Señorita Chupacabra

Coming soon

Omegan's Domain

Planned release
2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

15 posts
  1. Developer post

    Steam Zombies VS Vampires Fest

    I announce that Seniorita Chupacabra is taking part in the Fest Vampire Vs Zombies on Steam! What you noticed project name was corrected, previously Seniorita El Chupacabra sounded cool but was incorrect :( I was working on a new version of the demo but the last polishing require

  2. Developer post

    New Demo 0.4 is OUT!

    Sorry for the long wait for the new version of the demo, here is the list of what I reached this time: - Levels 1 and 2 refreshed; - Level 3 added; - Desert tiles and obstacles refreshed. And some buldings: - White human has all spells available now, in the demo it uses charge an

  3. Developer post

    Going streaming!

    After understanding how some stuff is working because this will be my 1st streaming, I am planning to make a stream of my game by Robostreamer and I will be on chat to answer some questions, the stream will be available until the end of Steam Next. After that, I plan to make one

  4. Developer post

    Demo v 0.2.0 is Here!

    The new version of the demo is available as part of SteamNext, and don't worry, the demo will not be taken down after that and will be still updated. My goal for it is to make: - 3 levels available; - multiplayer module but only with human races; - replayable (somehow). Changelog

  5. Developer post

    Contraptions

    In short: - new model of the protagonist in-game; - presenting contraptions - the story will be told through comic

  6. Developer post

    These majestic elves | DevLog #10

    I finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game. Elves are high-agility creatures that prefer range fight to melee because their health is low. Weapon and spell presentation in video. Protagonist can use them for

  7. Developer post

    Orcs are here!

    In short: - code for shooting and casting spells rewrite; - orcs added, opponent type: brutes; - new model of protagonist - body control

  8. Developer post

    Say Hello to my little friend!

    In short: - shooting improving, and bullets can act differently depending on the weapon type. - dwarfs added, opponent type: gun master; After adding the last playable characters, I gonna refresh the old ones to fit the new style:

  9. Developer post

    Devlog 7: Ogres

    Gameplay: Lots of stuff was added: - 4 directional animation moves; - Improved the camera; - Ammunition; - Ammo crates; - melee and ranged combat; - points; - enemy and boss spawning; Map: Slowly preparing a 2nd level with chessboard tilesets, the action takes place in town. Desi

  10. Developer post

    Devlog 6 Red Human

    In short: - added red humans as "invisible warriors"; - tilesets are ready to make levels; - slowly spells are added to the game.

  11. Developer post

    Devlog 4: Yellow Human

    In short: - opponent type: yellow human; - animations are working better; - tileset resized from 10m into 2m;

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  14. Developer post

    Devlog #2: 4 main stats

    In short: - after a lot of experiments, a straight line for production was set, now devlogs will be more regular; - in the game, there are 4 main stats: strength, agility, intelligence and wisdom, they can affect on character's stats, unlocking new stuff or improvement of stat us

  15. Developer post

    Dev #01 Introduction

    Slowly burnout is going away so I can start making devlogs again (and maybe more). As for the 1st one, the project description and some goals: ​ In short: - This will be my first game in Godot, 3d graphics and third-person shooter; - Some time ago I make a few pages of GDD; - Goa