HexLands

Coming soon

Portgate Studios · Aquila Interactive

Planned release
Q1 2027
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    New Publisher Announcement!

    Hi everyone, We have some big news for you today: Portgate Studios is partnering with Aquila Interactive to publish HexLands, which will be released in 2027! Take a look at the trailer here: Those of you who are already a part of this community, you’ll know how much of a unique t

  2. Developer post

    v0.46: Torments, Challenges, Sacred Island rework, and lots of new content!

    Hi everyone! Here's v0.46! This one is all about long-term progression: how you unlock new cards, how much harder you can choose to make a run, and what you get for pushing that difficulty as far as it goes. On top of that there's a fully rebindable hotkey system and a colorblind

  3. Developer post

    v0.45: Disasters and lots of reworks!

    Hi everyone! Here's v0.45, which is a huge update , with new features, including Disasters and many reworks! There are tons of polishes and fixes as well, but they are just so tiny besides these big changes. Keep in mind that these new systems could be rough on the edges so I'm a

  4. Developer post

    v0.44: Revamped New Player Experience, Starter Relics, and more!

    Hi everyone! Some of you have already tried v0.44 because it has been out for 3 weeks now. But I haven't published an article for it till now because I was on a holiday and wanted to add some additional features and polishes. But now, say hello to v0.44.1! ^^ This patch was focus

  5. Developer post

    v0.43: Collections & Unlock System!

    Hi everyone! v0.43 is already here, sooner than usually updates are rolled out. This is due to implementing only one, big feature this time: meta progression! However, even though this patch took less time to roll out, it's very important: finally people have a bit more reason to

  6. Developer post

    v0.42: Sacred Relics, Sacred Islands, a new Starter Deck, and more!

    Hi everyone! It's been an intense development cycle! This update would have been out 2 weeks ago, but right now we are planning to move out from our flat, have some personal issues on top, so I didn't really have a lot of time to work on the game. Anyway, much sought new features

  7. Developer post

    v0.41: Treasure Islands, Level Modifiers, Better Quests, Lots of QoL & Polish!

    Hi everyone! It's been a busy period since the last update! I've added big features, like treasure islands and unique level modifiers, while also polished lots of things both visually and UX-wise. In the end I also managed to mark 78 "feedbacks" completed in my spreadsheet. Thoug

  8. Developer post

    v0.40.0: Leaderboards, an Intro with Voice Acting and more Polish!

    Hi guys! Three months have passed since the last feature update, but it's not due to laziness: I created a totally new trailer and completely overhauled the Steam page, including its descriptions, GIFs, and capsule art. Keep in mind the capsule art is still a work-in-progress: th

  9. Developer post

    v0.39.0: Bye-bye tile selling, say hello to Decrees! (and more!)

    Hi guys! Only 20 days have passed since 0.38.0 and now 0.39.0 is here ! This is a smaller update in size, but very important nevertheless! I know I promised new screenshots and a new trailer but after updating the screenshots I received some really good feedback, and I couldn't h

  10. Developer post

    v0.38.0 is here! Shop, new cards, increased difficulty, reworks and more!

    Hi guys! 0.38.0 is here ! As always: if you'd like to get instant access to the playtest then all you have to do is join my Discord server ! Just PM me and I'll grant you access. I'd love to hear you feedback! :) Instead of the usual quick summary, I'll just jump right into it: C

  11. Developer post

    World Map and Card Upgrades inspired by Slay the Spire, UI Overhaul and more!

    Hi guys! After 2 months of development, 0.37.0 is here ! Before I would begin: if you'd like to get instant access to the playtest then all you have to do is join my Discord server ! Just hit me up and I'll grant you access. I'd love to hear you feedback! :) Besides the features

  12. Developer post

    v0.36.0 is here! Turn System Rework, Quest and Reputation System, and many more!

    Hey guys! Finally, after 4 months of development, 0.36.0 is here ! I'm sorry for not finishing it sooner, but while I didn't have a dayjob, I started putting lots of new features into the game. Once I had one again, my free time shrank and polishing and testing all these new feat

  13. Developer post

    v0.35.0 is out! Win FREE KEYS! New card mechanics, treasure chests and more!

    Hi guys! Not so long ago 0.35.0 was released , but I didn't post the patch notes because first I wanted to make a devlog :) Feel free to check it out here: Before I would start listing the changes: I'm giving away 2 full release keys! :) All you have to do is join my Discord serv

  14. Developer post

    v0.34.0 is out! Overpopulation rewards, Trading Ports and more!

    Hi guys! Sorry for not posting earlier, but ~17 days ago 0.34.0 was released , but I was too lazy to post the patch notes. The reason is that I immediately got a lot of feedback, and jumped into developing because I guess it's much more fun! ^^ But here are the changes, better la

  15. Developer post

    Mega Update: Deckbuilding, Island Affixes, Gold, New Cards and more!

    Hi guys, Long time no see, the last update was 5 months ago... Sorry for the long wait, let me tell you what happened... ^^ First, I "just" wanted to add a huge feature: choosing your next island! It wasn't just a quick feature, so it took some time. Thus as the weeks went by, un

  16. Developer post

    The Open Alpha Playtest is here, sign up today!

    Hey guys, After months of closed and semi-open playtesting, finally the gates of Steam Playtesting are open! Now everyone can test the alpha of HexLands ! This phase focuses on the core gameplay and the mechanics found on the early levels. Later phases will include progression be

  17. Developer post

    Open alpha! New card system, main menu, saving, and more!

    Hi guys, I didn't want to finish this year without having something more than a closed alpha... so a few days ago I uploaded the alpha of the game to a kind of public platform but I don't want to directly share it here yet because there are still some issues... so I'm still a bit

  18. Developer post

    A little sneak peek about some of the new mechanics! :)

    Hi guys! Check out the bottom right corner. What do you think they are for? :) I'm planning to send out a few closed alpha builds next week. If the feedback is good, here comes the open alpha! So if you’d like try HexLands, join my Discord server or my subreddit . And if you pref

  19. Developer post

    Lumbercamps were too OP! So here's my fix! :)

    Hi guys, This time I don't really have time to make a video about the latest change, so I thought I could talk about it the old fashioned way! :D Lumbercamps were OP. And this not so small issue (because lumber is a pretty basic thus important resource) made me revamp the whole b

  20. GamingOnLinux

    Upcoming city-builder HexLands sounds like a relaxing time

    HexLands from Portgate Studios has been announced with a new Steam page live, taking inspiration from the likes of Islanders, Dorf Romantik and Sid Meier's Civilization. Read the full article here: