This Patch: Hill of the Skull Boss added to violence Grey Scale Added in settings Hit box of pagan tightened up Soter shield now works with all enemy projectiles except Ah Puch's giant laser (its a giant laser...) Returning to lower ascensions works correctly.... Next Up: Cloud s
This Patch:
Hill of the Skull Boss added to violence
Grey Scale Added in settings
Hit box of pagan tightened up
Soter shield now works with all enemy projectiles except Ah Puch's giant laser (its a giant laser...)
Space bar can now select UI elements Pagans now show unlock conditions Invincible enemies have moved around a bit for pestilence to speed up gameplay Ancient serpent hp reduced Telegraph effects are now another color
Space bar can now select UI elements
Pagans now show unlock conditions
Invincible enemies have moved around a bit for pestilence to speed up gameplay
Bugs fixed: Fixed occasional bug where on death the game freezes Fixed abomination potentially being boss for Pestilence Typos should be fixed Glossary added to menu Udea Pagan now reduced to 15 active disks to unlock Upgrades now tell you amount Coming up: Continue Bug fixing Mo
Bugs fixed:
Fixed occasional bug where on death the game freezes
Fixed abomination potentially being boss for Pestilence
Typos should be fixed
Glossary added to menu
Udea Pagan now reduced to 15 active disks to unlock
Classic games from the '80s have a special place in my heart, despite my being born in 1990. The likes of Arkanoid and Space Invaders are treasured memories, and following the success of Tetris Effect I've wondered if we could see a similar modernization of other such classics. N
Classic games from the '80s have a special place in my heart, despite my being born in 1990. The likes of Arkanoid and Space Invaders are treasured memories, and following the success of Tetris Effect I've wondered if we could see a similar modernization of other such classics. New roguelike game Against Great Darkness is exactly what I've dreamed of and more besides. A brick-breaking, bullet hell arcade roguelite with a stunning aesthetic, it fires those old games into the modern era with glorious, bold colors and clever mechanics. Out today on Steam, you can try Against Great Darkness right now thanks to a free demo.
Against Great Darkness goes live today! The circles of hell await grab your disk and fight off the hellish horde. What to expect: 3 Circles of Hell, Challenging Boss battles, Epic item synergies, Meta progression, Ascension levels and many many disks. ROADMAP coming Soon! Join th
Against Great Darkness goes live today! The circles of hell await grab your disk and fight off the hellish horde.
What to expect:
3 Circles of Hell, Challenging Boss battles, Epic item synergies, Meta progression, Ascension levels and many many disks.
ROADMAP coming Soon!
Join the [url= https://discord.gg/5Nqyc57kfr]Discord[/url]
Been pretty busy as of late and with the start of the new year I wanted to provide a glimpse into the ascension modes. Biggest gameplay change is that your cleanse can be recharged on a fastball bounce so be sure to use them! Synergies are currently being worked upon to CHANGES:
Been pretty busy as of late and with the start of the new year I wanted to provide a glimpse into the ascension modes. Biggest gameplay change is that your cleanse can be recharged on a fastball bounce so be sure to use them! Synergies are currently being worked upon to
CHANGES:
Cleanses can now be recharged on fast juggle
Character screen has more info
9 ascension levels
Info screen for stats
Heal at shop
Time stops now in-between wave instead of slows
Indicator has been made more visual for next disk launch
Surya's chakra now shows correct damage amount
Slow Time on boss reveal
Oroborus now applies hit instead of just remove heart (wink wink)
Icons included in tutorial
Added more items
Stuck disks now despawn
Visual on pagan when cleanse happens
FIXES:
Ball will kick out if hit along side (when they get stuck along edges)
Meta progression saves correctly now and no longer indicates false purchases
Grammatical errors fixed
Boss kill item now not automatically highlights previous relic
Weapon no longer pre-fires prior to start of level
Explosive Bonus now displays correctly
Free item purchase on store no longer works
Appropriate settings now saved
Added slow down for background to help accessibility
To celebrate October Next Fest I'm streaming! Come hang out ask some questions and hear me talk about my brick breaking, bullet hell roguelike! If you can't make it and still have some questions join the Discord I'd greatly appreciate your feedback!
To celebrate October Next Fest I'm streaming! Come hang out ask some questions and hear me talk about my brick breaking, bullet hell roguelike!
To celebrate October Next Fest I'm streaming! Come hang out ask some questions and hear me talk about my brick breaking, bullet hell roguelike! If you can't make it and still have some questions join the Discord I'd greatly appreciate your feedback!
To celebrate October Next Fest I'm streaming! Come hang out ask some questions and hear me talk about my brick breaking, bullet hell roguelike!
Bugs Fixed Button should be highlighted in events properly Fixed event softlock that could happen Items based on ball count should count correctly Features 2 new events Damage numbers can be turned off Cleanse gives a brief iframe (so you can use it if our about to get hit). its
Bugs Fixed
Button should be highlighted in events properly
Fixed event softlock that could happen
Items based on ball count should count correctly
Features
2 new events
Damage numbers can be turned off
Cleanse gives a brief iframe (so you can use it if our about to get hit). its only for .2 seconds tho so gotta time it well
Contrast Slider added in settings if background is too dark to visibly see enemies
Skull wave that possibly happens in wave 7 greatly reduced
BUGS Fixed tutorial soft lock Fixed rare event soft lock Removing items now works within events (careful now). Localization messaging for missing language should now just default to english. Typos fixed. UPDATES New mystery events. Fastballs now deal 1.5 disk damage. Skull wave s
BUGS
Fixed tutorial soft lock
Fixed rare event soft lock
Removing items now works within events (careful now).
Localization messaging for missing language should now just default to english.
Typos fixed.
UPDATES
New mystery events.
Fastballs now deal 1.5 disk damage.
Skull wave should be a bit more forgiving.
Removed difficulty temporarily.
PLANNED
Rework difficulty settings to be more aligned with ascension mode like slay the spire.
BUGS Gjallarhorn is now working correctly and no longer 1 shots everything Graphical glitch with flash should now be fixed Nabonidus Cylinder should now count disks correctly Penetrating bullets should now hit directly next target Fire dot can no longer double up UPDATES Cleaned
BUGS
Gjallarhorn is now working correctly and no longer 1 shots everything
Graphical glitch with flash should now be fixed
Nabonidus Cylinder should now count disks correctly
Penetrating bullets should now hit directly next target
Fire dot can no longer double up
UPDATES
Cleaned up parallax to be easily readable against enemies
Bullets now have a different color and more apparent outline
Few new items
Tooth of Ilet has been altered to fire on disk bounce
Changes Tweaked Item rarities Gave Demo characters juggle focused abilities Altered waves 1 through 5 Electric Skull event made more forgiving UI indicator will tell you procs that happen on next successful bounce (Only guarenteed not luck based) Increased all demo characters HP
Changes
Tweaked Item rarities
Gave Demo characters juggle focused abilities
Altered waves 1 through 5
Electric Skull event made more forgiving
UI indicator will tell you procs that happen on next successful bounce (Only guarenteed not luck based)
Increased all demo characters HP
Altered starting Items for Demo characters
Tweaked prayer beads to proc on juggle not fast ball juggle
Bugs
Fixed Audio glitch with bosses not playing
Fixed visual glitches
Altered lazy homing for homing projectiles to be better focused
Duplicate Items in store removed
Planned Update for Demo
Rework difficulties to be unlockable and have a global Ascension mode.
Be not afraid! I've been making significant progress in the development of Against Great Darkness, and in this devlog, I'd like to delve into the narrative and introduce an exciting new trigger mechanism for relics - the Fastball. In Against Great Darkness, you embody a pagan dei
Be not afraid! I've been making significant progress in the development of Against Great Darkness, and in this devlog, I'd like to delve into the narrative and introduce an exciting new trigger mechanism for relics - the Fastball.
In Against Great Darkness, you embody a pagan deity, a figure of moral righteousness, yet cast into the hellish depths. Each attempt at ascension allows the player to witness engaging dialogue between themselves, the king of darkness, and perhaps a few biblically accurate angels along the way. Each paragon's journey is enriched by unique dialogue trees, influenced by their previous triumphs. The dynamic storytelling in Hades, seamlessly blending narrative into gameplay through the hub and in-run dialogue, has greatly inspired my approach.
Fastball mechanics usher in a novel way for items to be triggered. Fastballs can be generated either by a paragon's collision with a disk or enemies doing the same. Based on the disk's speed, it enters a Fastball state. Juggling Fastballs or striking enemies with them offers an alternative way to trigger relics. This adds a captivating layer to the gameplay, potentially paving a new path to victory during a run. Plus, there are items designed to reduce the speed required to trigger them, adding to the strategic depth of the game.
It has been a busy week working on the meta progression for Against Great Darkness. The meta progression comes in two forms: one involves unlocking relics and paragons through unique objectives, and the other is the upgrades screen. The unlock system features tiered progression.
It has been a busy week working on the meta progression for Against Great Darkness. The meta progression comes in two forms: one involves unlocking relics and paragons through unique objectives, and the other is the upgrades screen.
The unlock system features tiered progression. For instance, some of the relics you unlock can initially only be found when using a paragon with that specific relic as a starting item. If you like one of those items, the only way to find it for other paragons is by beating a run on twilight difficulty with that particular paragon. Other unlocks are a bit more involved and may require you to try really hard not to lose a disk during a run.
During your run, you will be collecting radiant shards. These shards are used to purchase upgrades, which will influence the game for all paragons, regardless of whom you select. Some upgrades might decrease disk gravity, extend buffs, or even provide an additional reward from a boss chest.
Working on item synergies has probably been the highlight of development for me while working on Against Great Darkness. Finding things that work well together is just a lot of fun. What keeps me coming back to play roguelikes are the interesting synergies that emerge during a ru
Working on item synergies has probably been the highlight of development for me while working on Against Great Darkness. Finding things that work well together is just a lot of fun. What keeps me coming back to play roguelikes are the interesting synergies that emerge during a run. Over the last few weeks, I've spent a lot of time revamping the relics you will find in the depths of hell.
Most of these items operate on a fun brick-breaking mechanic, which challenges you to keep those disks bouncing. Successfully juggling without losing a disk, or maintaining a set number of disks in play, will trigger some incredible effects.
Additionally, as the player, you are equipped with a set number of cleanses per wave. These cleanses are used to apply an upward force to all disks in play (so don't fret if you might lose out on a juggle if you have a cleanse handy!). But what they also do is clear all enemy projectiles on screen, which is pretty useful in its own right.
I thought it would be a great idea if the mechanic of the cleanse could be altered when you find certain items. One relic, in particular, will cause an explosion on every active disk when you use a cleanse! One of my favorite items is the Ouroboros; it completely changes the way you play. I'll let you discover what it does once you're in the game!