
Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 5 | |
| 3 | |
| 6 | |
| 19 | |
| 14 | |
| 11 | |
| 9 | |
| 0 | |
| 4 | |
| 10 | |
| 12 | |
| 15 | |
| 13 | |
| 7 | |
| 9 | |
| 5 | |
| 4 | |
| 21 | |
| 6 | |
| 10 | |
| 15 | |
| 7 | |
| 1 | |
| 2 | |
| 7 | |
| 9 | |
| 9 | |
| 7 | |
| 6 | |
| 5 | |
| 2 | |
| 4 | |
| 7 | |
| 7 | |
| 7 | |
| 5 | |
| 4 | |
| 3 | |
| 4 | |
| 6 | |
| 7 | |
| 6 | |
| 7 | |
| 1 | |
| 6 | |
| 9 | |
| 8 | |
| 3 | |
| 1 | |
| 6 |
Trend points are averages; the peak is exact.
This is a historical simulation game that promotes the development of civilization based on the match-3 Game. You'll need to gather resources, use skills, discover new technology, and lead humanbeing through a 10,000-year journey to the cosmos.
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Finished "Tiny Civilization" and craving more strategic depth? Looking for a more engaging tower defense experience? Come give "Transport Legion" a try! Here, you'll deploy heroes to fend off monsters—but heroes require resources to be produced. Resource placement, supply and dem