1.2.9
Fixed a missing character in the Traditional Chinese translation
Fixed a missing character in the Traditional Chinese translation

Rocket Rat Games · Brace Yourself Games
Fixed a missing character in the Traditional Chinese translation
Fixed a missing character in the Traditional Chinese translation
Fixed a bug that was unlocking some achievements at the wrong time
Fixed a bug that was unlocking some achievements at the wrong time
Fixed a bug that made Ricochet Paddle and Payback not interact correctly (Payback was turning the missile around visually, but those missiles were REALLY bloodthirsty and still fired at the player anyway).
Fixed a bug that made Ricochet Paddle and Payback not interact correctly (Payback was turning the missile around visually, but those missiles were REALLY bloodthirsty and still fired at the player anyway).
Fixed a bug that prevented daily runs from ever seeing a few ? events. Fixed a really niche softlock that prevented you from leaving the "view card" screen in certain scenarios.
Fixed a bug that prevented daily runs from ever seeing a few ? events.
Fixed a really niche softlock that prevented you from leaving the "view card" screen in certain scenarios.
minor additional mod support that's it, it's small
minor additional mod support
that's it, it's small
Hello! After running a native linux branch for a few days we've decided to go back to using proton on the main game build for now. Future work on a linux native build will continue in a proper experimental branch. If you're interested in that, please hop into the discord channel!
Hello! After running a native linux branch for a few days we've decided to go back to using proton on the main game build for now. Future work on a linux native build will continue in a proper experimental branch.
If you're interested in that, please hop into the discord channel! ❤️
Rated Overwhelmingly Positive from users on Steam, the sci-fi roguelike deckbuilder Cobalt Core just added official Linux support. Read the full article here:
Rated Overwhelmingly Positive from users on Steam, the sci-fi roguelike deckbuilder Cobalt Core just added official Linux support.
Read the full article here: https://www.gamingonlinux.com/2025/08/popular-sci-fi-roguelike-deckbuilder-cobalt-core-added-linux-support/
made the Daily achievement progress trigger when your Daily run ENDS, instead of when it starts fixed a bug that was making the Daily achievement progress pop up on launch, instead of just when you make progress fixed a few miscellaneous bugs earlier this week too but I'm not gon
made the Daily achievement progress trigger when your Daily run ENDS, instead of when it starts
fixed a bug that was making the Daily achievement progress pop up on launch, instead of just when you make progress
fixed a few miscellaneous bugs earlier this week too but I'm not gonna make separate patch notes about those
Content daily artifacts you’ve seen are now listed at the bottom of the codex added Polish and Ukrainian glyphs to our font to support fan translations A whole bunch of bugfixes, listed below quietly added a Mac version (let us know in the discord if you try it!) Bugfixes you can
daily artifacts you’ve seen are now listed at the bottom of the codex
added Polish and Ukrainian glyphs to our font to support fan translations
A whole bunch of bugfixes, listed below
quietly added a Mac version (let us know in the discord if you try it!)
you can no longer start the rail cannon fight lodged inside the wall
Rebound Reagent can no longer proc multiple times in a single fight if you save+quit+reload
Dillian on enemy-shufflin' dailies can no longer shuffle his extend action to BEFORE he attacks, which let him shoot you in ways you wouldn't see coming
Combustion Engine doesn't render its actions weird when you have hermes boots
the status Engine Lock is now correctly labeled as “affected by Timestop” while you have Timestop
the Janitorbot and the Rail Cannon now obey RNG seeding properly and have consistent starting positions
you can now peek your draw/discard/exhaust pile during another UI (think Admin Deploy B or EXE cards)
choosing a card from your hand (Admin Deploy B) now shows the cards in the same order they are in your hand
Second Opinions now draws cards in the order they are in your draw pile - if your Jupiter’s Moons is on top of the draw pile, it will be drawn first - might matter if your hand is almost full
fixed Boss Advantage / Draft Pick daily run modifier timing issue
fixed upgrade arrow color if Only B Upgrades daily run modifier is up
the game now attempts to view non-English leaderboard names in their appropriate fonts if possible, and falls back to replacing unknown characters with `?` (they used to just be blank)
long leaderboard names now get an ellipsis
fixed daily run modifiers not being saved if the game is closed via the X button right after starting a run, but before getting to the first fight
fixed card tooltips appearing for a single frame when they're disabled while playing on a controller
some optimizations related to artifacts
some miniscule RNG changes (RNG no longer called if choosing 1 out of 1 items)

We're doing a vinyl soundtrack campaign!!! Also, we're 25% off right now for the Turn Based Carnival steam event!

Also, we're 25% off right now for the Turn Based Carnival steam event!
Nerfed Rail Cannon slightly. It no longer shoots a heavy missile on turn 1, and its Phase 1 attacks are now 2 damage, instead of 1x2 multihits Fixed a bug in which you could get the same Zone 2 elite fight twice in certain rare situations
Re-added the Just One Character daily modifier to the daily pool A few small bug fixes (including the bugs associated with the Just One Character artifact that made us remove it to begin with!)
Temporarily removed the "just one character" daily modifier, as a few bugs have been found with it that'll take a little bit to fix. We'll have it back in the rotation in a week or two. This does mean that today's daily seed has been rerolled and today's daily leaderboards have b
This does mean that today's daily seed has been rerolled and today's daily leaderboards have been refreshed. Sorry about that!

CONTENT: Added a daily mode! Everyone playing that day’s daily share a crew, a ship, and a run seed. They also share 1-3 weird modifiers that make daily runs feel pretty different from normal runs! Dailies are scored! Compete with your friends on the Steam leaderboards! Daily run
Lastly, we're doing a Makeship campaign for a Riggs plushie!!!

Look at her. Incredible. I want one.
This campaign only goes until September 18th, so grab one while you can!!!
PLAYER SHIP CHANGES Ares starts with 1 less hull and 1 less max shield (now 8/4) Tiderunner starts with 1 less hull (now 7/3) Jupiter starts with 2 more hull and 1 more max shield (now 12/4) ENEMY CHANGES Wizbo / The Tower can no longer be in a Solar Flare environment if you ente
Eagle-eyed players might notice we pushed a few of these changes a few days ago (specifically, the player ship modifications) without an official announcement. We were testing them out! Reception was positive and the changes seem to have done exactly what we were hoping they'd do, so they're staying. :)
(Lumping the last two hotfixes into this update!) BALANCE CHANGES Solar Sail: one missile intent has been swapped from heavy missiles to normal missiles Rail Cannon: All phases now have 10hp instead of 11 Rail Cannon: All multi-hit attacks now cap at 1x2 instead of 1x3 Minesweepe
(Lumping the last two hotfixes into this update!)

CONTENT Six new enemies: 3 new normal enemies, one per zone! One new elite for zone 2 A new alternate Zone 1 boss A new alternate Zone 2 boss Duncan the skunk, pilot of the Mining Drill, has been upgraded from NORMAL to ELITE enemy. That’s because he kills players more often than
In the interest of keeping the game’s initial learning curve the same, all the new enemies can only show up after you’ve played or won a few runs. Pre-existing save files that have already done this will already have access to the new enemies!

1.0.7 changes Gameplay The card Escape Artist has been reworked and buffed a bit; it no longer discards any cards from your hand Art Tooth now has a talking animation Misc Fixed a longstanding bug that made the Soggins event incorrectly count as 5 unique events in the event progr
If you were in the middle of a fight when your save file was transferred to 1.0.7, the enemy you were fighting might behave a little oddly! Once you start a new fight, everything should be back to normal 👍
Hello folks. With the end of February fast approaching, here's a reminder that we'll be diving into our reader liveblog discussion for February's RPS Game Club pick, Cobalt Core , this coming Thursday, February 29th, at 4pm GMT (which is 8am PT / 11am ET for our American friends)
Hello folks. With the end of February fast approaching, here's a reminder that we'll be diving into our reader liveblog discussion for February's RPS Game Club pick, Cobalt Core, this coming Thursday, February 29th, at 4pm GMT (which is 8am PT / 11am ET for our American friends). Looking forward to seeing you there!
If you've been enjoying the excellent Cobalt Core as part of this month's RPS Game Club , you may well have stumbled into Soggins the frog along your travels. Running into this hapless buffoon is always a delight in Cobalt Core, as he's one of the few special characters who doesn
If you've been enjoying the excellent Cobalt Core as part of this month's RPS Game Club, you may well have stumbled into Soggins the frog along your travels. Running into this hapless buffoon is always a delight in Cobalt Core, as he's one of the few special characters who doesn't instantly attack you on sight. Rather, the task here is always to try and save him from his own idiocy - namely, his malfunctioning ship that keeps firing his missiles right back toward him. He's an ungrateful little sod if you do rescue him from certain doom, but I kinda love him for it anyway - and thanks to an industrious pair of modders, you can now have Soggins join your crew to inflict his own special brand of personal chaos on you.