Hello everyone! It is me Tiramisu! I'm here to announce that the original version of NTRaholic will be coming out on Steam soon! As Critical Bliss announced previously we are working with their friends from Mango Party to release the original version of NTRaholic! The Steam page
Hello everyone! It is me Tiramisu!
I'm here to announce that the original version of NTRaholic will be coming out on Steam soon!
As Critical Bliss announced previously we are working with their friends from Mango Party to release the original version of NTRaholic!
The Steam page is now live!
I'll make an announcement on the page of original NTRaholic on the release plans in due time. We’d truly appreciate it if you could add both the original NTRaholic and NTRaholic Remix to your wishlist!
For your convenience, here is the link to the Steam page for NTRaholic:
So what is going on?! Listen guys, we were excited... ready to fucking go! But sometimes, things just don't work out the way you planned. Our lead programmer, handling most of the Remix project's coding, had to take his leave from Critical Bliss. It was nothing personal. He was s
So what is going on?!
Listen guys, we were excited... ready to fucking go! But sometimes, things just don't work out the way you planned. Our lead programmer, handling most of the Remix project's coding, had to take his leave from Critical Bliss. It was nothing personal. He was simply offered a deal he couldn't refuse from the SFW side of the programming world. Despite our initial frustration, knowing that this would cause issues yet again, we still fully supported his choice and wished him well.
Sometimes, that's just how things go.
As many people know, game dev can be hard sometimes. We are not immune to unforeseen setbacks and whatever crazy shit that can happen while an ambitious project is being created. While plenty of people see the potential of what we are doing with Remix, we are fully aware that there is a minority of people who aren't interested in the Remix project and just want the original NTRaholic to finally be released on Steam.
Something had to be done to address this, so we chatted with Tira and made a decision.
CB and Big Ass Studio (Tira) decided last year before the holidays that it would be best to sell the two products separately. We both agreed this would be the best choice for the health of both games, but we didn't want to announce anything until things were more official with Steam and they approved of what we were doing. Sorry for taking so long to make this announcement, but we decided to make a statement when we were sure it was possible with Steam's approval.
Does this mean Tira will be on his own when it comes to NTRaholic then?
With this, you will no longer have to wait for Remix for NTRAHOLIC to release--and for the few of you who don't want to support this project, that option will be available now. . Our success with Remix will now be solely on merit alone and will be up to us to impress you guys with our work and effort. When the steam page for NTRaholic is live on MangoParty's systems, we will let you guys know as soon as it's live! And we wish Tira and MP the best of luck!
For those who are still interested in supporting both projects, we are currently in talks for a potential Cross-Publisher bundle that will give you a certain percentage off for those who buy one or the other. If we get this sorted out will make sure this bundle is permanent, so the % off deal will always be provided regardless of what you buy.
Honestly, we are sorry that things took this long. A simple publishing deal spiraled into an ambitious project that both CB and Tira became passionate about. And if we knew things would drag out this long, we would for sure have done things differently! We hope this will remedy some issues.
Alright... sure. But What about Remix? What happened with the Demo, and is development still ongoing?
Alright, let's get to it! We have a few things to show and talk about!
Programming
As we mentioned above, losing our lead programmer was a bit of a blow that we had to remedy. To speed up future projects, we code in a way that allows for some of the systems we build to be reused, but this requires more advanced coding methods that "looking at a tutorial on YouTube" isn't really going to solve.
While we were able to find a replacement lead, we decided to hire more programmers and put them in charge of specific tasks for the overall project. While we are always aiming for high-quality projects, we are still learning the best way to handle things.
The Remix Demo will have all of Stage 0 section of game! For those who played the original NTRAHOLIC, Stage 0 will end in a familiar part of the original game where Ryunosuke fucks Chiho for the first time. We consider this portion of the game to be the "introduction" before getting into the meat of the game. Later options truly open up and the player will have more freedom of what to do to some extent.
As we explained before, we are relatively sticking close to the plot beats of the original. Ryunosuke becomes the couple's new landlord. Ryunosuke will use the powers he gained from Lilith to have Chiho believe that she has a genuine bond with him. It will be up to you if you get all the prerequisites, sort of, to choose when to strike. We have focused most of our focus on fleshing out the original cast, giving them more character and personal motivations. You will get a good sample of this from the demo and it will only expand from there in the actual game...
Remix is divided into 0 1 2 3 4 5 Stages! With stage 5 specifically being the post game after the Ryokan section of the title. We will discuss these stages more after we are finally happy with the demo we want to release to you guys. We are especially excited for all of you to experience the Ryokan section of the game!
Mini Games
Before we tell you some details on the mini-games you will be playing in the demo, please give us a bit to talk about our mini-game philosophy in Remix. While we understand that at the end of the day, these kinds of games are generally what people in the West would call a "Cozy Game", we still feel obligated to create fun systems that require at least some degree of skill and a tad bit of brain power to engage. We have tried our best to stick to 4 rules to do this.
1. Low point of entry with a moderate skill ceiling
At the end of the day, the aim of this simulation is for the game to still be rather relaxing to play. With this, we stuck with an important rule: All mini games must only require your mouse to play with , the only buttons being left click and right click.
2. Reward players who play well with some kind of H content.
A lot of the time, there is not much reward in these kinds of games when it comes to them outside the mini-games that the player engages with the main wife. We have tried our best to ensure that every mini-game Ryunosuke plays has some kind of H rewords or that the mini-game itself is sexual in some manner.
3. Make sure that all mini games scale with the experience.
With so much effort being put into these mini games, we wanted to make sure there are systems in place where players will have options to play harder versions of some mini-games. These harder versions will come with more H rewards of some kind or with a special currency in the game called "Succubus Coins" that players will be able to attain.
While there are general endings to the game that can be attained. Some endings will require engaging with more challenging content in order for you to unlock which will encourage repeated playthroughs.
4. Have enough content and variation to entice players to return.
This one is the most important. It's part of why we put so much effort into content and design in the first place. If we are going to have players replay certain elements of the game in order to get resources or increase Chiho's corruption we want the players to have enjoy themselves and have enough variety to not get bored.
Main mini games that will be viable in the demo will be:
Chore Game V1 (Scrubbing Floor) and V2 (Washing Dishes/Cooking)
One of the most familiar systems is this kind of game, where you call upon the wife to come over and clean your apartment. We have greatly expanded what is usually expected with about 50+ animations for just one pose alone. As Chiho's Corruption increases and you progress through her stages, more options will become viable. The wilder foreplay becomes available, the deeper you explore the system, as well as hidden animation and reactions.
Private Massage
This mini-game clearly took inspiration from NTR Legend, where the protagonist also worked as a masseuse. We really liked the idea and thought of a way to add our own spin. After some back-and-forth, we ended up landing on an idea!
For those who have ever played Final Fantasy X-2, you will instantly understand what we are trying to accomplish. However, we wanted to expand on this system further to make it even more interactive.
He is our design doc for the mini game!
There will be 3 variations of girls! Each variation have 4 poses that will be fully animated!
Hi Low Drinking Game
This is meant to replace the drinking Janken game in NTRaholic. We wanted to make a drinking game that could also be played with multiple characters, as we wanted some special events to happen based on certain situations.
Oh boy, let us admit something to all of you. This took us a while to get right. One of the primary things we wanted to avoid is having any mini games that you can play be 100% based on chance. We don't find things like this fun, nor do we think most gamers do either, especially when it's a system that is meant to be revisited.
After multiple iterations we finally landed on the system we have now. We had to create an original card game that can be played with real people!
Even with the card game's mechanics being figured out we still felt like we needed something else. So we took some inspiration yet again from AAA and integrated it into the mini game in Remix.
To get this game right we deeply underestimated the task. Making a good card game was a surprisingly difficult task and we are happy to finally be past it.
Animation and Art
There is so much animation that it's simply better for all of you to witness it yourselves when the game releases. We can, however, assure you that whatever you think it is, it's more than likely more than that.
Despite this, we still use stills to progress elements of the story, much like Takeda Hiromitsu does in 爆乳パーティーNTR進捗 (Big Breast NTR Party). This aspect of the game is what we are most proud of, as we had to figure out studio-level animation on the fly. While we are sure we will do better in future titles, we are incredibly proud of what we are doing.
We can't wait for all of you to play and experience this!
Anyway this update is already way too long. And we still haven't covered even half of the content of the overall game experience. There will plenty to look forward to. Too much for us to even explain properly. You are just gonna have to play it!
Hello again, everyone! Yes, yes... we know. It's been a while. Everyone here at Critical Bliss has been busy for several months, slaving away quietly. We are finally ready to reveal more about what is happening as we enter our marketing cycles. Since Critical Bliss started workin
Hello again, everyone! Yes, yes... we know. It's been a while.
Everyone here at Critical Bliss has been busy for several months, slaving away quietly. We are finally ready to reveal more about what is happening as we enter our marketing cycles.
Since Critical Bliss started working on making changes to make the original Ntraholic a better product, Tiramisu has been fascinated by our overall vision and approach that we take to making adult games. He has been impressed by our commitment to innovation and high-quality standards, watching over time just how much we care about delivering products with high production values. As time passed, we were given more freedom to do as we please, while still respecting the Isometric Eroge genre. What was originally meant to be a simple engine port with better quality-of-life features has since become the fantastic product it is now. With continued support from Ntraholic's original creator, Tiramisu, we've made the game into one of Critical Bliss purely in-house production release: NTRaholic Remix!
We want to also announce that as of today, it will be our responsibility to deliver information regarding NTRaholic Remix. With us entering our marketing cycle for the game, everyone will now be getting far more information leading up to its release.
A developer page will also be made soon on Ci-En to commemorate us entering our marketing cycle. This will only be used as an update blog you can follow, as we do not need crowdfunding, but this space will also exist for those who prefer that environment to receive news on H-games.
We know many of you have questions and concerns about the game's future. Seeing all the buzz — and more importantly, questions — on our community page, we must answer some of the most pressing and recurring ones.
What is NTRaholic Remix?
NTRaholic Remix is a reimagining of the original Ntraholic. It will feature a reworked, expanded story and characterization, with vastly improved animation and production quality. The core of the experience introduced with NTR Legend / Summer Memories will mostly remain unchanged and be very familiar to those who already enjoy isometric H-Games.
To best illustrate our point and intentions, think of what Ntraholic is to NTRaholic Remix in the same fashion as what the original Resident Evil 4 is to the Resident Evil 4 remake.
Why has the game's development taken so long?
Critical Bliss has obligations to all of our partners, and the other developers we've been working with have been at the forefront of our minds. After the release of FlipWitch, we refocused our R&D efforts on NTRaholic Remix. We took a step back and realized that our approach to the isometric was wrong and we needed to rethink things.
While trying to figure this out, Tiramisu has gave us his full blessings. He saw the potential for this to be an interesting alternative to the original game and gave us more time to make it as unique as possible. We have been transparent, clearly showing Tira our development every step of the way.
We give updates daily with substantial content done at incredible speeds. Most importantly, he was amazed at how well-coordinated and happy our team was to work on the Remix project. That has been the most essential element, the sheer passion of everyone involved.
Will you have a sample for us to play soon?
We initially planned to release the demo for the upcoming Steam Next Fest, but upon further consideration, decided that the demo needed more polish to make a superb first impression. If things go well, we plan to release the demo sometime this month. We focused a lot of our asset efforts onto the game's larger aspects, so the title's start needs some more work.
As for what's in the demo...
The game is divided into 6 Stages, with the 6th stage more than likely being a free update in the future. What will be in the demo is Stage 0, which will lead up to the first time that Ryunosuke fucks Chiho. These sequences of events will play out similarly to the original, but there are substantial differences that will set forth expectations for the rest of the game.
What are you guys currently doing now?
NTRaholic Remix is currently in its "polishing phase". This means that all of the main assets of the game are entering post-production. We want to tighten up the story beats, improving the quality of several animations, committing to extensive bug-fixing, and looking over an assortment of mini-games to make sure the experience is a fun one. With that in mind, we aim to release NTRaholic Remix in late Q4 2024 at the earliest or early Q1 2025 at the latest.
So... how much content is actually in the game?
We will keep this brief, as I think it best to show you evidence of our progress visually.
There are over 100+ isometric animations, with alternate movement variations and expression changes! This does not factor in idle or slice-of-life animations; that's 100+ animations of nothing but pure sex, featuring some of the highest quality pixel art ever seen in H-games!
And that's just the isometric poses... we have even more animations spread throughout the game.
For example, the chore game has even more pixel-art-styled animations, and there are two different versions of it. One is for scrubbing the floor and one is for washing dishes, just like NTR Legend!
While our more silent approach can be frustrating for many who are used to avenues like Patreon and other subscription-based services that provide updates every two weeks... don't mistake our silence for not doing any work. We are focused on the task at hand and choose when is the best time to start marketing the material.
However, we do think we can be more generous with how we distribute information. We will find a compromise when a title is in deep production — even if they are only some brief glimpse at things we're doing.
The content continues beyond there, though! We have more than just pixel art and still CGs...
With the dawn of AI, it's important to do something AI couldn't do easily: create amazing hand-drawn animations, frame-by-frame. We've stepped away from Live2D to deliver something similar to studio animation quality. Remix 1.0 will have 30+ studio anime tier animations of pure sexual action.
We took great inspiration from scene execution established by Takeda Hiromitsu in 爆乳パーティーNTR進捗 (Big Breast NTR Party) with his smart use of still images transitioning into animation. Remix is the first game we've created from scratch, and we want to do our best to deliver a title of remarkable quality.
We have other types of handmade animation sprinkled throughout the whole experience, as well... it's really hard to even quantify the amount. We are just working and making things look good as we go.
You'll just see for yourself when the game is done.
As for why we are putting in so much effort: This is to reward our fans who have patiently supported us and helped us grow into one of the leading adult publishers in the industry over the years. We want to show that all the revenue we earn is returned to you by providing you all with a great experience.
Buy our games, and we can make even better games in the future!
What languages will NTRAHOLIC Remix be released in?
NTRAHOLIC Remix will be released in English, Japanese, Korean, Russian, Thai, Spanish (Spain and LATAM), Brazilian Portuguese, and Chinese (Traditional and Simplified).
The game will include partial Japanese voice-acting.
When will you begin to make store page changes?
To reflect the current status of NTRAHOLIC Remix as a game, we also plan to gradually change the Steam store page assets so that they better demonstrate the game's contemporary state and give you a much more thorough look into its future.
In Conclusion
After making the announcement of us improving this game, our wishlists have sky rocketed and we are currently sitting at 170K wishlists for this title, despite us only showing teasers as we were developing it. This is simply a testament to why it's so important for us to ensure that this project is as great as it needs to be.
Thank you all for your time! The next few months are going to get really exciting!!! It's finally time to start showing off our work! We have hope that NTRaholic Remix will be among the best Netori games ever made.
And yes... of course its going to have excellent music.
Hello everyone! Critical Bliss is here to give you guys a report! We are happy that so many people are excited and even restless about this project's release. Trust us when we say we see you! Please don't confuse our silence for inaction; we are simply hard at work. We function v
Hello everyone! Critical Bliss is here to give you guys a report!
We are happy that so many people are excited and even restless about this project's release. Trust us when we say we see you! Please don't confuse our silence for inaction; we are simply hard at work. We function very much like a normal game studio and release information when we feel things are ready to show.
Because of your enthusiasm, we want to work hard and deliver something that will meet expectations.
During the past few months, Critical Bliss has been working hard on:
• re-evaluating the original NTRAHOLIC's game design for improvements in the DX version; • Reworking game systems for a more satisfying experience; • overhauling the minigames; • building new maps, backgrounds, and items; • Working on both large and small animations; • adding new side characters!
While we will hold back on revealing everything that we are doing. Let's give you guys a glimpse of what we are doing so you can feel confident that NTRAHOLIC DX will release sometime this year!
Art Direction
First, the use of Live2D will not be present in any shape or form in the DX version. All animations are done by hand, as we feel that this makes the material far more erotic, as we can add further detail to expression and movement.
We have hired more animators to help with rough ideas for things to move quickly. These animations are then converted into pixel art to maintain the aesthetic that we are training to aim for.
After deciding on the larger pixel art style for the bigger animated scenes, we decided to revisit the style one more time to be more in line with the game's overall vision and fit closer to the concept art.
This is important, as other pixel artists can now contribute to the project with a unified vision of how the style looks. Regardless, our lead pixel artist always double-checks the work and ensures they give feedback so they can improve without needing constant correction.
Mini Games and Systems
As we said before, we don't find the mini games in the original NTAHJOLIC very engaging. We have completely remade the chore system to something far more advanced but still simple to interact with. Our goal in this touch-and-feel system is to reduce dead time and keep the player active for most of the game. How exactly does it work? Well... you will have to wait for release!
We have many mini-games planned. Each was designed to be fun and simple to play while visually engaging and exciting. Some other games secretly share similar mechanics but have been given a new art and context to maintain your attention!
Look forward to many surprises to come!
For those who want a more relaxed environment to experiment with actions, a gallery system will be built that will have all unlocked actions for you to freely play with at your leisure! You will have to unlock all the items and actions, however, in the main game before they become available.
Updated Maps and Environments
We hinted at this before, but yes, we will also have detailed and rich environments. While there will be a limited amount of areas for you to navigate due to the game's point-and-click nature, we are trying to maintain our sense of quality in every corner of the game we have.
Areas are more believable in scale and now open new opportunists for lewd scenarios.
There is a dedicated illustration team whose job is to take care of this to let the animators animate without stress. Another way we maintain a healthy work environment for our employees.
To ensure that the artwork is going in the right direction, all pixel art is "gray boxed," details are added later after the artistic leads have reviewed it.
We have big plans for the hotsprings portion of the game, and it will be an element that you can visit multiple times in the main story!
More Characters
Alice is no longer the only side character that Ryonosuke can interact with. We will be adding 3 new characters to the DX (Critical Bliss) version of the game, each with a unique quest to accomplish.
CEO (Name Pending): A serious, no-nonsense CEO who has recently awakened to performing perverted acts in public. Her side quest is to find her favorite locations and have your way with her once you have caught her enough times in the act.
Gyaru (Name Pending): A slutty bitch who becomes upset by you ruining her chances to make money by not letting her current client into the club downtown. She will send men to fight you once you have angered her enough! Beat them up and take her body as a prize!
Nerdy Girl: (Name Pending): This is a nerdy-looking girl who works at a local convenience store downtown! You will visit this place often when you decide to buy some "supplies" you need to have a good time Chiho. She may seem not threatening at first, but you will quickly find out she has a deep grudge for Chiho and won't hesitate to give her a hard time if she has the chance.
And if she takes notice that the wife is cheating... well, you will find out yourself!
Alice: High-Class Escort! It will remain mostly the same conceptually but will still be giving an uplift. You will find out what we did with her once the game releases!
While side events are optional, they may open up opportunities for new things to do with Chiyo or even special new endings and content! We look forward to all of you seeing what we cook up!
2 games in 1
While we are fully committed and confident in the quality of this remake, we understand and sympathize with those who still want to enjoy the original experience on Steam. We are happy to announce that the original version of NTRAHOLIC will also be included entirely for free as a selectable option when launching the app.
This will effectively mean that purchasers will get two games in one! We hope this gesture will invite older fans to at least give the DX version a try, but if you are not at all interested, you will have the choice to ignore it completely.
Note: This will also not affect the final price of the game in any way and will match other storefronts.
All we ask is that you be patient for the DX version to be completed this year, and you will have an amazing deal on your hands!
Post-Release Support
We plan on this game coming out this year, but some ideas may be left aside to achieve that goal. However, the team is very resourceful and dedicated. After the DX version is released, we will add some new things and more events completely for free for all to enjoy.
If you liked what we did with our side characters, perhaps more can be in-store in the future~
Closing Statements
Again, we must thank all of you for being patient with this process. Regardless of it being porn, we are a company dedicated to creating quality experiences that rival the indie scene of sfw work.
Please let us cook! We will make sure the meal is significantly worth the wait!
Hi all! Tiramisu here! We are very sorry to announce that Steam version will be delayed. Our staff, our publisher Critical Bliss and me have had a series of meetings and decided to delay the release of NTRAHOLIC Steam version to early 2024. Due to the emergency situation for Crit
Hi all! Tiramisu here!
We are very sorry to announce that Steam version will be delayed. Our staff, our publisher Critical Bliss and me have had a series of meetings and decided to delay the release of NTRAHOLIC Steam version to early 2024.
Due to the emergency situation for Critical Bliss’s latest project FlipWitch, we were asked to change the development plan so that they could release FlipWitch by the 17th of November. We were aware of Critical Bliss’ enthusiasm and their (insanely) high quality standards, so we decided to accept their request. (Plus, we thought this would be a great chance for us to see their proof of concept.)
The result: FlipWitch is a huge success! The game has received a “Very Positive” player review on Steam at their first week after release. Our team has played the game and was impressed by Critical Bliss’s awesome pixel art animation, QoL and overall game progression. This gave us the confidence to let Critical Bliss’s team work their magic and give NTRAHOLIC their best shot.
You might be wondering: “Aren’t you simply going to port the game and sell it on other platforms?” The answer is a gigantic No. Our publisher Critical Bliss has committed to drastically overhaul and improve the game to take it to the next level. There are several reasons for these changes.
One of the main reasons is the situation regarding NTRAHOLIC’s game engine Unity. I will not go into detail (you can check out this news article for example: https://www.theverge.com/2023/9/12/23870547/unit-price-change-game-development) but the changes to Unity’s pricing model confused and frustrated the entire indie game developer community. Since we don’t know whether we can trust Unity to not change their pricing model, we thought it could be risky for us to continue developing the game with Unity. This is why we decided to get help from Critical Bliss and let them build a version of NTRAHOLIC in GODOT.
Since NTRAHOLIC needs to be rebuilt from scratch, we decided to grab this opportunity to polish our game and make it the best we can. The new Steam version will include new art, game design, improvement in both writing and translation quality, new side characters, new endings, new voice lines and much more that will surely make you happy.
We are collaborating with Critical Bliss’s amazing team to make NTRAHOLIC a game worth waiting for.
In the meantime, thank you so much for your patience.
Cheers!
P.S. In collaboration with Critical Bliss we will soon give you a little sneak peek of what we have been working on so far. We hope you enjoy it!
All of you have been pretty patient with us so we would like to give all of you a taste of what we have planned with the newly dubbed NTRAHOLIC DX!
NTRAHOLIC DX Features:
Vastly Improved Animation
We have the full Critical Bliss art and animation team (with additional new hires after the massive success of FlipWitch) helping refurbish the animation of the previous game. However for us its not just about matching what is already there, but exceeding it significantly.
NTRAHOLIC will have even more poses for you to unlock compared to the original. This is also to make this game more inline with others of similar genre. We want to go above and beyond with this feature and provide alternates to some posses depending on Chiho level of sluttiness!
She may react differently after cumming or an entirely new pose to represent her new state of mind! We also plan to include a speech bubble system and other nice things to enhance the experience as well.
We will also plan on doing larger animation for certain sections of the game and will be done with traditional animation techniques!
Restructured Map and "Stamina" System
Restructured Map and "Stamina" System
The way Stamina was done before needed to be implemented better. We took some cues from games like Summer Memories and switched things to a tick system for this mechanic to matter more.
You must manage your days better and ensure you do the best you can out of them! The new tick system was a solution we discussed with Tira, and it was necessary to ensure the game doesn't feel grindy and has the added benefit of delivering more clarity to players.
The locations have also been updated with new potential activities to do with Chiho! NTRAHOLIC DX will also have more side content to support the expanded size with more NPCs and characters for players to interact with.
Look out for a few hidden secrets too~
Mini Game Refurbishment
The biggest one!
We have added brand new mini game systems in NTRAHOLIC DX. We are taking inspiration from other "touch and feel" titles. Our goal is to make a much more enjoyable system that will have far less dead time and more "active time". We want players feeling like they are doing something instead of just waiting for a bar to decrease.
Instead of having the small area where you can see actions we are taking advantage of the whole screen! We will be increasing the size of the artwork so you can see some more details and expressions!
This will reduce that sensation of grindyness that many players felt previously have by making sure they are staying active in the sex. But don't worry for those who want to check out all the animations at their own leisure we will have an EXTENSIVE gallery system where you will be able to freely recall previous events and animations!
Ryo's selection of jobs has also been expanded and will be based on story progression and certain times of the day. Each new job mini game will also feature H rewards and even hidden side quest based on your performance!
Better Progression for Chiho
That being said we wanted to address what we felt was a big problem in the original. Which was the pacing and the way Chiho actually progressed through the story.
Our writers are working with Tira closely on ironing out the rest of the narrative and truly display her decent into depravity. We plan on having Chiho "change" in many ways as you ramp up her lewdness. The way she addresses Ryo, talks, and expresses her desires and feelings change as you go through the story. We want to show that to all of you not just with text but also visually.
Chiho based mini games and other interactions will change! And phone messages will become increasingly more depraved!
More outfits
With Tira's permission, we upgraded FemMC's wardrobe and gave her many more outfits. What she is wearing will depend on what tasks you are doing with her and her current state of corruption!
Stat Tracking And Achievements
For all you out there that love tracking h-stats and lewdness of the character we will be introducing a new status and stat screen!
While an addition added later to NTR legendl. NTRAHOLIC DX will be built with these systems in mind. very quickly you will get access to "Incubus Eyes" that will allow you to see into the thoughts of Chiho and know exactly how she feels about Ryo and Shota.
Certain poses and other depraved activities will require certain areas on Chiho's body and experience to be high enough. Chiho will also change to represent that new state she is in!
Even Ryo himself will have achievements too! Improving Ryo's ability to corrupt Chiho mind more effectively.
More Side Quest
While we know that Chiho is the main girl ofthe game we felt that some other content was needed to help flesh out the experience. The "escort" will of course be back in the game with an update to her mini game, but we all plan on adding some other women in the game for Ryo to go after!
While not extensive as Chiho decent to depravity narrative wise. These side quest should serve as a nice bonus distraction and my lead to even more new scenes with Chiho!
Post Release Support!
Once we are done with our DX version we will be moving on to some other tasks with other Japanese and eastern creators with some of our team, but we still plan on adding some post release support with new content and a few updates!
Trust us this will be worth the wait! We are dedicated in delivering all of you the best possible product!
See you guys soon!
Hello! Critical Bliss here! First we would like to extend our apologies for anyone who disappointed by this news. However we couldn't in good faith release this project in the state that it was in. It would be irresponsible for us to do. While we respect what Tiramisu's has made
Hello! Critical Bliss here!
First we would like to extend our apologies for anyone who disappointed by this news. However we couldn't in good faith release this project in the state that it was in. It would be irresponsible for us to do.
While we respect what Tiramisu's has made so far on his own, we want (as usual with most of our clients) to provide some assistance in polishing up this product to shine and ensure it success on this environment. We are happy that he has been receptive as it allows on to make sure this thing can be the best that it can be!
We will be explaining below what our plans are and what changes you can look forward to at the end of the year!
Clean up the code!
The original game has a lot of performance problems, technically issues, and bugs that we know will affect the enjoyment of the game for many people. While these kind of things are accepted generally on other platforms, (DLSITE, ITCH.IO, ECT) we know for sure that its not accepted on Steam.
We want to make sure that NTRHOLIC is as bug free as possible and offer a smooth experience to everyone that plays it in any language. Like some of our clients in Asian countries, we will be taking the on the burden of programming for this game to ensure its quality.
The version that will be on STEAM will done in GODOT. A much leaner and cleaner engine that the majority of all our projects run in. We felt this would be the best measure moving forward and would cause less complications in terms of communication. It will be Tiramisu's choice later if he decides to use that GODOT version as the main version when the project is completely done.
Gameplay adjustments and reduction of grind!
Players and QA testers have reported that the grind is this title is a bit much. We want to offer our design talents to adjust the pacing of the game for a more relaxing experience. To fill in the gaps will be adding more content and adjusting the progression of Chiho corruption!
Mini games are also planned to have improvements as well while respecting the developers vision and inspiration. Expect things like the user interface, navigation, sound, general quality of life features, much more comprehensive settings menu, are all planned. We will make sure the version on Steam is the definitive NTRAHOLIC experience!
No more inconsistent art!
Ight guys! The big one!
The Art!
One of the many things we noticed while quality checking this game is that the art is very inconsistent. It varies greatly in quality gives this game a very amateurish appearance. Some shots are not even in a proper 16.9 resolution and causes pretty aggressive pixelization in the game.
There is even some confusion on Chiho's hair color!
Of course this isn't TIRAMISU's fault entirely. We are well aware with prior experience that working with artist in our field can be exhausting and can be the source of many delays due to the importance of good art in adult creative content.
So we made a deal with TIRAMISU and Critical Bliss Asia will be reworking the games CGs to follow one cohesive art style. One of our full time artist NAIDONG (and massive netorare lover) will be taking the lead and will be reworking all the CG in this game (And we do mean all of it). Other artist will be supporting him in linework and coloring to greatly speed up the process and ensure that things are done quickly at the highest quality. As a bonus to your patience we will be adding more alternates to scenes, set up shots, and even new content to better pace the game!
Check out some samples below!
Naidong will be using the recently released PV as a point of reference for this style unification. If you haven't seen it make sure you check it out!
Speaking of art the same thing goes with the pixel work of the game. Again NTRAHOLIC tends to vary greatly on pixel art styles (as well as quality). We will be using some of our pixel artist to also unify the stylization of the pixel work and even improve some of the animated art! This is a quick but necessary job. Expect more detail as well being added to environments!
In closing!
Again we fully know that not everyone will be happy with the delay and we are sure that some may feel that these adjustments are unnecessary. We are fully devoted to TIRAMISU's success and we want to make sure that their debut on this platform is a great and explosive one.
For those who understand, thank you very much and we look forward to keeping you updated with development and as well as getting this baby ready for launch at the end of the year! Take care!
We are polishing Ntraholic and we are aiming at offering our players with a better game experience. Therefore, we might need some more time for that. However, we are pretty sure the game will get release within this year. Thank you for your very kind understanding. Here are some
We are polishing Ntraholic and we are aiming at offering our players with a better game experience. Therefore, we might need some more time for that. However, we are pretty sure the game will get release within this year. Thank you for your very kind understanding.
Here are some progresses we have made in June.
1.
additional animation on the TV.
2.
Lilith mess around with Chiho and Ryunosuke. (Warning: there will be some futanari here but totally optional.)
3.
PV is around the corner.
Thanks to our followers there are so many interesting replies on the game achievements, and we will contact those shortlisted ones very soon.
Steam Release Delay: We are sorry to announce that the Steam release is now scheduled to roughly mid-May. There are some reasons accounted for the delay: -. We have to modify the game a bit and make it a steam standard game. This will take some more time. For example, we might ha
Steam Release Delay:
We are sorry to announce that the Steam release is now scheduled to roughly mid-May.
There are some reasons accounted for the delay:
-. We have to modify the game a bit and make it a steam standard game. This will take some more time. For example, we might have to modify the ending comic to get rid of the family photo in the ending. -. We need some time to set up some interesting "achievements" in steam. If you have any interesting ideas for the achievement, please let us know! -. We need to get prepare for some more documents before the steam release so that we won't have taxation, legal issues. -. We want to release the game to steam with the full version. (Including the after stories.)
Progress Report:
-. 90% of the in-game content is done. -. Ending Comics are done. (There will be multiple endings. Steam version and DLsite version might be different in terms of the ending comic.)
-. We are currently working on some more pixel art animations to be added in the after-stories. (After stories: 30% done).
Steam Achievement suggestions:
We are currently preparing some fun Steam in-game achievements for our players! If you have any interesting ideas, please tell us in the comment sections. It will be better in the form of: [Achievement name]:[Achievement description] + [How to unlock this achievement]. For example: "Waifu from the Ring": "Well, then. Shall we? My fair cuckold, eternal" + "Unlock: Touch the Doll for the first time"
We will select a number of most interesting replies and offer the commenter with free steam keys!
Good day, everyone! I am Tiramisu, the developer of Ntraholic, and I am so excited to announce that we now have steam store page up! Ntraholic is a R18 RPG NTR game. In this game, you play the role of Ryunosuke: a spouse poacher and a known womanizer. Ryunosuke is the owner of tw
Good day, everyone! I am Tiramisu, the developer of Ntraholic, and I am so excited to announce that we now have steam store page up!
Ntraholic is a R18 RPG NTR game.In this game, you play the role of Ryunosuke: a spouse poacher and a known womanizer. Ryunosuke is the owner of two apartments when a young couple visits him to see if they can become new tenants. The young wife Chiho is very attractive and Ryunosuke is smitten by her beautiful face and voluptuous curves. In order to get to her Ryunosuke makes a bet with the succubus Lilith, who grants him powers to thoroughly conquer Chiho in 90 days. You must completely convert Chiho into Ryunosuke’s love slave. If you fail, the price you pay will be your soul!
The game, made for PC users, will feature some fun minigames and a number of scenes. Scenes are a mix of high-quality CGs, high resolution pixel animations and solid live2d animations!
Different from the usual H-RPG games, who focused more on SLG, we implemented the gameplays with our sex scenes and make it a fun to play with.
Besides, even though this game is more towards netori, we do provide some secret POVs from Shoat(Chiho's husband) to address the NTR feelings. More about Shota's point of view will be seen in the later part and the after stories of the game.
All the female characters are voice acted (in sex scenes). More information about our VAs.
森野めぐむ(Voice Actress for Alice and Lilith): https://twitter.com/mmegumu 綾奈まりあ(Voice Actress for Chiho): https://twitter.com/ayana_maria
Lastly, I want to give credit to our great inspirator, the developer of Ntrlegend.
He is the one who inspired me to work on this game. Also, I want to thank him for kindly giving consent to us in continue with Ntraholic and backing us mentally. More of our story with Mr. GoldenBoy with be told in a later post.
P.S. We are currently looking for publisher with a good follower base and we also welcome any curators in steam to play and review our game! Contact: [email protected]