Networking Update
Improved match-making server availability. Fixed some issues involving the menu cursor's interaction on the lobby screen for Demo players. Fixed one rare case that could cause a network de-synchronization.

Developer posts and news about this game.

Improved match-making server availability. Fixed some issues involving the menu cursor's interaction on the lobby screen for Demo players. Fixed one rare case that could cause a network de-synchronization.

New Game Mode - Style or Die In this mode, you need to either knock out your opponents with throws or earn points by Catching and Tackling. Take risks to win in style or die trying. Hitting your opponents won't contribute to points needed to win. You only need to successfully sty

After reviewing more feedback from playtesters, we decided to modify the mechanics of Crown mode. Now, rather than a separate timer for the crown, holding the crown will increase your team's score over time. This means it can be added to other game modes without becoming a domina

Aim Assist First of all, we heard your feedback and added an aim assist. Every character now has a reticle placed below them to help players know exactly where their opponents are aiming, making counter-play more predictable and skill-based. New Stage! - Training Room For the FGC

Changes reduced how often CPU players can taunt lower the volume on the ball bounces and referee call-outs add button glyphs to explain more actions, like how to change your palette on character select show steam names in-game and color-code hp bars so it's easier to tell who's w

- fixed spelling in a randomized lobby name - fixed a glyph displaying as keyboard when playing on a controller in Arcade Mode

In case you didn't get video proof of that impressive across-the-court charged jump shot getting you the winning point, at least you'll have a virtual trophy for it. Try out every game mode, get an achievement for it to tell everyone that you're the Master of Games. Pick a favori