Minor Fixes (January 14, 2024)
-Fixed a crash caused by an interaction between Ashwaganda and Twin Leaf -Added to the first pot tip to tell you where to put it if you don't have the bay window


-Fixed a crash caused by an interaction between Ashwaganda and Twin Leaf -Added to the first pot tip to tell you where to put it if you don't have the bay window

-Added a new tip explaining the gardening mechanic -Fixed a bug where orders would occasionally not show up on interactions that should show an order

-Fixed a bug that caused ingredient deliveries to not arrive under certain circumstances

-Fixed a bug that causes Tarragon to repeatedly return for a refund.

-Fixed a problem that could cause some mornings to not process properly, occasionally causing missing ingredient deliveries -Fixed several ingredients having glitched outlines -Added "developer mode," to use developer mode right click the game in your steam library, select proper

-Further adjusted interactions to prevent as many refund requests

-Fixed peas so that they could only be stirred once -Adjusted interaction frequencies

-Fixed a bug where frame skips/low frame rate might cause a softlock if you poured a potion down the drain.

-Fixed a bug that caused an errant error to prevent the day from properly ending, causing a softlock

-Fixed a bug that let you place things on the counter while the day was ending -Changed End of Day logic so it is less likely to be interrupted by unforeseen errors -Changed ingredient logic so it is more likely to generate sets of ingredients that are interesting to play with ra

-Adjusted some interaction frequencies to prevent exploits. -Fixed a bug that would cause a character that doesn't like you very much to overwrite their own order. -Fixed colloquial wording on Elixir special order -Fixed a bug that may cause unusual behaviour when one order expir

-Fixed Green Apple ingredient to do what it says it should -Fixed Tarragon's special order to actually be possible to complete -Fixed the Barrel Cactus to trigger correctly when modified (such as by the twin leaf) -The first customer won't come in for a minute or two, or until yo

-Added many new Graphics Settings under the new Graphics Settings subsection of the escape menu -Moved the Film Grain toggle to the Graphics Settings subsection -If your camera is locked, it will become unlocked while the escape menu is open.

-Fixed a minor bug that caused some conditions to not work properly.

-Fixed outline bug for Stinkhorn ingredient -Fixed a bug that caused characters to come in way too late

-Adjusted some special interactions to appear later on in the game. -Future orders will only start appearing on day 4 instead of day 3. -Characters will no longer come in asking for potions that require at least 5 of a specific flavor until day 10. -All interactions are now eithe

This update is nuts! -new ingredients: date, walnut, peanut, almond, pistachio -added a toggle for film grain in the gameplay settings -reduced upper shelf upgrade cost from Beech to 150

-Fixed a bug causing a few character specific interactions to not appear -Fixed a bug that caused Hemlock to occasionally softlock the game

-Fixed a bug where good friends would occasionally say the wrong line

-5 new ingredients: Ice Root, Barrel Cactus, Eyestalk, Hoof, Portabella -Fixed a bug that caused the Saber Tooth ingredient to never trigger -Adjusted ingredient scaling so that more new ingredients appear a bit sooner