Azarine Heart

Rowen Horton · Blue Hawk Studio

Released
Jul 19, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Voiced Dub is Complete!

    Hey all! After several weeks of working with some very talented creators and voice artists, we have put together a voiced playthrough of what I consider to be "Chapter 1" of the game's story. Make sure to follow them if you've enjoyed their portrayals in this dub!

  2. Developer post

    Small update - July 27th

    Reuploaded build to adjust for missing chunks, such as: Certain shopkeepers not selling quest items when the quest is active (3 quests). Some NPCs not spawning in after reaching a set point in time (4 NPCs). Certain common events lacking an OFF trigger, causing a loop (2 events).

  3. Developer post

    Beta 1.2 Patch - July 23rd

    Clarified and fixed the wording on the Sin Tendency popup. Retouched Dariah's gravestone.

  4. Developer post

    Beta 1.1 Patch - July 22nd

    Fixed a bug in which the character would get stuck in the dark area around the Witch's Hut. Fixed screen shake in the Margaery's Game quest.

  5. Developer post

    Full Release: Beta 1.0 Patch!

    Hello everybody! We have finally, after a year and a half in early access, released Azarine Heart fully to the public! We are also releasing the Beta 1.0 build along with our full release. Check out the patch notes below! Several quests have been updated to be more clear in their

  6. Developer post

    Alpha 1.6.3 Patch - July 19th

    Fixing the last few bugs before launch! - Tinting for day/night is finally consistent. - Some unpassable tiles are now passable. - Updated notebook entries to include new graphics.

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    Alpha 1.6.0 Patch - July 3rd

    Not just a graphical overhaul this time! I spent some time working more on enemy balance, especially in smaller maps such as Trollskull Camp, where you could easily be overwhelmed by fast enemies before. Affected areas include: Trollskull Camp, as mentioned Snapditch Cave Cragfoo

  10. Developer post

    Full Release Delay: Summer Sale

    Hello everybody, and let me start off by apologizing to everyone that was looking forward to the full release. After reviewing sales for the Summer Event, and really digging deep into the best time to release, we have decided not to release today as intended before. Steamworks ha

  11. Developer post

    50% off!

    Happy Pride Month everyone! July 1st is the set full release date of Azarine Heart, so mark your calendars!

  12. Developer post

    Torren's Harbor Update

    Just altered some map sizes and the sprite for Calvin Grammus. Revised the tutorial prompts.

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    Alpha 1.5.6 Patch - March 28

    Happy March, everyone! Been working on a small-scale but very important update for Azarine Heart this month, that being the availability of storage containers in purchasable homes. What good is a home if nothing can be stored inside of it? Well, that has been changed with the add

  17. Developer post

    Alpha 1.5.5 Patch - March 22nd

    Hello all! I've been taking steps to massively improve the Steam page; and I am so happy with the way it's been turning out. I've also been doing little bugfixes here and there, especially around the village of Mirkhart. The Hunt quest is no longer basically broken and unable to

  18. Developer post

    Alpha 1.5.4 Patch - March 12th

    Fixed a massive bug that had to do with the hunting quest in Mirkhart. Added more journal entries as well as fixed some graphical errors. Reworked buggy dialogue in the Jerrain Shipping Company questline.

  19. Developer post

    Alpha 1.5.3

    Hey all! With the RPG Festival wrapping up last week, and releasing a new trailer for the game, I've been extremely busy for the past month or so. But, as always, I've been keeping at it . So to celebrate the upcoming month of March, here's a big update for all of you. The combat

  20. Developer post

    Alpha 1.5.2 Patch - February 20th

    Not a very big patch this time, but it should solve any "cache not found" errors! A big thank you to everyone that took a look at my game during the RPG Maker sale. For a short list of bug fixes: Fixed the cache error that would appear when enemies using the "Iron Axe" would atta