Hotfix
Fixed an issue with the fog color not applying correctly.


Fixed an issue with the fog color not applying correctly.

Hey everyone! For this year's winter update we added "time of day" options for each map! So now every level has a Day, Dusk/Dawn & Night option. You get to choose what vibe you are up for! Each new time of day comes with it's own custom hand painted skybox. This is supported

Hey everyone! As you might have noticed, after the last bugfix regarding the steering it has not felt as responsive so we rebalanced it in this update, as well as changed a few other things :) Changes - rebalanced steering to match pre 1.0.4 - fixed steering issue with keyboard b

Hey everyone! This update contains a rework of the colors of the level Vineyard Hills as well as some performance optimizations and fixes. Changes: - Vineyard Hills visual overhaul (changed color scheme, work on trees, work on skybox, adjusted settings to improve grass pop-in, mi

Hey everyone! I took the entire day yesterday to deep dive into our custom physics system and fix the steering bug! The issue causing it was related to an interpolation function and a case where the steering could runaway reaching very high values. The new system is fully frame i

Hey everyone! Unfortunately players that can run the game at very high fps (120+) may experience a bug that causes very sensitive steering that leads to uncontrolled spinning. This bug is deeply rooted in our custom physics and will take a while to figure out. Until then you can

change - changed physics timeout at sub <10fps and added extra debug info for player.log

- fixed steering being reduced after 1.0.2

changes Added Y/B as an alt control scheme for stance to aid thumb pain added camera lookback on right stick press or K on keyboard added far distance indicators to see players better at distance in multiplayer removed dithering bug fixes disabled accidentally enabled settings re

Hey everyone :) This small update contains a few QoL changes, performance optimizations and bug fixes. changes - made unlock info on the left of the end of run UI more descriptive for cosmetics - increased draw distance on high quality - optimized systems that mostly affect perfo

Changes - adjusted cheese triggers in Nordic Frost and Swiss Level - added small detail to fog rush Fixes - fixed issue where unlocked level cards would disappear after relaunching the game - fixed daily challenge repeating after 1 year (why old leaderboard are showing up right n

- fixed error related to challenges that require crashing into multiple objects that sometimes caused spawning in limbo after loading a level the second time - fixed visual bug where challenge destruction objects reappear are game restart (progress was unaffected)

Morning everyone! This hotfix contains two changes to prevent that annoying everyone crashes at the start of a lobby with collisions on thing, that's funny once and annoying really fast. Also I was able to iron some issues out thanks to player.log contributions from the community

Hey everyone! Especially players new to Driftwood! It was really unfortunate that the 1.0 launched with so many bugs! It was a perfect storm between little tested systems and the biggest influx of new players we have had so far. It was naive of us to think that changing so many t

- fixed a butter wheels challenge in alpine cliffs - better van reset button description

- added hard reset option for van from options or van map in case you get stuck - changed some more time challenges - fixed issue with audio pooling in run board

Hey everyone! Sorry that there is so many bugs in this version of Driftwood. It's not what you should expect for a 1.0. Unfortunately we underestimated the effect of the extensive system rewrites and new systems we added in this version. This lead to a situation where the last ea

Hotfix - fixed incorrect timestamps in leaderboard - fixed car honk challenges in Eagle Stone Mountain and Cali Coastline - change Mary Hill challenge from 2:00 minutes to 2:30 minutes - change Autumn Rush challenge from 0:40 seconds to 1:10 minutes - fixed Eagle Stone Mountain s

Hey everyone! The day is finally here! Driftwood 1.0 is live now! ❤️🦥🛹🙃🥳🌲 Changelog 1.0.0 Features General Added a start menu Online multiplayer (p2p) with three modes (Free, Race, Highscore) Play in a private lobby with friends or join a public lobby Toggle traffic collisio

Hey everyone! We are just four days away from 1.0 and happy to participate in the Steam Racing Fest with a huge 40% discount that will last until August 4th! So if you are getting the game now, know that a lot of things are about to change on Friday! Here is a teaser of some of t