Finally released Battlemon Version 2, the long awaited update. Here are all of the features in the new update, featuring a changelog at the bottom of this post.

Abilities
One of the new features that are coming to the game would be abilities. This mechanic would give each character a passive ability in combat, which can range from giving them an immunity to a particular status effect, to boosting the power of their attacks when their HP is a low. It's a small addition - sure, but adds an extra element of strategy to the game. For example, Butter God's ability, Liquid Ooze, makes them take less damage from melee attacks. Another example would be Dunse's ability, synchronise, which changes the opponents status effect to match Dunse's. Most characters have unique abilities, however, some characters may share abilities in the future if characters are closely related, or the ability suits multiple characters. Bosses in the game also have abilities, such as the currently available dungeon bosses, as well as raid bosses. Regular dungeons enemies (not bosses) do not have abilities.
Current List Of abilities in game and their effects:
Synchronise - Status effects are reflected between the user and the target.
Reckless - The user deals 1.5x damage when landing critical hits, rather than 1.2x, but the user takes 1 damage whenever they successfully land a critical hit.
Liquid Ooze - Melee attacks deal 0.25x damage to the user due to their liquid body, instead of 1x
Blaze - Boosts fire attacks by 20% when HP is under 33%
Torrent - Boosts water attacks by 20% when HP is under 33%
Shell Armor - Cannot be struck by a critical hit.
Limber - Immune to slow
Bad Dreams - Leeches a foes HP when theyre sleeping
Cursed Body - Inflicts the curse status effect on the opponent when the user is struck by a physical move.
Delta Stream (unob) - Strong winds keep the opponent grounded. Gravity is increased for the opponent. Opponent's ULT is disabled during the stream.
Trace - Copies the foe's ability
Toxic Boost - Gives a speed boost to the user when poisoned. Doesn't make them immune to poison, though.
Static - If the user is hit by a physical attack, the attacker may be shocked.
Gale Wings - User cannot be affected by status conditions
Big Pecks - The user is immune to the weakness status effect
Rough Skin - The user deals damage to attackers when they are hit
Electric Terrain - The user generates an electric terrain along the ground as the battle begins
Character's Current Abilities:
Split (Water) - Torrent
Split (Fire) - Blaze
Funse - Reckless
Butter God - Liquid Ooze
Abble - Shell Armor
Dunse - Synchronise
Pelage - Cursed Body
Pelage Phantasm - Cursed Body
Ruinja - Bad Dreams
Blink - Limber
Cubeland - Toxic Boost
Garlic - Static
Goldlead - Electric Terrain
Bald Eagle (Boss) - Gale Wings
Billy (Boss) - Reckless
Corrodon (Boss) - Rough Skin
El Quack (Boss) - Big Pecks
New Stage: Time Sanctuary
A new stage has been discovered, where fighters may fight on the very clocks of time.

New Raid Boss: Bald Eagle
Descending from Sky Pillar, Bald Eagle appears!
A new raid boss, Bald Eagle, has been added to the game. He attacks players using his wings in his resolute form, as well as his arrows, using his wings as a bow. He is one of the most powerful raids in the game, posing as a challenge for experienced players. Bald Eagle has two phases, and his second phase is a fight in mid-air against the opponent.
Character Rework: Split
As One

Split has been given a complete rework in Battlemon, giving him a better representation of his character through his moveset. Split attacks using water based attacks. However, he can switch between fire, his other side, which allows him to use fire attacks. Both forms of Split, Fire and Water, can use their domains when they have 100% ULT. Split's store price has not changed. Pressing special allows Split to switch between his forms, given he has enough ULT remaining.
New Character: Garlic
Does Nothing

Garlic is the toughest character in Battlemon, striking fear into his opponents hearts whenever they are within his vicinity, being able to electrocute opponents until they turn into ash. The only time garlic doesn't do this is when his opponents are bowing in front of him, begging for mercy from this absolute unit. When Garlic isn't striking down his opposition, they're running in fear, crawling away from him, hoping that their lives may be spared. Garlic's might may only be wielded by the most powerful players, who are daring enough to attempt to even select him on the character select screen. Garlic is too powerful to be restricted by the ULT bar, and therefore, does not have an ULT. Garlic is unlockable for 2500 Gold from the shop up until January 30th, where he may become offsale.
New Character: Ruinja
Master of the Shadows

A new character, Ruinja, has joined the battle. A phantasm who has taken the form of a ninja, and attacks using shadow attacks, as well as creating clones of himself. He is the first character to be able to dodge attacks in his first phase, allowing him to evade any attack up to 15 times. Afterwards, he would enter his second phase, where he unlocks a second mode. Ruinja is unlockable for 1500 Gold from the shop. Pressing Special allows Ruinja to create a clone of himself, which fights for him.
New Character: Goldlead
Electric Soldier

A long dormant robot brought back to life, equipped with his claymore. He uses stored electrical energy to attack his opponents, as well as shower the battlefield in electrical energy. However, he is bound by his steel armor.
Goldlead is only accessible with the Early Access Pack DLC:
View game page
New Character: Brainiac
Control Freak

A magician who is equipped with proficient coding skills, in addition to magical attacks. This allows Brainiac to attack with elemental, magical attacks, as well as coding-based attacks, (control attacks). Brainiac can create control panels around him, allowing him to manipulate the battlefield, and the fighters within it.
Brainiac is only accessible with the Early Access Pack DLC:
General
* Hit version2 because we so needed that
* Better optimisation like way way better
* Main Menu looks a little cleaner now
* Menu background moves now !
* Kaido Removed and Subject Removed
* New VFX in the background for Battle Stage
* VFX overhaul for most attack VFX in battle
* Added Skins, New Golden Abble Skin
* Wheelchair Blink made inaccessible temporarily
* Pelage temporarily removed (for a rework!)
* Changed UI in menus
* Improved loading screens visually
* Made a nice intro
* Wiped everyones save data
* Added settings menu
* Added a way to erase save data in settings
* Cubeland's dungeons character select theme was changed
* Abble (raid) theme changed
* Removed Fridge stage
*New Stage, Time Sanctuary
* More background menus
* Moved low graphics mode to settings menu
* Game no longer requires internet to play
* Cool popup appears if you have dlc
New Characters and Raids
New Character: Ruinja
Character Reworked: Split
New Early Access Character: Goldlead
New Early Access Character: Brainiac
New Raid: Bald Eagle
New Limited Character: Garlic, Available until Jan. 30th
Gameplay
* Fixed P2 being able to make Abble (raid) roll dodge and attack
* ULT charges faster
* Changed Battle UI
* Added Evasives, press down when your character glows white to escape combos
* Everyone's block is frame1. They start blocking instantly.
* Added attack categories (each attack has its own type, e.g, punch, stab, water, electric, dark, etc.) This doesn't affect anything except damage multipliers and abilities
* Added critical hits, every attack has a 5% chance to crit, unless stated otherwise, doing 1.2x damage instead of 1x.
* Added passive abilities for each character. E.g., Funse's ability: Reckless, allows him to deal 1.5x damage with critical hits, but he takes 1 damage every time he does land one.
* Added more specials to characters (Utility moves that happen when you press R)
* Changed the way domains work, all domains, when activated, creates an area around the user. If an enemy in caught in the area, the domain is created. If no one is caught, the user is stunned.
* New status condition: Wet, makes the target more slippery, only inflicted by split (water) so far
* New status condition: Sleep, puts the target to sleep until they are attacked. Only inflicted by Ruinja so far, bosses cannot be put to sleep
* New status condition: Charged, makes ult generate 2.5x faster, Only inflicted when in electric terrain
* Added Terrains, such as Electric Terrain
Balance Changes
Dunse
Buffs
+ Neutral normal attack now faster, endlag reduced
+ 1st Phase HP Increased (25-->40)
+ Side sword attack is now faster
+ Side sword attack knockback greatly increased so its a combo ender now
+ Down Neutral Attack now faster
Nerfs
- Removed Down Neutral Attack special variant
- Reduced vertical boost from down attack
- 2nd Phase HP Decreased (80-->70)
- Neutral normal attack cooldown increased (0-->1)
Misc. Changes
* Changed domain music
* Fixed Movement Bugs
* Hyper Meter is now a domain, activates when special is used when bar is full
* Hyper Meter now generates at 2.5x speed
* Up attack "deflation" decreased
* Dunse's domain (Hyper Meter) no longer disables status effects
* Fixed visual errors with hyper meter bar
Funse
Buffs
+ Funse Domain Drains ULT slower
+ Funse Hand Laser is now faster
+ Shadow down attack now faster
+ Funse Shadow Clones cooldown decreased
+ Funse's copy abilities are stronger in his birthday domain
+ Made Funse's copy abilities stronger and faster to use
Nerfs
- Birthday Domain can be used with a minimum of 20% ult rather than 15%
- Funse Hand Laser end lag increased
- Party guy on the edge of the slope in domain was removed
- Funse no longer gets i-frames when using Dunse's copy ability
Misc. Changes
* Funse Moveset Reworked slightly, and made him less confusing to use (New Mode)
* Funse Phase 2 Removed, He only has 1 phase now
* Funse now has a special (Press R), in Shadow mode, it removes his copy ability. In normal mode, it activates Superpower, an ability which increases Funse's damage by 65%, but slowly drains his HP. Cannot be used if his HP is below 30.
Blink
Buffs
+ Cooldown for Up weapons decreased
+ Cooldown for Up normal decreased
+ Down Weapons is now faster
Nerfs
- HP Reduced (70-->55)
- Roll dodge now only goes half the distance it used to
- Side weapons attack range reduced
Cubeland
Buffs
+ Up attack (heal) is now faster
+ Side attack air cooldown decreased (4-->3)
Nerfs
- Side attack box lasts 4s instead of 5
- Side attack box now requires 15% ult
- Side attack box cooldown increased (6-->11)
- Up attack heals less (full heal --> restores 4hp per use)
- Up attack (Time Stop) now takes full ult bar
- HP Decreased (26-->25)
- Neutral attack doesn't block break now
- Side air doesn't block break now
- Down attack doesn't block break now
Misc. Changes
* Fixed bugs with healing
Abble
Buffs
+ Down Normal is now faster
+ Side Normal is now faster
+ Side Normal cooldown decreased (4s-->2.5s)
Nerfs
- No longer passively heals when out of combat
- HP Reduced (150-->140)
- ULT (Up attack normal) now takes full ult instead of 75%
Misc. Changes
* ULT (Up attack normal) now heals Abble for 25HP instead of summoning a tree, long startup
Pelage
Misc. Changes
* Made inaccessible temporarily
Butter God
Buffs
+ ULT is now faster to start up
Nerfs
- Up attack damage reduced by 1