While the planned price (11-12 USD) is pretty reasonable for a game of this scope, there are lots of countries where it is a lot of money, and I don't see a

FINALLY!!! After a couple of busy months, the next chapter of my silly point and click adventure game Meduziak is available for download! I hope you'll like it! I've attached a spoiler-free trailer of the episode in case you wish to take a peek :) Have fun! Adam / Fieldfare Studi

This is my first devlog here, so... first of all... Merry Christmas! I just wanted to give you guys a quick update on the progress on my goofy adventure game Meduziak. Production is going strong! The next chapter of the game is almost complete, and will be coming soon (the early