Hey all! After several weeks of working with some very talented creators and voice artists, we have put together a voiced playthrough of what I consider to be "Chapter 1" of the game's story. Make sure to follow them if you've enjoyed their portrayals in this dub!
Hey all! After several weeks of working with some very talented creators and voice artists, we have put together a voiced playthrough of what I consider to be "Chapter 1" of the game's story. Make sure to follow them if you've enjoyed their portrayals in this dub!
Reuploaded build to adjust for missing chunks, such as: Certain shopkeepers not selling quest items when the quest is active (3 quests). Some NPCs not spawning in after reaching a set point in time (4 NPCs). Certain common events lacking an OFF trigger, causing a loop (2 events).
Reuploaded build to adjust for missing chunks, such as:
Certain shopkeepers not selling quest items when the quest is active (3 quests).
Some NPCs not spawning in after reaching a set point in time (4 NPCs).
Certain common events lacking an OFF trigger, causing a loop (2 events).
Hello everybody! We have finally, after a year and a half in early access, released Azarine Heart fully to the public! We are also releasing the Beta 1.0 build along with our full release. Check out the patch notes below! Several quests have been updated to be more clear in their
Hello everybody! We have finally, after a year and a half in early access, released Azarine Heart fully to the public!
We are also releasing the Beta 1.0 build along with our full release. Check out the patch notes below!
Several quests have been updated to be more clear in their journal entries.
The day/night cycle has been tweaked to be more consistent and the tinting mechanism that works alongside it is now fully working.
Dilos' models have been reworked.
Combat has had a final rework to feel smoother and more responsive.
Thank you all so much for joining us in our early access journey! We hope that you have had as much fun as we have throughout the last year, and I'm eager to see all the new players discovering the rich world of Acadia, and its quirky characters that will make you never want to leave.
Fixing the last few bugs before launch! - Tinting for day/night is finally consistent. - Some unpassable tiles are now passable. - Updated notebook entries to include new graphics.
Fixing the last few bugs before launch! - Tinting for day/night is finally consistent. - Some unpassable tiles are now passable. - Updated notebook entries to include new graphics.
Not just a graphical overhaul this time! I spent some time working more on enemy balance, especially in smaller maps such as Trollskull Camp, where you could easily be overwhelmed by fast enemies before. Affected areas include: Trollskull Camp, as mentioned Snapditch Cave Cragfoo
Not just a graphical overhaul this time! I spent some time working more on enemy balance, especially in smaller maps such as Trollskull Camp, where you could easily be overwhelmed by fast enemies before. Affected areas include:
Hello everybody, and let me start off by apologizing to everyone that was looking forward to the full release. After reviewing sales for the Summer Event, and really digging deep into the best time to release, we have decided not to release today as intended before. Steamworks ha
Hello everybody, and let me start off by apologizing to everyone that was looking forward to the full release.
After reviewing sales for the Summer Event, and really digging deep into the best time to release, we have decided not to release today as intended before. Steamworks has advised not just us, but all indie game developers to delay their releases because of the sale.
The lack of exposure and poor release times can sink a game, and I'd love for everyone to get a shot at playing Azarine Heart. We will be delaying the release for a few days, and release on July 19th officially. This will give us enough time to wait for the summer sale to finish and let us do any more bug fixing and playtesting that might be required to make sure this launch is as smooth as possible.
For anyone that hasn't seen it: we are also doing an official dubbed playthrough of the game, and will be adding some voices to the game itself to celebrate the full release. More details can be found at the game's Twitter page!
Happy March, everyone! Been working on a small-scale but very important update for Azarine Heart this month, that being the availability of storage containers in purchasable homes. What good is a home if nothing can be stored inside of it? Well, that has been changed with the add
Happy March, everyone! Been working on a small-scale but very important update for Azarine Heart this month, that being the availability of storage containers in purchasable homes. What good is a home if nothing can be stored inside of it? Well, that has been changed with the addition of chests, cupboards, boxes, and armoires that will save the items that you place inside of them to avoid that pesky encumbrance limit.
Also, in the options menu, you will find that a toggle bar for fullscreen is now available, with fullscreen and a windowed mode being the options for screen resolution.
Hello all! I've been taking steps to massively improve the Steam page; and I am so happy with the way it's been turning out. I've also been doing little bugfixes here and there, especially around the village of Mirkhart. The Hunt quest is no longer basically broken and unable to
Hello all! I've been taking steps to massively improve the Steam page; and I am so happy with the way it's been turning out. I've also been doing little bugfixes here and there, especially around the village of Mirkhart. The Hunt quest is no longer basically broken and unable to complete, so have fun participating in the hunt with a scorned God...
Fixed a massive bug that had to do with the hunting quest in Mirkhart. Added more journal entries as well as fixed some graphical errors. Reworked buggy dialogue in the Jerrain Shipping Company questline.
Fixed a massive bug that had to do with the hunting quest in Mirkhart.
Added more journal entries as well as fixed some graphical errors.
Reworked buggy dialogue in the Jerrain Shipping Company questline.
Hey all! With the RPG Festival wrapping up last week, and releasing a new trailer for the game, I've been extremely busy for the past month or so. But, as always, I've been keeping at it . So to celebrate the upcoming month of March, here's a big update for all of you. The combat
Hey all! With the RPG Festival wrapping up last week, and releasing a new trailer for the game, I've been extremely busy for the past month or so. But, as always, I've been keeping at it. So to celebrate the upcoming month of March, here's a big update for all of you. The combat has been altered; in slight ways, and in big ways. Magic no longer has a delay; a bug in the ABS scripts kept spells from triggering instantly. Mages are now a viable class! Weapon speed is no longer standard for most weapons. Swords, greatswords, hammers, daggers; all of them swing considerably different now, allowing for better build variety and a better feel and flow of combat. On top of that, I'm replacing many weapons sprites. Not all of them have been updated yet, but stay tuned and keep a close eye on your armament going forward.
As always, thank you for playing, and please report any bugs in the discussions boards or contact me via email or Discord.
Not a very big patch this time, but it should solve any "cache not found" errors! A big thank you to everyone that took a look at my game during the RPG Maker sale. For a short list of bug fixes: Fixed the cache error that would appear when enemies using the "Iron Axe" would atta
Not a very big patch this time, but it should solve any "cache not found" errors! A big thank you to everyone that took a look at my game during the RPG Maker sale. For a short list of bug fixes:
Fixed the cache error that would appear when enemies using the "Iron Axe" would attack.
Altered attack speed for several weapons and weapon types to give more variety and ease to the flow of combat.
Updated exterior and dungeon tilesheets.
Patched the bug that would show the wrong book file for "Souls of Mist" and "Tales of Acadian Spirit."
Added weapon sprites to certain swords and staves.