A tiny patch to stop the music when minimizing
A tiny patch to stop the music when minimizing / pausing the game, which I forgot to do when releasing "minimize" functionality in 1.22.a version. No other changes.

Developer posts and news about this game.

A tiny patch to stop the music when minimizing / pausing the game, which I forgot to do when releasing "minimize" functionality in 1.22.a version. No other changes.

Few small UX fixes and improvements: - Minimization and pause to task bar using Ctrl + M (if standard Windows key + M doesn't work) - Notifications screen in Info and by Ctrl + Z - You can switch to Region Info screen from Production screen - Fix of occasional history review cras

Few smaller fixes and updates: 1. When playing on Earth maps (or other pre-made maps) on easier levels, AI players are selected from theocracies which are not very near you (to make sure that the game is indeed "easy"). This partially managed distribution of your enemies is less

Quick fix of error related to monsters pictures.

Small update of hints displaying.

New features: 1. Terrain now has impact on regions Regions surrounded by grassland and semideserts grow faster, regions surrounded by deserts generate more power, tundra and ice provide faster recruitment, forests more production, hills more gold, etc. 2. Dogmas have now anti-dog

Theocracy, Elevated 2024 A.D. edition This Theocracy version 1.12.a completes what I call "Theocracy, Elevated 2024 A.D. edition", which contains features released January - May 2024: Scenarios / MOD support Ancient Civilizations scenario Custom backgrounds support Alternative (o

Fix of "Null options" bug reported by a player playing "Ancient Civilizations" scenario. No other changes.

Ancient Civilizations scenario Finally releasing the first scenario: Ancient Civilizations. Civilizations of the Mediterranean and Near-Middle East / Mesopotamia, from the Bronze Age to Classical Antiquity - Carthage, Rome, Sparta, Hittites, Egypt, Babylon, Persia, Assyria. Each

What's new in version 1.10 Experience Armies gain experience points in battles and upon reaching necessary experience they get promoted. Veteran armies are stronger then New recruits. Veterans can get promoted to Fanatics, who are again bit stronger and radiate Power and Fanatics

What's new in 1.03 Gameplay and rules: 1) New "Release the Kraken" option for Theological Councils (when Heretics appear). You can now either reject the proposal, or Release the Kraken, which will prevent your population from immediate conversion to the Heretics, but it will unle

News features: 1. New Economy tab in Info section, where you can see "balance sheet" of your incomes and expenses 2. Possibility to choose minimum turns between miracles for each new game you play (standard limit, double, triple) Changes in rules: 1. More forgiving finances: slig

Theocracy has been released on Steam! After years of hobby development at nights and during weekends, I am proud to see my game being available on Steam ːsteamhappyː This game is a one-man project, "indie to the extreme": hard coded by myself from scratch, without using any game