Check out my new game - GUTTED: Infested Crypts
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Technical data

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fixed achievements in 2.0 minor CPU performance improvement reduced possible ghosting artifacts for all particles and blood effects at lower upscaler settings

fix possible crash

Hello, in this update I reworked gameplay to emphasize physical interactions. Also improved visuals and sounds. GAMEPLAY added new main gun "PUSHER" that pushes enemies/objects away. Alternative fire shoots a ball. Super Push can be charged up with kills/dismemberment. Charge amo

Fixed sprint key ability to rebind Fixed possibility of enemies moving through walls Minor increase to GPU performance

Hello, thank you all for the support, I consider the current state of the game as ready to be marked as full release! Please enjoy!

Improved all fights by reducing total enemies amount but increasing their spawn rate Made dead enemies and body parts to easier stay on the ground Improved color correction, contrast and brightness in game Fine-tuned difficulties presets Improved blood on screen health indicator

weapons reworked, implemented recoil system added bullet impact effects maps reworked, expanded with more space to run around added sprint ability added super push ( SLAM ) ability. It works same as regular PUSH but higher impulse and smashing enemies added ability to double jump

As for now LOW shadow quality disables shadows at all - handy for weak/old GPUs Recommended graphical settings not applying MEDIUM shadow quality ( previously was LOW ) Fixed rare situations when player killed all enemies but was unable to progress

Fixed: videos in tutorials ( in UI and in Tutorial level ) didn't played for some people Fixed: ammo in the Marichka Chase sequence wasn't lit Remove doors when fight in the Toilet Exit Room begins, they removed when player doesn't look at them - because player could have stumble

Fixed: newly spawned AI doesn't move if player doesn't move Fixed: AI broken randomly, not able to go around obstacles

Tutorials Added short tutorial for PUSH mechanic - players will only need to play it once. But it will be also available via main menu and pause menu This mechanic is essential, It's the reason why player doesn't have enough ammo to kill all enemies. Please use the PUSH instead o

Additional fixes for "enemy horde stuck" issue especially it situations when many enemies trying to squeeze through narrow passage. Increased interactables push impulse power by player's push ability - previous fix to excessively rotating interactables made pushes a bit weak, esp

Fixed most of the issues related to enemies stuck in floor/wall blocking further progression. Fixed spawning redundant 1-2 enemies in toilet exit room after the door has been lit green and became openable Fixed toilet not picking up if player already in range when ToiletCarrier d