Fishing Tackle and Bait system
A Fishing Tackle system that allows you to attach tackle, lures, and bait to fishing poles. Use those larvae and worms to catch more and bigger fish. Craft lures to up your fishing game.

Developer posts and news about this game.

A Fishing Tackle system that allows you to attach tackle, lures, and bait to fishing poles. Use those larvae and worms to catch more and bigger fish. Craft lures to up your fishing game.

The game now has an Alchemy system that allows you to create potions by combining ingredients with shared alchemical effects. Alchemical effects can be discovered by crafting potions.

Combat between NPCs, animals, and monsters was not implemented before because I was focusing on peacefully living inside the settlement. With build 79, NPCs will automatically attack non-prey animals and monsters that get near. Hostile animals and monsters will attack any NPCs th

It has been around a year and 57 updates since I first put out a playable demo for Dreadmist. The demo has dramatically improved thanks to feedback, and if you were looking to give this a try again, now is a good time.

There are now three playable races: Human, Elf, and Dwarf. Each race now has Racial Traits that they start with that change how they play.

I stopped after implementing autosave and quick save, since I didn’t think a demo needed a full manual save/load system. As more people play and share feedback, I’ll be able to refine the game’s design and overall quality. A complete save/load system would be a significant qualit

I am working to constantly fix bugs, add content, and features in preparation for the Steam Next Fest this summer. I have created a changelog discussion to keep track of demo updates.

A new area of the map has been added, a destroyed village to loot, but at your own peril. Beware the undead and mutated abominations. Will you risk life and limb to see what treasures were left behind?

For the last month, I implemented the mechanics and 105 armor items to allow the player to buy, craft, and wear armor. The armor skills are now working to increase the protection of armor based on armor weight classification. The previous update implemented the basic combat mecha

The demo is the current full game build, nothing removed for multiple reasons, the greatest being that I need feedback to find where the game is succeeding and failing. You could think of it as a free early access period. I would hope to gather people who desire open sandbox game