Super VHS

Coming soon

LIKE MOTHS, LIKE ROBOTS

Planned release
Coming soon
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

6 posts
  1. Developer post

    SVHS mechanics playtest

    gamers, I am asking for feedback on movement feel, item interactions, and inventory systems in SVHS you can find the playtest here: discussion is happening in discord but there's also an anonymous google survey on game exit, or you can just write something somewhere and i'll try

  2. Developer post

    Super VHS updates!

    SVHS discord server! We have a discord server for SVHS here: Please join to keep an eye on development and give feedback! Or talk movies and games! New gameplay trailer! You may have already seen it on the steam page itself, but here's an updated gameplay trailer: Game Dev Journe

  3. Developer post

    May/June Progress!

    First up: 4000 wishlists ! Thank you to everyone following this game. I will kiss you on the mouth, each, personally, 4 times. There's a subreddit now, r/supervhs . Steam is terrible at notifications, so the best place to follow updates or ask Q's is there or on twitter for now.

  4. Developer post

    Happy Halloween!

    Here's some halloween spooks I've been working on, a mix of props and sets from several years of specials. Plus, the cornfields: This GIF could be too scary!! watch at your own risk!! Watch this rest of this video here (just having a little halloween fun): Happy spookmas! <3

  5. Developer post

    August/September Updates!

    Inventory System There's now a basic inventory system functional in-game. Very old school and nothing complex - there's a few items you'll collect and need along the way so these are stored and can be recalled/used whenever you need them. Reworked Exterior Snow Environment The sn

  6. Developer post

    Recent Progress!

    Some new stuff I've recently been working on: - added flashlight - added VHS camera mode - fixed missing Plinketto signage - fixed (I think) bottle throwing bug (they'd freeze in midair and never throw) - fixed warehouse layout innaccuracies I've also been spending a lot of time