Void Strife

Andrei Patea

Released
Sep 23, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Unity CVE Patch Fix

    Hey there! Been a while. I'm coming at you with two fixes: - fixed major CVE by upgrading version of Unity - fixed some potential bugs when Steam is offline - enemies wouldn't die... Stay tuned for more and you should join my development discord to keep up with what I'm doing. Ha

  2. Developer post

    The Dead Sun Upate

    Hey guys! Been a while, but here we go again. This is a pretty considerable update because there is now a final boss you can try to tackle. It is quite difficult and requires good item synergies, so get crafting. :) There are also two new characters: - The jellyfish gains increas

  3. Developer post

    Minor Patch - v1.1.0-354

    added fog of war added map computers - use a floor plan to remove all fog of war on the current dungeon changed hit effects - funny colours when you get hit! changed armour bar display, and made it so armour only replenishes after each stage clear and not after every clear massiv

  4. Developer post
  5. Developer post

    Minor patch - v1.1.0-341

    - fixed some really weird bug with armadillo where you wouldn't die and things would break o.o

  6. Developer post

    Minor Patch - v. 1.1.0-340

    - fixed small issue with environmental hazards like spikes and wires not doing damage to the player.

  7. Developer post

    AQUARIUM UPDATE - HITS ALL AQUARIUMS NEAR YOU

    Hey peeps and a merry happy holiday season for all! A big update coming for you today. Before I get into things, if you enjoy Void Strife please remember to leave a review - it helps a TON! Sorry this took a while, but I have been really busy with university work. Now that I’ve c

  8. Developer post

    November Void Strife Patch!

    Hey guys! It's been a while - I've been terribly busy with University work and raising money for charity somehow :D Anyway, VOID STRIFE! I've finally found some time to fix some deadly and annoying bugs so here we go: - fixed bug where enemies wouldn't shoot you - caused by me ch

  9. Developer post

    1.0.1 September 28 2024 - Minor Patch

    Changed ammo calculation for weapons - instead of always taking away ammo relative to how many bullets the weapon shoots (EG. the Trauma shotgun would use up 7 ammo each time you shot, by default) each weapon now has a “Ammo Used” stat, which will be the number of ammo you use wh

  10. Developer post

    Void Strife releases September 23rd!

    Void Strife releases September 23rd Hey there! It's been a while. I've still been working on Void Strife though! In exactly a week time (maybe a bit less) you will be able to buy and download Void Strife. It will not be very pricey as it's still a relatively small game. Currently

  11. Developer post

    Second content patch is here! - Patch 0.1.59

    Hey! It's been a while since we last spoke. After a git-pocalypse today (all safe now), I bring to you the second content patch for items, and a boat-load of bug fixes. Some major bugs/features besides items include: - you weren't able to shoot grenades - keeper questline to unlo

  12. Developer post

    The Armadillo!

    Added dramatic direction pointers to tell you what you should be doing (temporary until i can figure something else out, but it sounds cool ) Added another dungeon type (darker, cave like - set in an asteroid!) Changed the floor for the blue station environment Changed the enviro

  13. Developer post

    CONTENT!!!!

    Okay so this is quite a big update, as it has the most new items I’ve introduced at once. I’m not sure if this is a good idea as it is much more likely to have bugs, but at least it should make the gameplay much more interesting. Let me know what kind of cool combinations you fin

  14. Developer post

    Some demo patches

    Added Electric Boogaloo Consumable (temporarily increases attack cooldown) Added Armour Vial Consumable (Increases armour but reduces speed temporarily) Added Earthen Amulet (Creates a healing area upon killing an enemy) Added Boots of Regret (Reduces armour but increases damage

  15. Developer post

    Almost done with systems!

    As you may know, the systems in a game all serve the player content. The way the player receives the content obviously depends on the systems within that game. If for example Risk of Rain 2 had no chest system, the player would not be able to get any items and it would become an

  16. Developer post

    Boss Update!

    Changed the corridor generation so that it would be accommodating for larger animals Improved hiding of objects in shadows Optimized performance due to the above (If you want to get technical, I was doing something horribly wrong with raycasts by setting the distance to something

  17. Developer post

    Direction change for Void Strife

    Hello peeps! Happy holidays, happy new year! First of January today, so let's hit off 2024 with a bang. I have decided to take a different approach to Void Strife now. Whilst it's not updated in the store page, that will come through soon as I figure out some quirks of the new de

  18. Developer post

    Cohesive Artstyle, Finally! Among other, definitely minor things! :D

    Heya! There hasn't been a weekly dev update for a while (I moved to university!) but I promise you I'm still working on Void Strife. Scope changes! So let's start with the most hard hitting news - Void Strife will no longer be fully story focused. Well, not static stories anyway.

  19. Developer post

    Weekly Devvin' Pt 4. - Enemies!

    Today we talk enemies! Welcome back! Just a tad late, however there was the crucible post as well so I think this is fair :D... I did mention the new enemy AI in one of the earlier posts and also alluded to it in the crucible announcement, but what kind of enemies do we have exac

  20. Developer post

    Crucible Gauntlets!

    Hey there! We have quite a bit of an update today... I have added the Gauntlet system, which will be a wave based competition between players on each of their saves. You fight increasingly difficult waves of enemies in locations (so far just Crucible is available so the only lead