Achievement Fix
Woops! The "Naughty List" achievement should be fixed now!


Woops! The "Naughty List" achievement should be fixed now!

HOWDY! My next game, Berry Bury Berry, is now available on Steam! It's a juicy first-person incremental game about feeding an ominous hole. Multiple Endings, secrets to unlock, and mysteries to solve! (it's a little bit spooky, too!) Check it out! Show it some love!

I updated Wormtown's engine version back in October for the Unity vulnerability. Despite that being a small little update, I've received some weird bugs over the last few months caused by that engine upgrade. I apologize for not patching them sooner! I wasn't aware of many of the

Howdy! Over the last year, I've been working on two projects, and it's time to finally reveal one of those today! Introducing: Berry Bury Berry a juicy and absurdist first-person physics incremental game about growing berries and putting them down an ominous hole. Head over to th

Howdy Pardners! Recently I've received more and more feedback and frustrations on how dynamite and Worms interact, which has led to the changes this update: Dynamite And Worm Changes: Worms can now take damage while underground . This should stop Worms from burrowing within range

Howdy! Small update with some balancing and bug fixes: Wormling tweaks: Added a grace period when frozen by an Ice Wormling, making you immune to another freeze effect for 5 seconds. Fire Wormling's burn radius reduced from 2.5 > 1.75 Fire Wormling's "camp' time has been drast

Howdy, Pardners! I'm excited to announce a new content update for Wormtown! Welcome, Wormlings! Wormlings are small AI controlled Worms with unique attacks and behaviors. Wormlings can be played against entirely co-op with a team of Pardners, solo , or added into standard games a

Howdy! Hope everyone's having a lovely summer! The Steam Summer sale begins today through July 10th, and Wormtown will be 30% off! It's a great time to dust off those ol' cowboy boots (wait... Pardners don't wear clothes...) Additionally, I'm working on a new content update for W

Howdy! Happy Birthday Wormtown! Let's celebrate with Proxy Chat and a Daily Deal! It's crazy to think that Wormtown released into Early Access 2 years ago - so Happy Birthday Wormtown! To celebrate, I've added (after many many many requests) proximity voice chat to the game! On t

Howdy! Just a small, mostly bug fix patch! Changes: 🌵 Worms using the Stealth ability no longer make noise or particles when breaching the sand surface 🌵 Increased Lobby search range 🌵 Changed the "Bullyworm Rifle" achievement to only require 3 shots on a Worm, instead of 5 Bu

The one thing that makes online gaming hard is ownership. Convincing all of your friends to buy the latest craze is difficult when there are so many free-to-play games out there, but developers have been working around that limitation for some time. This is where Last Train Outta

Howdy, Pardners! After more than 2 years of development, Last Train Outta' Wormtown has officially left Early Access! As a dumb little project I started back in 2022, I couldn't have imagined the tremendous support everyone has shown Wormtown. From the bottom of my heart jar, THA

Howdy, Pardners! I'm super excited to announce the 1.0 release date for Last Train Outta' Wormtown - January 17th 2025! I've been working on this game for the last 2 and a half years, so it's wild that it's finally leaving Early Access. What to expect for 1.0? - New gameplay chan

Howdy! Balance Changes: Sandstorm: - Normalized Sandstorm Tornado's pushing and effects. Basically, Pardners and Items should behave more consistently when being affected by the tornado. Previously you may have been thrown halfway across the map OR just a few feet depending on ho

The issues involving the new version of the Friend's Pass has been resolved and the "Full Steam Ahead!" update has been reinstated. You can see all of the changes in the previous announcement here: Hope you enjoy!

Howdy again! As we get closer and closer to Wormtown's 1.0 release, there was a big laundry list of bugs, polish, and QOL features that needed addressing first. This update is a big "spring cleaning" patch, but with a handful of exciting changes and new features, too! Steam Serve

Howdy! The recent changes to Cactus Fruits in the Seismic Shift update had very split opinions on it. The ones who liked it simply *liked* it, while the players who disliked it *really disliked it*. With that in mind, I wanted to try out a more middle-ground approach that still i

The Seismic Shift Update is now live! This update is aptly named, as it contains: + Reworks and significant changes to core mechanics of Wormtown + 2 New Pardners Kit Items + 2 Worm Ability Reworks + QOL features + more! It's a doozy, so let's get right into it: Mechanic Reworks

New Features: Player Progression Level up and Earn XP while you play and unlock a bevy of new cosmetics! Challenges and Achievements 150 challenges have been added to the game to complete! Challenges reward you with in game currency as well as Steam achievements! (Note: Don't wor

Howdy! I’ve been a bit quiet the last few weeks getting a bunch of behind-the-scenes stuff setup for the upcoming Player Progression update! This will include unlockable cosmetics, leveling up your player profile, completing challenges, Steam achievements, and rank rewards! While