Hotfix - 13982333
Changes Added dialog for four Patron NPCs
Changes
- Added dialog for four Patron NPCs


Changes Added dialog for four Patron NPCs
Changes

Changes Fixed a bug where level 1 and 3 of the Human Balance effect were mistakenly entered for each other Fixed Adrenaline text error Fixed a bug where Coffee Grinder and Max HP buffs would heal to full HP when applied at the same time
Changes

Hello Gunners, Announcing the next update The Inner Mirror update that was scheduled for tomorrow has been pushed back another week. We're so sorry for another delayed update. We'd rather have a more complete, bug-free experience than release incomplete content due to our schedul
Hello Gunners,
The Inner Mirror update that was scheduled for tomorrow has been pushed back another week.
We're so sorry for another delayed update. We'd rather have a more complete, bug-free experience than release incomplete content due to our schedule. We appreciate your patience with the change in schedule.

During beta testing, the following bugs were found and are currently being fixed.
Compared to the beta, the following features will be added in the next update

Hello, Gunners. Inner Mirror Beta Test We've gotten a lot of inquiries about the upcoming beta for Inner Mirror, so we wanted to let you know. We're expecting the beta to open on February 7 at 23:00 Pacific Time. Unlike the main release, which will be updated on the 15th, some fe
Hello, Gunners.
We've gotten a lot of inquiries about the upcoming beta for Inner Mirror, so we wanted to let you know.
We're expecting the beta to open on February 7 at 23:00 Pacific Time.

Unlike the main release, which will be updated on the 15th, some features are not yet available in the beta. We aim to have all unimplemented features implemented by the end of the CBT, but they may be deferred or changed depending on development. The following features will not be implemented in the CBT
Unlike the main release, which will be updated on the 15th, some features are not yet available in the beta. The following features will not be implemented in the beta.
However, you can still try out all 25 of the new perks in Mirror, most importantly the Inner Mirror. We hope you'll give the new perk system a try and let us know what you think about the balance of the perks and what you think we can improve on our Discord channel.
1. Right-click on the Pixel Gun Master in the Steam Library, then open its properties.

2. In Properties > Beta > Beta Participation, change 'None' to 'betatest - Beta Test'.

3. Notice that it has changed to 'betatest - Beta Test' and close the properties window.

4. Play the game, noting the [betatest] appended to the game title.

p.s To return to the full version, replace 'betatest - Beta Test' with 'none' again.
If you have any other questions, please reach out to us via suggestions on the official Discord channel or pgm-chat.
Thank you.

Hello Gunners, The Inner Mirror update that was scheduled for today has unfortunately been pushed back by about two weeks. We apologize for the disappointment for those of you who have been waiting for this update. The actual development time required was greater than we had anti
Hello Gunners,
The Inner Mirror update that was scheduled for today has unfortunately been pushed back by about two weeks.
We apologize for the disappointment for those of you who have been waiting for this update. The actual development time required was greater than we had anticipated, and we'll need about two more weeks of development than we had promised. We're behind schedule, but we'll make up for it by delivering a more polished product. And to make sure you don't get bored during the two-week wait, we wanted to give you a sneak peek at what we're working on for the next update with this announcement.
The Inner Mirror is a small, gold-trimmed mirror in one corner of the inn. The character looking into the mirror is confronted with his own face, as Toby says, "I see myself turning into a monster." But when he looks deeper into that face... a hidden inner self is revealed.

When you stare into the abyss, the abyss stares back at you - Nietzsche -
Beyond your demonized face, your character's potential shimmers. Face your true self and embrace it.
You can tap into your character's previous memories and revive skills from their human days. Or you can adapt to your changing form and harness its brutal, merciless power. It's up to you to decide which abilities to use to strengthen your character.
Higher-cost skills have more powerful effects, but sometimes two lower-cost skills can be more powerful. Try to buy skills strategically so that they synergize with each other. You can reset equipped Skills at any time to try different strategies.
At first, you may not have enough Potential Points to equip expensive skills or unlock locked slots, but don't let that stop you from tackling the dungeon again! Potential Points are earned by leveling up and surviving more intense fires.
We want to tell the story of the game's world and its main character, Toby, through a webcomic. The story webcomic is currently fully drawn, but the translation and skip functionality is not yet implemented. We'd love to get the webcomic into the game as soon as possible, but it's taking priority over Mirror, so we're delaying it a bit.

A new group of guests has joined the Inn. These four distinctive-looking individuals have presumably fallen victim to a demonic "wish gun" like Toby. Introducing themselves as being from the "Tumblebuck Patron Clan," these half-humans are expected to make the Inn a little more lively, although they don't interact much.

The next update is expected on February 15th, Pacific Time, and will include an update to the 'Inner Mirror', a new skill puck system.
Starting February 7, you'll be able to preview the next update with a beta test. Not all features will be implemented, but you'll be able to try out the Skill Puck. Previously, we've only given beta access to Tumble Buck backers, but we'll also be giving it to some streamers who have been active on our official Discord channel. Pixel Gunmaster Discord
※ Please note that beta testing privileges are awarded by us, not by you. You do not need to apply via email.
Attention! In the next update, your game progress will be reset. This is necessary in order to implement the new system, so we ask for your understanding. Elements that will be reset include your level, experience, fire and brimstone stages, and dialog progress.
We know that many of you are waiting for the next stage update. We'll be working on the next priority, "Region 2 Ice Cave," right after this update, so stay tuned for that.

Hello Gunners, In this patch , we've added the much-anticipated skill system "Inner Mirror" and story comics. This update took longer than planned due to an unexpected bug, and we thank you for your patience and anticipation. Also, as previously announced, your game progress has
Hello Gunners,
In this patch, we've added the much-anticipated skill system "Inner Mirror" and story comics. This update took longer than planned due to an unexpected bug, and we thank you for your patience and anticipation. Also, as previously announced, your game progress has been reset. Please go back to the beginning and enjoy the upgraded Pixel Gun Master.
The next update will include a balance patch, fixing old bugs, adding a second region, and adding a Russian translation. These updates may be all at once, or one after the other, so we'll keep you posted on the schedule.
P.S. The Patron NPC's dialog will be added in the next update.

Changes Fixed a bug where Fire and Brimstone stage locks were not being applied correctly (Step 15 is no longer immediately playable) Fixed a bug where the new background music for testing was still inserted (the background music will be tested and applied in the next update)
Changes

Hello Gunners, In this patch , we've added the much-anticipated Fire and Brimstone system. Run to the inn's fireplace for a new challenge! The Fire and Brimstone system will provide a new challenge for those who have already found the dungeons too easy. Face new dangers as you cl
Hello Gunners,
In this patch, we've added the much-anticipated Fire and Brimstone system. Run to the inn's fireplace for a new challenge! The Fire and Brimstone system will provide a new challenge for those who have already found the dungeons too easy. Face new dangers as you clear 15 levels of increasingly difficult dungeons.
The next update will be December 28th, Pacific Time, and will include a large number of sound effects added/improved, two new background music, improved English translations, and the addition of Japanese and Russian!

Hello Gunners, In this patch , we've included upcoming boss fight cutscenes and dash cooldowns. We've also fixed the balance of 10 gun parts, balancing them between each other. Finally, we changed the font of all text to make it more readable. The next update will be December 14t
Hello Gunners,
In this patch, we've included upcoming boss fight cutscenes and dash cooldowns. We've also fixed the balance of 10 gun parts, balancing them between each other. Finally, we changed the font of all text to make it more readable.
The next update will be December 14th, Pacific Time, and will include the Fire and Brimstone system (Ascetic difficulty). We originally planned to include the Ascetic difficulty in this patch, but we realized that we couldn't do everything we wanted to do in the short timeframe of one week, so we had to push it back another week. We'll be back in a week with more polished content.

Hello Gunners, In this patch , we've delivered on the planned difficulty increase for the Golem boss - expect a tighter map, stronger patterns, and a more frantic boss fight. We've also made a number of usability patches - we've added a number of features that should help you in
Hello Gunners,
In this patch, we've delivered on the planned difficulty increase for the Golem boss - expect a tighter map, stronger patterns, and a more frantic boss fight. We've also made a number of usability patches - we've added a number of features that should help you in areas where you may have felt frustrated, and we've designed the game to be more intuitive and have stronger feedback.
The next update is December 7th and includes the Fire and Brimstone system (Ascetic difficulty), boss fight cutscenes, and dash cooldown markers.
During the week, we received a large amount of bug reports and feedback via Discord. With your help, we were able to quickly identify improvements and incorporate them into this patch. Thank you, Gunners, for always caring and playing the game!ːsteamhappyː

Changes Fixed a bug where the game would freeze when talking to a shopkeeper
Changes

Changes Fixed a typo in Inkfoot and Big Dil's dialog. Fixed an issue with the replacement icon being visible on the oil upgrade screen. Fixed an issue where the previous text was briefly visible when a dialog appeared. Fixed a bug where pressing ESC on the game clear screen would
Changes

Hello Gunners, This patch includes additions missing from the Early Access release, minor balance tweaks, and critical bug fixes. We've also added some dialog about the game's story, so talk to the innkeeper and shopkeeper. The next update is December 1, and it includes a conveni
Hello Gunners,
This patch includes additions missing from the Early Access release, minor balance tweaks, and critical bug fixes. We've also added some dialog about the game's story, so talk to the innkeeper and shopkeeper.
The next update is December 1, and it includes a convenience patch, gun parts balancing, and a boss fight difficulty adjustment (to hard).
- Added 10 Innkeeper Ambassadors
- Added 9 Shopkeeper Ambassadors
- Inns now have smart 2D lights
- Changed terrain on some maps
- Fixed beer mugs in inns not showing backgrounds
- Animated Hufflepuff
- Fixed ESC being able to be pressed in the Inn. You can now exit to the main menu without exiting through the bottom door.
- Adjusted the positioning of selections in the Gun Parts Selection and Oil Upgrade UIs to be less awkward when there are fewer than two options.
- Fixed oil upgrade UI wording
- Change oil upgrade UI replacement arrow to upgrade arrow
- Base reload time corrected from 1.4 -> 1.2 seconds
- Gold Earned Balancing
- Shop item prices doubled
- Adjusted the amount of experience required
- Fixed map-wide coin drop on death
- Fixed a bug where the oil upgrade screen could be infinitely refreshed
- Change to start in the dungeon instead of the inn when you first start the game
- Adjusted default screen shake to 50

Hello, Gunners . The future roadmap for Pixel Gun Master has been revealed! We will be releasing updates every 2-4 weeks until all content is updated. Updates will include new features, more stages, usability improvements, new characters, and more. Goals for the roadmap Some of y
.
The future roadmap for Pixel Gun Master has been revealed!
We will be releasing updates every 2-4 weeks until all content is updated.
Updates will include new features, more stages, usability improvements, new characters, and more.
Some of you who have played the game right now have no doubt expressed your frustration with the lack of content, and we know that the lack of objectives after beating the current bosses can turn people off quickly, so we're prioritizing content expansion to keep you coming back for more.
There are tons of features that we haven't even scratched the surface of yet, which you can see in our roadmap below. We're confident that with each new feature on the roadmap, we'll be able to address some of your frustrations and add some new fun that will motivate you to tackle dungeons again.

Let's take a look at the features on the roadmap one by one.
Coming Soon is dominated by items to fill in gaps in content.
We're also adding support for custom keystrokes and controller compatibility for those of you who were bored with the old ones. Now you can right-click and dash, or use your controller to explore the dungeon from your couch.
We'll also be improving various graphical and sound effects. The list is long, so we'll be covering them in the patch notes.
A lot of the content in Coming Soon will be fully developed in the next 2-3 months, most notably the skill puck system and the new difficulty system, which will be available by December.
In Development is a collection of elements that will be added in the long term.
We'll be adding cutscenes to make the main story easier to understand, so that you can tell an interesting story. You'll also be able to discover new NPCs and solve cases by interacting with new innkeepers. As you progress through the story, new elements will be unlocked one by one.
In Concept contains the elements we envisioned. These are the things that we thought, "What if we added this content? Wouldn't this system be more fun? These are experimental elements that we'll take the time to develop. Maybe they'll be added after launch, but no matter how long it takes, we're not going to give up on the things that make the game more fun.
We're still a small studio of six people, so updates may take a while. However, we're not giving up and we're going to keep working on the game to bring you the kind of fun we envisioned while developing Pixel Gun Master for a year. If you're having fun with the game, too, let us know. We'll be listening to your comments and advice on Twitter, Discord, and the Steam community.
To all of our Tumblebuck backers, our attendees at G-Star, and our current new players, thank you for supporting Pixel Gun Master and having fun with it! We'll be back in the coming weeks with something new, so thank you again.

Hello, Gunners! We are beyond excited to announce that our gun-building rogue-like dungeon crawler, Pixel Gun Master, is now available here on Steam in Early Access! Read on for details, or cut to the chase and pick it up: About Pixel Gun Master Pixel Gunmaster is a roguelike sho
We are beyond excited to announce that our gun-building rogue-like dungeon crawler, Pixel Gun Master, is now available here on Steam in Early Access!
Read on for details, or cut to the chase and pick it up:

https://store.steampowered.com/app/2153720/Pixel_Gun_Master/
Pixel Gunmaster is a roguelike shooter about a protagonist who is turned into a demon and must go on a dungeon crawl to undo his wish.

Early Access means you can play Pixel Gun Master while it's still in active development. We expect to be in Early Access till sometime in 2025. Please check our game page for much more info.
We designed Pixel Gun Master as an Early Access game from the ground up. Our foremost goal is to see if we can create something great in partnership with our community - a game that is true to our values about design, worldbuilding, and storytelling, and can naturally grow and evolve based on the feedback we get along the way.
Hypercube is a small independent studio based in South Korea that started making games in 2021. We currently have a team of 6 talented people in planning, development, and graphics.
We love working on this game, and we hope that will shine through when you play. We'll be looking forward to your thoughts, since with your help, we can make it even better.