Released
Jul 20, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Tile Town - 'Endless Replayability Fest' Broadcast

    I'm excited to announce that Tile Town is taking part in the Steam Endless Replayability Fest! During the event there will be a broadcast of the gameplay and you'll be able to get the game with a 50% discount. After all, hexagons are bestagons!

  2. Developer post

    Badges and trading cards are here!

    You can now collect brand new Tile Town Steam trading cards, create 5+1 levels of badges and get 6 emoticons and 3 profile backgrounds. Start by playing the game or visit the community market. Huzzah!

  3. Developer post

    'Hold tile' update

    Update notes: Feature added: Hold tile (Default key: X) - A requested feature to keep a tile aside for later use has been added. This introduces a bit more strategical thinking into the game. How it works: You may use a Swap token to "hold" (set aside) the current tile temporaril

  4. Developer post

    Villager update

    Update notes: Villager update: Villager meshes and animations completely overhauled; they now also try to avoid each other when walking close-by; footstep sounds added. Feature added: 1st person mode movement overhauled; added collision with buildings. Feature added: A requested

  5. Developer post

    Spanish update

    Update notes: Localization: Spanish language added. Please note that the translation was mostly done with the help of AI translation services and may not be completely accurate. If you wish to correct something, please let me know in the community discussions. Thank you! UI updat

  6. Developer post

    v1.0 - Full release

    After 9 months (how fitting) and a lot of smaller and bigger updates, Tile Town is now leaving Early Access! Thanks to everyone for support and interest in this little game. With the full release also comes a change in pricing to reflect the current state of the game. The game wi

  7. Developer post

    Update to v0.9.15

    Update notes: - Bug fix: The sea sounds were not affected by volume sliders, now fixed. - Bug fix: Monument mesh didn't load correctly sometimes, now fixed. - Visual tweak: Tile rotation is now smooth. -> If you experience any technical issues with the game after an update, tr

  8. Developer post

    Tile overview update

    Update notes: - Feature added: Unlocked tiles overview (a requested feature). You can now click the hexagon icon in the top left to show an overview of all currently unlocked tiles. - Localization: Achievements translated into languages which are also available in-game (English,

  9. Developer post

    UI & language update

    Update notes: - UI update: Complete UI design overhaul! The game UI just got a completely new feel and look. Everything is a bit more nicer to look at, easier to click on, and fits more nicely with the visual style of the game. - Feature added: Control remapping! You can now bind

  10. Developer post

    Beach update

    Update notes: - Visual feature added: Beaches and seawalls! All tiles now smoothly descent into the sea via a beach with randomized features, and all ploppables now create a stone wall (with possible wooden piers as well) if placed next to water. Aesthetic! - Audio feature added:

  11. Developer post

    Procedural island update

    Update notes: - Feature added: Procedural levels are back! If you reach a total score of at least 150,000 points, you will unlock a new level, which is a procedurally generated island. Everytime you restart, you will get a new, random island (just like in the old times of Tile To

  12. Developer post

    Update to v0.9.10b

    Update notes: - Bug fix: Unable to use tile swapping after finishing the tutorial level

  13. Developer post

    Update to v0.9.10

    Update notes: - Feature added: Edge scrolling (you can turn this on or off in the options). - Feature added: Steam leaderboards connection widget (you can now see your connection status in the bottom right corner; if connection is not available, your high scores will not be saved

  14. Developer post

    Leaderboards update

    Update notes: - Core feature added: Online leaderboards! Your high scores (for each level and the total score) are now automatically saved to the Steam leaderboards and you can see your global rank next to each high score. Leaderboards are also accessible from the Steam community

  15. Developer post

    v0.9.8 quickfix

    Update notes: - Fixed a bug where a player would get the "Walk around your town" achievement instantly after starting the game without going into 1st person

  16. Developer post

    Water update

    Water & levels are here! The game has been significantly changed and many new optimizations and improvements have been made. Update notes: - Core gameplay changed: Levels! Instead of playing on a big randomly generated rectangular map, Tile Town now features a variety of unlo

  17. Developer post

    Update to v0.9.7 - Tile unlocking!

    Update notes: - Feature added: Tile unlocking! One of the most requested features has been added. You now start with only basic tiles and as you obtain new batches, you unlock new tiles that are then added into the random rotation. - Game math: You now start with 15 tiles instead

  18. Developer post
  19. Developer post

    Update to v0.9.6

    Update notes: - Optimization: Small performance tweaks and texture size reduction - Visual tweak: Slightly reduced depth of field blur strength - Feature added: Option to turn on/off depth of field blur - Feature added: Option to skip current BGM song

  20. Developer post

    Update to v0.9.5

    Update notes: - Feature added: You now get an extra tile swap for getting a perfect tile placement (until now you could only get them by completing a batch) - Visual tweak: Improved skybox and background in the 1st person mode - Game math: Tweaked some tile spawn chances Please n