Against Great Darkness

Hitreg Studios · Hitreg Studios

Released
Apr 10, 2024
Platforms
Last updated
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Updates & announcements

16 posts
  1. Developer post

    1.59 Hill of the Skull and Grayscale

    This Patch: Hill of the Skull Boss added to violence Grey Scale Added in settings Hit box of pagan tightened up Soter shield now works with all enemy projectiles except Ah Puch's giant laser (its a giant laser...) Returning to lower ascensions works correctly.... Next Up: Cloud s

  2. Developer post
  3. Developer post

    patch 1.57

    Space bar can now select UI elements Pagans now show unlock conditions Invincible enemies have moved around a bit for pestilence to speed up gameplay Ancient serpent hp reduced Telegraph effects are now another color

  4. Developer post

    Week 1 patch

    Bugs fixed: Fixed occasional bug where on death the game freezes Fixed abomination potentially being boss for Pestilence Typos should be fixed Glossary added to menu Udea Pagan now reduced to 15 active disks to unlock Upgrades now tell you amount Coming up: Continue Bug fixing Mo

  5. PCGamesN

    Promising new Steam roguelike modernizes classic '80s games in style

    Classic games from the '80s have a special place in my heart, despite my being born in 1990. The likes of Arkanoid and Space Invaders are treasured memories, and following the success of Tetris Effect I've wondered if we could see a similar modernization of other such classics. N

  6. Developer post

    Against Great Darkness releases into EA April 10th

    Against Great Darkness goes live today! The circles of hell await grab your disk and fight off the hellish horde. What to expect: 3 Circles of Hell, Challenging Boss battles, Epic item synergies, Meta progression, Ascension levels and many many disks. ROADMAP coming Soon! Join th

  7. Developer post

    Beta version 1.2

    Been pretty busy as of late and with the start of the new year I wanted to provide a glimpse into the ascension modes. Biggest gameplay change is that your cleanse can be recharged on a fastball bounce so be sure to use them! Synergies are currently being worked upon to CHANGES:

  8. Developer post

    Gameplay with the Dev

    To celebrate October Next Fest I'm streaming! Come hang out ask some questions and hear me talk about my brick breaking, bullet hell roguelike! If you can't make it and still have some questions join the Discord I'd greatly appreciate your feedback!

  9. Developer post

    Gameplay with the Dev

    To celebrate October Next Fest I'm streaming! Come hang out ask some questions and hear me talk about my brick breaking, bullet hell roguelike! If you can't make it and still have some questions join the Discord I'd greatly appreciate your feedback!

  10. Developer post

    1.07 Update

    Bugs Fixed Button should be highlighted in events properly Fixed event softlock that could happen Items based on ball count should count correctly Features 2 new events Damage numbers can be turned off Cleanse gives a brief iframe (so you can use it if our about to get hit). its

  11. Developer post

    Patch 1.06 & new Trailer!

    BUGS Fixed tutorial soft lock Fixed rare event soft lock Removing items now works within events (careful now). Localization messaging for missing language should now just default to english. Typos fixed. UPDATES New mystery events. Fastballs now deal 1.5 disk damage. Skull wave s

  12. Developer post

    Demo Update 1.04

    BUGS Gjallarhorn is now working correctly and no longer 1 shots everything Graphical glitch with flash should now be fixed Nabonidus Cylinder should now count disks correctly Penetrating bullets should now hit directly next target Fire dot can no longer double up UPDATES Cleaned

  13. Developer post

    Demo released! and updated!

    Changes Tweaked Item rarities Gave Demo characters juggle focused abilities Altered waves 1 through 5 Electric Skull event made more forgiving UI indicator will tell you procs that happen on next successful bounce (Only guarenteed not luck based) Increased all demo characters HP

  14. Developer post

    Dev Log 3: Story and Fastballs

    Be not afraid! I've been making significant progress in the development of Against Great Darkness, and in this devlog, I'd like to delve into the narrative and introduce an exciting new trigger mechanism for relics - the Fastball. In Against Great Darkness, you embody a pagan dei

  15. Developer post

    Dev Log 2: Meta Progression and Unlocks

    It has been a busy week working on the meta progression for Against Great Darkness. The meta progression comes in two forms: one involves unlocking relics and paragons through unique objectives, and the other is the upgrades screen. The unlock system features tiered progression.

  16. Developer post

    Dev Log 1: Items a Plenty

    Working on item synergies has probably been the highlight of development for me while working on Against Great Darkness. Finding things that work well together is just a lot of fun. What keeps me coming back to play roguelikes are the interesting synergies that emerge during a ru