Update Notes for v0.0.42
Adjustment: Unlocked levels will be hidden. Fix: UI adaptation issues after updating the engine version.

Developer posts and news about this game.

Adjustment: Unlocked levels will be hidden. Fix: UI adaptation issues after updating the engine version.

New: Adjustment: After , a relic that shows the morality scale will be triggered, making it easier to view current morality values. Adjustment: After the first wish, only the cards of the wish will remain. Fix: A bug where the action value on the health bar does not refresh. Fix:

New Additions: Generation 10 (Curse cards have been upgraded) When defeated, it consumes all the player's action points. Adjustments: Damage is now determined by a random luck value. Deals damage equal to twice the number of cards in the draw pile. Deals damage equal to twice the

Added: The 9th Generation, the will of the Dark Phantom King becomes even more terrifying. Added: Added: Added: Gain invisibility (enemies cannot target you). Added: Control all the daggers on the field to attack the target. Added: Initial damage is 1, increasing by 1 point with

Update: 8th Generation - Regular monsters' action points have been strengthened. New: Gain the ability to drag most skills to an empty space to move them. Adjustment: Can bounce monsters as long as they have health. Adjustment: Changed to a legendary card. Adjustment: Initial ski

New: Assassin - Action points set to 99, can only be used twice. New: - Reduces the strength of all enemies and restores additional health when entering a bonfire level for each skill owned. New: - Gain an amount of armor equivalent to health value. New: - Gain +1 strength for ev

Added: Opening up the 7th Generation. Added: Wounds will no longer decrease. Added: Opens all tiles (excluding the ones with flying monsters). Added: Marks tiles with hidden monsters. Adjusted: Weakened, probability reduced by 10%. Adjusted: Changed to consume cards. Fixed: bug w

New Character: The Assassin. Added: Talent tips now display the usage of talent points. Adjusted the display method of the BOSS on the level map to a model representation. Fixed an issue where the skill interface could not be opened from the talent screen. Fixed the leaderboard r

New: Relic: Start with an additional +5 Talent Points. New: Relic: Gain an extra <+{0}> Talent Points after each battle. Fix: Tooltip description for Talent Points. Fix: Error issue when casts skills. Fix: Issue with chosen skills not displaying.

New: Open to the 6th generation. New: Gain +1 Strength at the end of each turn. New: Whenever an enemy uses an upgraded card, they lose -5 Strength. New: Gain an additional +3 Strength each time you shuffle your deck. Adjustment: Talent system overhaul; changed to in-game levels

New: At the end of the turn, if there are no cards in hand, gain strength. Adjustment: Tip text size increased for clearer visibility. Adjustment: changed from consumption to destruction after use (to prevent coin farming). Adjustment: The number of layers gained is no longer rel

Added access to Generation 5. Fixed a bug where the BOSS (Bomb) would destroy all tiles and abilities upon activating a skill. Fixed a visual glitch where flying monsters' low altitude caused them to clip through tiles.

Dear players, I am thrilled to announce that my game is soon to be officially launched on the Steam platform! As an independent developer, I have put a lot of effort and passion into creating this game, hoping to provide you all with an enjoyable gaming experience. During the ini

The beta test is now live, and those interested can apply on the homepage. ːsteamhappyː As the game is still in development, there may be some strange bugs. If you encounter a bug that affects the normal gameplay, you can go back to the game's main menu and click "Giveup" to rest