Happy New Year, 2024! Wishing you a year filled with joy, love, and countless moments of happiness. May this year bring you success in all your endeavors and be filled with laughter, good health, and beautiful memories. Embrace new beginnings, cherish the present, and look forwar
Happy New Year, 2024! Wishing you a year filled with joy, love, and countless moments of happiness. May this year bring you success in all your endeavors and be filled with laughter, good health, and beautiful memories. Embrace new beginnings, cherish the present, and look forward to a future brimming with possibilities. Cheers to a wonderful year ahead!
As the holiday season envelops us in its warmth and cheer, I wanted to take a moment to express my heartfelt gratitude to each and every one of you. Your passion for gaming, your dedication, and your support have been the driving force behind the worlds we are going to create. Th
As the holiday season envelops us in its warmth and cheer, I wanted to take a moment to express my heartfelt gratitude to each and every one of you. Your passion for gaming, your dedication, and your support have been the driving force behind the worlds we are going to create.
This Christmas, I hope you find joy in the simple pleasures of life, the warmth of family and friends, and the thrill of exciting gaming adventures. May your days be filled with laughter, your hearts with happiness, and your gaming experiences with endless wonder.
Thank you for being an integral part of our gaming community.
First of all, welcome everyone, it's a pleasure to see you here, reading our lastest patch note. here is some changes i've made internaly : Hunters : -Added a first person hands with animations, and hit animations -Hit cooldown got reduced to 2sec > 1sec Survivors : -Prop cool
First of all, welcome everyone, it's a pleasure to see you here, reading our lastest patch note. here is some changes i've made internaly :
Hunters : -Added a first person hands with animations, and hit animations -Hit cooldown got reduced to 2sec > 1sec
Survivors : -Prop cooldown got reduced to 2sec > 1sec -Survivors can now pickup items on floor -New item : Wine bottle, who give back some health. -Survivors have now footsteps sounds, when they are in human form
Map changes : -Castle map is now in End of day lightning. -Removed some dead spots for survivors -Fixed some lightning bugs -Improved some props textures
UI changes : -Improved the global UI -Improved the Health bar
But without any wait, i want to introduce you to : How to communicate in ItemDay ?
It's actually pretty simple, during the release of the playtest, i'm going to release a voice chat system, to communicate between each players (Survivors and Killers in the same channels) But to improve the Survivor's side gameplay, Improve the communication and Solo players. i've integrated a PING system. The system is pretty simple and here is what you can do: Ping a random point to show your position to others survivors Ping an object (Generator, Door, Coin) to place a special ping to others survivors Ping the Hunter to place a special ping to others survivors Double press the Ping button to mark a danger anywhere on the map.
I can't wait to show you the system in game, in a short video Soon ! Thankyou for following the developement of itemDay.
The development is still on the road ! Everydays, more and more peoples are wishlisting itemday, thanks everyone for all the support you are giving me. The development of the game is still on the road, i'm finishing and polishing the first map of the game Also on the other side,
The development is still on the road !
Everydays, more and more peoples are wishlisting itemday, thanks everyone for all the support you are giving me.
The development of the game is still on the road, i'm finishing and polishing the first map of the game Also on the other side, i'm creating some mechanics, like the players survivor's inventory systems, and the items, like this soda can, who allow the players to restore his life.
As a single and only developer of this game i cannot make everything i have in mind, and planned But i always find a solution to make the game fun, dynamic, and ready to play.
What about the community ?
Community is a huge part of the game, for me the game should turn around the community and not around me, and my ideas. After all, you are the players here, I'm currently scared that the maps are too tiny, too weird But during the play test, some surveys and polls will be sent, to grab some feedbacks and make itemday a better game ! My goal is to never let the community alone.
Hey props and hunters We saw on our Discord that a lot of peoples have some questions in mind and we are here today to answer them ! So without a further ado let's start ! Q: Will the game be FreeToPlay, and are we going to be able to buy in-game cosmetics ? A: No, the game will
Hey props and hunters
We saw on our Discord that a lot of peoples have some questions in mind and we are here today to answer them !
Q: Will the game be FreeToPlay, and are we going to be able to buy in-game cosmetics ? A: No, the game will not be FreeToPlay, the price should be around 5 dollars and you will be able to earn all the cosmetics with some grinding !
Q: When are you going to release the game ? A: We don't want to make false hope, and want to take all the necessary time to make the perfect game possible, as a Solo dev it's hard but i will give and try my best
Q: Will killer and survivors going to have abillitys or powers ? A: Survivors will not have any powers or ability, only items that you can find in-game to help you during the match, Killers will be special, and everyone will have same powers and powers are going to change each seasons (This idea can change and not the final idea)
Q: Are you going to make a BETA test ? A : yes of course it's planned !
Q: What content should we expect for the release ? A: I wanna release 3 characters and at least 2 maps.
Q: Can you leak us something about the game that we don't know yet ? A: Maps are evolutive and can change in the time between each seasons. To make the playable environnement fresh, new and updated !
Q: The 4v1 will be the only gamemode available for ItemDay ? A: Yes, and no, It will be the main gamemode, but some events will pop-up with another way to play (8v2, 1V1, Deathmatch etc.. etc..)
Hello ! welcome in this new blog-post before the release of ItemDay, i will show you more about my recent improvement : In-game doors and Lobby ! Doors : "The killer is chasing you? nah just close the door" Today i worked on a door system for ItemDay to make chase a little bit co
Hello ! welcome in this new blog-post before the release of ItemDay, i will show you more about my recent improvement : In-game doors and Lobby !
Doors :
"The killer is chasing you? nah just close the door"
Today i worked on a door system for ItemDay to make chase a little bit complex for killers, and survivors ! The system is pretty simple and well known on other games, Some doors spawn on the map near strategical points, Survivors can close them (or re-open them of course) Killers can't jump over the door, but can break it, also, killers are not stun if a survivor close the door on his face.
Everything you see there are still "Developement in progress" please remember that i'm the only developer of ItemDay, so yeah 🙂 hope you will enjoy the game ! i can't wait to share more with you later
Lobby :
Lobby's are an important part of a video-game, we improve it to make it more easy to acces, and understand. You can there, Change your avatar, customise It, chat with your friends, and do many things inside ! here is a little snippets of what it's looking for now (still work in progress)
Hello, just a quick message to say to everyone that I'm still working actively on the game. Today I finished the Hit / Downed / revival system, I also fixed many bugs and I decided to create a little patch note "like" To show every changes made in this build that you unfortunatel
Hello, just a quick message to say to everyone that I'm still working actively on the game. Today I finished the Hit / Downed / revival system, I also fixed many bugs and I decided to create a little patch note "like" To show every changes made in this build that you unfortunately have no access
Gameplay improvement
Survivors can now be downed on the ground waiting for a revival
Survivors can now revive their teammates on the floor
Killers can now Hit and kill the survivors
Killers can now damage the corruption removal progression
Values changes
Survivors health after being revives has been decreased : 100>80
Killer Damage has been decreased : 35>25
Survivor's speed has been increased : 300>400
Corruption removal progression : 10 - 1 each seconds
Gameplay changes
Survivors need to remove 5 corruption and wait 1 minute to exit