Fragmented City

Coming soon

Máté Pribelszky · Crow Bar

Planned release
Coming soon
Platforms
Last updated
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Updates & announcements

12 posts
  1. Developer post

    First Devlog of 2025

    Long time, no devlog. The last third of 2024 was pretty rough over here, and the development of Fragmented City was pretty much put on pause since the second half of October - but I'd like to emphasize that I still haven't given up on this project, and will make sure to continue

  2. Developer post
  3. Developer post

    Demo version 0.1.7

    Changes: A couple of small code fixes related to the OS of the in-game computers Some UV mapping polishes Fixed a couple of missing, or badly placed mesh objects Fixed grammar in one of the loading screen texts New loading screen texts Object hierarchy optimization Also, this dem

  4. Developer post

    Hotfix for the demo (version 0.1.6)

    Fixed: The somewhat game breaking stuck crouch state bug (still not sure what caused it, but finally found a workaround). One awkward dialog error, accidentally caused by me while working on the previous patch. Thanks to Nheu for reporting the dialog error!

  5. Developer post

    Demo version 0.1.5

    Things I fixed: multiple dialog errors dozens of grammar errors the in-game music volume was accidentally connected to the "ambient" slider light meshes clipping through nearby walls a couple of footstep sounds on railings Things I improved/added: a couple of new dialog options a

  6. Developer post

    Day 4 Patch (demo version 0.1.4)

    Important: This patch is applied only to the 64bit version. I'm not planning to update both versions as long as I'm getting bug reports on a relavitely daily basis. Sorry for the inconveniences. Stuff I fixed: a dialog error and a task saving error (reported by RavenWorks) an unf

  7. Developer post

    Day 2 Patch (demo version 0.1.3)

    Fixed a dialog error (reported by McKillem) Added 3 more food cans, so one task can be completed more easily Added a couple of new lines to a character (is related to one of the newly added food cans)

  8. Developer post

    Day 1 Patch

    Just a couple of fixes and little achievement additions (before I finally get some sleep). Fixes: a small typo some conversation error the player stat timer started before waking up glitching footsep sounds on higher framerates Additions: Fat Wallet achievement Recycling Forever

  9. Developer post

    Demo is out!

    first of all Galaxy sized thanks to the testers for taking a last look at the demo build before I released it! Although, I have a little bit mixed feelings about this release for now. The game has no trailer, and I had to cut out some cool (but buggy and unpolished) dialog option

  10. Developer post

    Demo Launch Date

    This weekend. Probably/hopefully Saturday. All I can say in advance is that I hope it was worth the wait for you, and the work by me. There are a couple of stuff to polish and test till the weekend, but I'd like to think Fragmented City - even if it's just a demo - surpasses the

  11. Developer post

    An update

    This is going to be a little bit longer post, but if you've been wondering whether or not I still work on the game, the short answer is: yes . The most important task is still finishing the official demo (right now I'm working on deciding which parts should be included in it), bu

  12. Developer post

    Current state of the development

    The main reason why I've been recently silent about the process is because I mostly work on code related aspects of the game. These aren't really showcaseable stuff, but I thought sharing a couple of them would be a good idea. Three aspects of the game that currently need an enor