Body. Electric.

Rooks Productions

Released
Nov 18, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
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    Patch 1020939

    Streamlined Streaming Partitions. Reticilated Splines.

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    ALPHA 3.0 IS HERE!

    This release is a Lighting Redesign, Nanite Implementation and DLSS 3.5. Set antialiasing to Low for best effect and view at 1920x 108 for DLSS to learn and engage. Your experience and framerate are logged and used as references for DLSS and it should perform live image and resol

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    FLY IN THE BIG CITY!!!! 2.1 IS HERE!

    Hey Everyone! Forget about the other updates because this is the one to play! Tour the whole city of Body. Electric. with your trusty Para-Jet pack as it was meant to be played!

  7. Developer post

    Less Fish and Gun Aim Fix

    Fish - less of them AND less of them hanging around causing trouble and more swimmy-swimmy Guns - Fixed the aim and Hand placement (still working on the hit values for each one) Added some FX to the Jet Fixed some initial Gamma Problems Switched skill points to a more reasonable

  8. Developer post

    Menu Additions

    Fixed Menu Screens not aligned to middle of screen Fixed Fish Spawn rate Fixed Screen Gamma Changed Defaults

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    Swim and Tile Updates

    New Entries into the Mechanical interior of Moloch Swim updated (swim down/up) tiles generated on screen down from 6 to 4 (Optimization)

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    Building and Fish UPDATE for Body. Electric. Alpha 2!

    Building and Fish UPDATE for Body. Electric. Alpha 2! New additions include Fish that group and respond to surroundings, Whales, Sharks, and the NEW 'Building' Menu for when you need a quick home on the Abyssal Plains outside of Moloch! Body. Electric. #bodyelectricseries #Unreal

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    THIS IS BETTER THAN BALDURS GATE.

    Major updates include: - Water and Water effects beneath the city - Para-Jet Operation with FX - Contoured Procedural Landmass - Swordplay - DX11/DX12 and DLSS 3 Support PURCHASE THE ALPHA AND BE OUR SYNTHETIC SAVIOR FOREVER

  16. Developer post

    IF YOU PURCHASE ONE GAME... THEN PURCHASE BALDURS GATE 3... BUT...

    .... If you purchase another game PLEASE MAKE IT BODY ELECTRIC! This COMPLETE REDESIGN features DX11 and DX12 compatibility, NVIDIA DLSS 3 integration, Endless level generation, 50 custom Tiles (and counting!), Actual AI enemies to engage and who respond to your presence, a worki

  17. Developer post

    DIRECTX11 Compatibility

    Had some issues with the game not starting or finishing loading then quiting. DirectX12 was the culprit and I exported this current version with strictly DirectX11 support so it should be compatible with most systems!

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    DLSS Added

    I changed the Start Location and added DLSS compatibility.

  20. Developer post

    ALPHA 2.0 IS LIVE!

    Hey ALL! I missed the day for release by 5 days and for that I am sorry! After the release of the Alpha v1 in November I was offered a Fellowship for World Building from UNREAL! I then took everything I had learned and poured the next 4 months into what you see here! Please revie