Changes
-Fixed an issue where some updated cards were not getting strengthened -Corrected some card notation errors -Fixed an error where the rage value of the 'Frenzy' card was decreasing.

Developer posts and news about this game.

-Fixed an issue where some updated cards were not getting strengthened -Corrected some card notation errors -Fixed an error where the rage value of the 'Frenzy' card was decreasing.

-Fixed an error that occurs when there are 2 or fewer remaining skills upon leveling up -Modified some artifacts to prevent infinite looping due to synergy effects with skills

I apologize for the inconvenience. Fixed a bug where progression from the second day of Rogue-like mode was not possible in some environments.

In Rogue-like mode, the artifact limit is removed. In the future, I will change the artifact equip/unequip function in Story mode.

-Fixed misaligned image positions -Fixed errors occurring at specific resolutions -Fixed errors found in cards added in the previous update *We are currently working on a new character, so our response to other issues may be delayed...

Modified the hourglass effect to only count towards card usage. Corrected some notation errors. Fixed English subtitle errors.

Some relics effects have been improved and adjusted. Some card notation errors have been corrected.

Update details: -Slightly reduced memory usage. -Added a 'Redraw' feature in the card acquisition window after battles. -Modified some defense cards and added defense-related skills. -Added 3 new defense-related cards. -Artifact limit set to 12 (no issues with existing save files

We have fixed some of the reported bugs, such as quest reset and log-like upgrade values, in this version. This is not an optimized build, but only includes bug fixes. We will upload the first optimization build over the weekend. Thank you!

Story mode boss buff fix Fixed some bugs such as text notation pharmacy skill book UI

Fixed a bug where the combat was being skipped in the 'Very Hard' difficulty. Modified to save the sound and text option values.

Fixed an issue when purchasing multiple random boxes at the pharmacy Move the popup window to the front when acquiring artifact skills Fixed font overlapping in the skill acquisition window Adjusted effects of some artifacts and skills

-Issue with some quests resetting has been fixed. -Problem with the shop not opening when visited consecutively in roguelike mode has been resolved. -Item/money pick-up events have been removed in roguelike mode. -Added a feature to adjust the game speed in roguelike mode. -Modif

Updates to be expected during Early Access -A new playable character (Momo) will be added along with a unique story. -New fields and enemies will be added. -New types of battles, such as team battles, will be added. -Various modes and challenges will be added. -Various quests and

We apologize for any inconvenience caused by frequent updates. -Fixed a bug where the reinforcement window card was not visible when loading the previous update save file

Fixed an error where the next difficulty level could not be progressed after clearing the Roguelike mode Roguelike mode 'Bleeding Expert' quest infinitely completed bug fix

Added - Modified to display reinforcement information when clicking on a card in the card acquisition window Edited - Arranged some UI - Fix double copying error when using 'Duplicate' card multiple times - Modified card not to draw additionally due to redraw/contemplation when u

Fixed some bugs and card balance Starting hit rate 85% -> modified to 90% To get 5% hit rate from an existing save file, load the game and press F1 (except for roguelikes).

-Fixed an error where the screen shakes even when the hit effect is turned off - Limit level 50 -> modified to 70

-Fixed some errors when loading -Block the save function in the gambling house (only auto save is supported) -Fixed the movement of the health bar when hit -Tear gas poisoning level nerfed from 15 to 13 - Poison gas poisoning level nerfed from 15 to 14 -Poison explosion damage 4x