Photon Engineer

Grégory Petit · Deer Vision

Released
Apr 10, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Release 1.3.9

    Fixed an asteroid clipping into Jupiter on Level 25 Improved crash report generation speed Linux: crash reports are no longer generated for SIGTERM or SIGINT, but are now generated for SIGBUS

  2. Developer post

    Release 1.3.8

    Release notes (v1.3.8): Fixed a crash that occur when the game is resized/minimized and models behind the camera had not been displayed for a long time Fixed a crash that occur when enabling Anti-Aliasing and Ambient Occlusion after launching the game with those options initially

  3. Developer post

    Release 1.3.7

    Release notes (v1.3.7): Fixed a crash at game start occurring on some AMD graphics drivers Fixed a bug where the game could crash when the mouse was moved over a mirror block

  4. Developer post

    Release 1.3.6

    Release notes (v1.3.6): Fixed a bug that caused the game to crash when a laser hit the space capsule

  5. Developer post

    Release 1.3.5

    Release notes (v1.3.5): Add support for Intel Arc graphics cards Fixed a bug where open doors appeared closed Improved laser color, which appeared too red due to sunlight Added missing physics to airlock vent objects

  6. Developer post

    Update 1.3: game engine update

    Release notes (v1.3.0): Reflections have been added to boost overall visual quality Shadows are more realistic: softer, lighter, and better optimized Ambient occlusion appears more realistic Technical update: Vulkan, VMA and Curl libraries have been updated

  7. Developer post

    Release 1.2.3

    Release notes (v1.2.3): Fixed a bug causing the game to crash when attempting to reveal hints for level 25 sliding puzzles

  8. Developer post

    Release 1.2.2

    Release notes (v1.2.2): Fixed a bug where the merger block wouldn't output a laser when one input laser had been indirectly disabled by a pusher block Platforms 34: A new achievement has been added to the sliding puzzle (thanks to Xebulin) Platforms 34: Fixed the achievement "All

  9. Developer post

    Release 1.2.1

    Release notes (v1.2.1): Platforms 21, 22, 25: fixed a bug on sliding puzzles that could cause the game to crash due to a memory corruption

  10. Developer post

    Update 1.2: improved game graphics

    The big change in this update is the improvement of the game graphics. A lot of textures have been enhanced, and new 3D models have been added. Release notes (v1.2.0): The game's graphics have been enhanced with new textures and new 3D models A new setting option has been added:

  11. Developer post

    Release 1.1.3

    Release notes (v1.1.3): Platform 32: new achievement added for the sliding puzzle Improved Spanish translation for the achievement descriptions Improved technical log to detect Vulkan presence

  12. Developer post

    Release 1.1.2

    Release notes (v1.1.2): Platform 10: the schema has been reviewed to clarify that pressing the button is necessary to move the cart Platform 10: added a hint for the sliding puzzle Hints can now be accessed without any delay Eliminated the freezing caused by the error message whe

  13. Developer post

    Release 1.1.1

    Release notes (v1.1.1): Game is now compatible with more old graphics cards (the requirement of the Vulkan memory budget extension is now optional) Reviewed end-of-game messages Added the platform name (Steam or Itch) to the crash report

  14. Developer post

    Update 1.1: puzzle hints

    The big change in this update is the arrival of hints. If you get stuck on laser or sliding puzzles for a certain period of time, you will have the possibility to request a hint. Important note for players who have already played the game: go to platform 05 to discover what's new

  15. Developer post

    Release 1.0.15

    Release notes (v1.0.15): Improved the opening door mechanism by adding on-screen progression indicators, making reset clearer, and ensuring the receptor is always 100% synchronized with the blocks' state. Changed the default keys for the logbook and interactive view to use more c

  16. Developer post

    Release 1.0.14

    Release notes (v1.0.14): Simplified level 14 by removing a room (according to the anonymous statistics, this level was too complex). Simplified level 20 by adding an extra mirror (according to the anonymous statistics, this level was too complex). Added a new achievement linked t

  17. Developer post

    Release 1.0.13

    Release notes (v1.0.13): Reflections caused by backlit/technical lights that are not intended to be visible have been removed (bonus: performances in game increased slightly). A new sound has been added to alert players of execution interruption when attempting to build a block.

  18. GamingOnLinux

    Sci-fi puzzle game Photon Engineer out now, made with open source

    Love puzzle games like Portal and The Talos Principle? Photon Engineer might be one for you to have a look at. Read the full article here:

  19. Developer post

    Release 1.0.12

    Release notes (v1.0.12): Improved the algorithm for determining the best possible initial orientation for a block. Previously, it only operated on the vertical axis, but now it operates on the vertical, horizontal, and depth axes. Fixed a shadow artifact that occurred on most AMD

  20. Developer post

    Release 1.0.11

    Release notes (v1.0.11): Replaced a royalty-free music that was muted by Twitch (but not on YouTube) with another royalty-free music. Now, the game is 100% streamer/YouTuber friendly. Fixed minor errors in the 3D mesh of the splitter block. Mouse sensitivity can now be more finel