Small update
-Fixed some UI glitches

Technical data

-Fixed some UI glitches

Finally, the game has reached 1.0. In the past month, the endless mode and the new heroes have been tweaked and balanced. In addition, some bugs have been fixed and some weapons have been balanced. A journey ends and a new one begins.

Hi everyone, There's a new hero: The Rogue. He can be trained to use whips that do various status effects. He can also use daggers and throwing weapons. He has other skills to support the team, like ambush which damages enemies before battle, disarm traps, haggling, scavenging an

Hi everyone, Just in time for Christmas, a new hero and endless mode. Some of you have played the game ALOT. I didn't expect that, so I decided to implement the endless mode earlier than planned, so you can get even more challenges. But first, here's a new hero: The Hermit Blind

Hi everyone, This week I've been busy finalizing the new hero and the endless mode. It should be ready in the next 2 weeks. GAMEPLAY Peace button now auto deactivates at the end of battles Peace button now interrupts current attacks. Useful if you have a couple of ballistae about

Hi everyone, This week I fixed the save system to allow steam cloud, so it's now enabled. As a result, this update will break saves, so make sure to finish your run before updating. Gameplay Steam cloud now enabled Strong shot ability no longer suffers speed penalty Commanders no

Hi everyone, Been working on a new hero and endless mode... hopefully I get them done for Christmas. In the meantime here are the weekly fixes. Gameplay Increased number of units in town per upgrades Increased thorn plants bonus per level Giant axe cleave increased to 1.5 Builder

Fixed the swiftness skill of commanders that would affect enemies - sorry guys Mushroom now improve their poisonous attacks with level ups Improved metal mace models Bears move 25% slower now Improved overworld mixed stationary guards enemy selection Improved slime models Increas

Gameplay Psychologists now have a chance to stun enemies Brutes now have cleave for their melee attacks Scorpions now have a reach of 2 Medic trait soft capped at 1, because it's not that useful Leeches atk speed increased to 2.5 and size to 0.7 and have higher frost defence Impr

Added missing description for protection aura Frost batons now deal more frost damage Fixed 3 achievements that would not trigger Builder item now gives associated blueprint when you use it in a town Rebalanced mutant skill gains Fixed tutorial in town not being disabled even wit

Fixed bug with the swallow ability that would prevent from winning battles when used on cloned jellies (thanks to kerigenshu)

I'm experimenting with new terrain textures to make it easier to see units (let me know if it helped). Also did the same for the UI. Misc: removed engineer cloak as it is useless for now

Quick fix: Added a button to disable tutorial messages.

Hi everyone, This weekly update is already live, it was pushed before the game released. Been busy with the launch but will keep improving with the help of your feedback. GAMEPLAY Increased battle terrain texture contrast for better visibility Swords do a little less piercing dam

Rogues Don't Cry is now out in EA! After 5 years of working hard on this game, I've finally come to an important step. Here's the latest trailer! And now the journey begins: back to polishing and adding lots of stuff to the game. You can check out the Roadmap to 1.0 . Check out a

Hi everyone, Game is coming out next week on October 30, really excited. In the meantime I'm polishing it and preparing its launch, so this week I didn't have time to note every little things I changed. There's always some little last minute bug no matter how hard you test. GAMEP

Hi everyone, This week is a regular update. GAMEPLAY Tweaked respect gains Shieldmen no longer have fast metabolism but have more defense Tweaked blunderbuss stats Vision now correctly affects random events Improved engineer cloak Daggers are a little slower but have more armor p

Hi everyone, The launch date of Rogues Don't Cry will be October 30! It will launch in Early Access, a few days after Steam Next Fest. The demo will be available until then, after that date it's not certain it will stay up. During Next Fest, there will be a pre-recorded video of

Hi everyone, This week is a regular update. GAMEPLAY Primitive bows don't drop anymore Vampiric swords no longer appear in random events Reworked mantises defense stats Spiky faces start with higher thorn Vampire bats start with higher drain Explosives deal more blunt damage and

Hi everyone, This week is a regular update. Launch date should be announced soon, like next month. GAMEPLAY Help for final battle now spawns higher lvl units Final boss now has 20% of its army randomized Knights start with ponies Adde a bunch of new idle animations New sound for