Update #1 | Variable Crystal Tile Values
Greetings inhabitants of the Realm! Update #1 is now live on Steam and available for Alpha Testers. There is a game changing feature that was added. Crystal tiles are now have variable values and are worth 1, 2, or 3 crystals per turn. Visually, this can be discerned by the diffe
Greetings inhabitants of the Realm!
Update #1 is now live on Steam and available for Alpha Testers. There is a game changing feature that was added. Crystal tiles are now have variable values and are worth 1, 2, or 3 crystals per turn. Visually, this can be discerned by the differences in the tiles.

Crystal tile with value of 1

Crystal tile with value of 3
Additional updates include
- New menu scene
- Improved AI behavior reduces builder getting stuck
- In game timer displays seconds remaining
- Skirmish is now renamed to "Quick Match"
- Multiple minor bug fixes
Known issues
Players can occasionally pick the same color. Please be sure to select a color that is unique from your opponent.
The opposing hero's visual effect can be seen through the fog of war
"For the Greater Bad" ability will sometimes detonate too soon
Match over panel does not display for the client player
New patches and improvements will be deployed as available. Please feel free to post your comments regarding the updates on Steam discussions. If you want to interface more directly with the team - head over to our Discord server. If you post, we will read it!
~ DK Games ~
Follow us on Twitter: @RealmDivided
Join us on Discord: Realm Divided

