Release 1.3.9
Fixed an asteroid clipping into Jupiter on Level 25 Improved crash report generation speed Linux: crash reports are no longer generated for SIGTERM or SIGINT, but are now generated for SIGBUS

Grégory Petit · Deer Vision

Fixed an asteroid clipping into Jupiter on Level 25 Improved crash report generation speed Linux: crash reports are no longer generated for SIGTERM or SIGINT, but are now generated for SIGBUS

Release notes (v1.3.8): Fixed a crash that occur when the game is resized/minimized and models behind the camera had not been displayed for a long time Fixed a crash that occur when enabling Anti-Aliasing and Ambient Occlusion after launching the game with those options initially

Release notes (v1.3.7): Fixed a crash at game start occurring on some AMD graphics drivers Fixed a bug where the game could crash when the mouse was moved over a mirror block

Release notes (v1.3.6): Fixed a bug that caused the game to crash when a laser hit the space capsule

Release notes (v1.3.5): Add support for Intel Arc graphics cards Fixed a bug where open doors appeared closed Improved laser color, which appeared too red due to sunlight Added missing physics to airlock vent objects

Release notes (v1.3.0): Reflections have been added to boost overall visual quality Shadows are more realistic: softer, lighter, and better optimized Ambient occlusion appears more realistic Technical update: Vulkan, VMA and Curl libraries have been updated

Release notes (v1.2.3): Fixed a bug causing the game to crash when attempting to reveal hints for level 25 sliding puzzles

Release notes (v1.2.2): Fixed a bug where the merger block wouldn't output a laser when one input laser had been indirectly disabled by a pusher block Platforms 34: A new achievement has been added to the sliding puzzle (thanks to Xebulin) Platforms 34: Fixed the achievement "All

Release notes (v1.2.1): Platforms 21, 22, 25: fixed a bug on sliding puzzles that could cause the game to crash due to a memory corruption

The big change in this update is the improvement of the game graphics. A lot of textures have been enhanced, and new 3D models have been added. Release notes (v1.2.0): The game's graphics have been enhanced with new textures and new 3D models A new setting option has been added:

Release notes (v1.1.3): Platform 32: new achievement added for the sliding puzzle Improved Spanish translation for the achievement descriptions Improved technical log to detect Vulkan presence

Release notes (v1.1.2): Platform 10: the schema has been reviewed to clarify that pressing the button is necessary to move the cart Platform 10: added a hint for the sliding puzzle Hints can now be accessed without any delay Eliminated the freezing caused by the error message whe

Release notes (v1.1.1): Game is now compatible with more old graphics cards (the requirement of the Vulkan memory budget extension is now optional) Reviewed end-of-game messages Added the platform name (Steam or Itch) to the crash report

The big change in this update is the arrival of hints. If you get stuck on laser or sliding puzzles for a certain period of time, you will have the possibility to request a hint. Important note for players who have already played the game: go to platform 05 to discover what's new

Release notes (v1.0.15): Improved the opening door mechanism by adding on-screen progression indicators, making reset clearer, and ensuring the receptor is always 100% synchronized with the blocks' state. Changed the default keys for the logbook and interactive view to use more c

Release notes (v1.0.14): Simplified level 14 by removing a room (according to the anonymous statistics, this level was too complex). Simplified level 20 by adding an extra mirror (according to the anonymous statistics, this level was too complex). Added a new achievement linked t

Release notes (v1.0.13): Reflections caused by backlit/technical lights that are not intended to be visible have been removed (bonus: performances in game increased slightly). A new sound has been added to alert players of execution interruption when attempting to build a block.

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Release notes (v1.0.12): Improved the algorithm for determining the best possible initial orientation for a block. Previously, it only operated on the vertical axis, but now it operates on the vertical, horizontal, and depth axes. Fixed a shadow artifact that occurred on most AMD

Release notes (v1.0.11): Replaced a royalty-free music that was muted by Twitch (but not on YouTube) with another royalty-free music. Now, the game is 100% streamer/YouTuber friendly. Fixed minor errors in the 3D mesh of the splitter block. Mouse sensitivity can now be more finel