update
aforementioned bugs should be fixed now also included text that tells which key to use for building

Developer posts and news about this game.

aforementioned bugs should be fixed now also included text that tells which key to use for building

KNOWN BUGS!!!!!!!!!! -despite having the plywood creator unlocked, does not unlock your structures for some reason if you load into the game after it was already purchased in a previous game -closing the build menu prevents movement and requires using unstuck! -plywood creator wa

The building issue has been resolved, you can now place your scrap producing tables and place 1 homebase Currently your homebase inside of the wall does not do anything Later on it will be a customizable little interior like a mini house Next to work on will be the ladder and nex

Dust farm can now be built inside the wall Known issues: Bar for farm progress does not update visually for some reason Scrap farmer does not appear visually? Homebase does not appear visually? Text for some structures decides not to appear even though the dust farm text appears

You can now press B to see buildable options! The dust producer is the main one that works for now It can only for some reason be placed at the front edge of the floor will work on a fix for that it has no collision because otherwise you'd kind of accidentally be able to trap you

To see your build options you just press B when in the wall mode.

While the new constructions are not fully finished to be placed and used, you can preview what will be available! There's been a bit more added to the wall itself, like a leaky pipe for environmental stuff. Next update will have you be allowed to place 3 different buildings where

The mouse now properly goes along a spline back and forth on the compounder when it is in use, and plywood can be viewed via advanced materials. Plywood also wasn't being saved but now it should be.

compounder will let you escape the confines of infinite hopping if you run out of dust and escaping will let you escape, naturally, duh if it mysteriously does not then the compounder is going into the compounder

compounder issues, yay (not really) it doesn't want to cancel the loop of making plywood it also does not load properly if you already made it, even though going up to it in a new game asks if you want to make plywood, therefore it should acknowledge you already purchased it, but

There is now a process your rodent will perform when creating plywood, it just needs a bit of polishing to make things smoother and less snappy But progress is progress!

The nodes to make it visible just weren't added, they are added now.

Area of exploration is deepened so you have more space to run around. Compounder now exists, animation WIP. Compounder turns dust into plywood, first "Advanced" material you will have. Advanced material viewer is WIP. (it will be something you can toggle to view, basic materials

You'll discover a dust pile that you can begin idly harvesting dust from, canceled by hitting ESC, with an indicator of when it activates. Same goes for scrap, these two are your most common resources. The compounder is a WIP, but you'll find out where it'll soon be built rather

crafting menu shouldn't show up until it is needed if more things mysteriously break the rat inside of my brain may dig a way out and run away

travelling in tunnels is faster and smoother need to work on the main update for friday now

WOOO Turns out I just had to remove the ability for it to use arrow key inputs I guess? Back to working fully on the real update, or rather, the rest.

fixed a node that was named incorrectly thus making it impossible to enter the wall normally, woops

You'll notice that upon your first time entering the table (from where you ordinarily appear from of course) will present to you a cinematic overview of what you get to explore through! It'll only occur once per save file. Maze overview stuff has to wait until i turn them all int

There'll now be some basic animations in the main menu when you click the buttons. The in-the-wall mode is still being worked on, player animation blueprint wants to be silly. Likely have it be accessible next week's update?