0.19 Bug Fix
Changelog Fixed crash bug You can now modify puppet cosmetics

Technical data

Changelog Fixed crash bug You can now modify puppet cosmetics

Changelog Bug fixes You can now be in 1 organization per type of organization AI will build less units but each unit will be larger, specifically with giant AI empires Fixed specific random crash bug originating from editing formable children Planet filters on colonies and macro

Hello everyone, the experimental branch has some new features. Here is what they are: Organizations General Changes Non-alliance organizations no longer call all their members into wars. Economic Unions now allow you to build on allies' territories, and export/import resources fr

Changelog Strategic Bombers added Tanks nerfed Air units buffed Unit experience made more important New history system for world events Releasable countries This is not on the main branch, it is on the experimental branch

Attention, humans. Your time nears its end. This audio-visual datastream will explain your future. Viewing is mandatory. View game page 43484f49434520495320414e20494c4c5553494f4e2e2046524545444f4d2049532041204c49452e205355424d495353494f4e20495320544845204f4e4c59204f5054494f4e2e

Fixed Bug with moloch missions Shared mission trees give buffs to all members Fixed localization errors on robot assembler Fixed bug where some notifications would spazz out when selected Lack of diplomatic capacity now gives -10 stability

Made the leader level up and edit buttons bigger Changed macro build number behavior, now ctrl+shift builds 125, and alt will build 1 per region at maximum Project upkeep now scales with project cost Notification system improvements: each notification will be bundled by type and

Solar Nations 2 has always been planned to increase in price as it approaches full release, with the final 1.0 price planned to be $20. Since I am getting closer to that point, I'm planning to begin increasing the Early Access price soon rather than doing one large jump right bef

AI optimizations Big text option enabled by default Low graphics settings enabled by default Fixed bug where polish language didnt work IMPORTANT DOES YOUR GAME LOOK WEIRD OR HAVE A LOW RESOLUTION? IF SO I NEED TO KNOW

Changelog Provisional support for some other languages (Spanish, French, German, Italian, Polish, Russian, Swedish, Chinese), report localization issues on the discord, there will undoubtably be some. Bug fixes Unit movement optimization UI improvements- big text option is now op

Fixed bug where multiplayer formables didn't work Fixed Imaginarium Flag

AI colonization behavior fixed, AI should now colonize more often

Some black magic replaced the 0.18 2025 scenario with the 0.17 one. It has been fixed. I also increased the size of the mission tree screen

Hello everyone, here is the full changelog for the 0.18 update. Mission Trees Mission Trees have been added to some situations, and present new challenges for some nations to do during the game. The idea of mission trees is to incentivize and direct the player without forcing the

I made a video with some more details on update 0.18 including some of the mission trees I did not talk about in the previous announcement: View game page

Hello everyone, I know there hasn't been an update in a little while and today I am going to explain why. I have been working on some cool stuff recently that has been very time consuming but I am glad to say that it is finally nearly ready for the main branch. 0.18 is going to b

Changelog Experimental UI optimizations Graphical improvements 2025: Political changes, culture trait changes, religion changes 2025 Changes I have been slowly changing the 2025 start date to be more in line with reality. The pre existing date had many issues which primarily came

Hello, I made a video about a United Colonies campaign I played, you can find it here:

Changelog New notification when a crisis is happening New pre-game technologies Bug fixes AI behavior changes

Hello everyone, I was made aware of an issue where the credits were not displaying properly. This is something I had overlooked, and it led to concerns about some of the exoplanet textures (which are from SpaceEngine, if you did not know). SpaceEngine PRO allows for commercial us