Fastest Build Yet!
Reticulated splines
Reticulated splines


Reticulated splines
Reticulated splines

Streamlined Streaming Partitions. Reticilated Splines.
Streamlined Streaming Partitions.
Reticilated Splines.

Temporal Antialiasing Change
Temporal Antialiasing Change

This release is a Lighting Redesign, Nanite Implementation and DLSS 3.5. Set antialiasing to Low for best effect and view at 1920x 108 for DLSS to learn and engage. Your experience and framerate are logged and used as references for DLSS and it should perform live image and resol

This release is a Lighting Redesign, Nanite Implementation and DLSS 3.5. Set antialiasing to Low for best effect and view at 1920x 108 for DLSS to learn and engage. Your experience and framerate are logged and used as references for DLSS and it should perform live image and resolution reconstruction. (3rd time I restarted the game it finally showed some noticeable framerate gains)
PLEASE ENJOY!
https://store.steampowered.com/app/2140460/Body_Electric/

https://www.youtube.com/watch?v=2jkytEJQDjI

Hey Everyone! Forget about the other updates because this is the one to play! Tour the whole city of Body. Electric. with your trusty Para-Jet pack as it was meant to be played!
Hey Everyone!
Forget about the other updates because this is the one to play! Tour the whole city of Body. Electric. with your trusty Para-Jet pack as it was meant to be played!

Fish - less of them AND less of them hanging around causing trouble and more swimmy-swimmy Guns - Fixed the aim and Hand placement (still working on the hit values for each one) Added some FX to the Jet Fixed some initial Gamma Problems Switched skill points to a more reasonable

Fish - less of them AND less of them hanging around causing trouble and more swimmy-swimmy
Guns - Fixed the aim and Hand placement (still working on the hit values for each one)
Added some FX to the Jet
Fixed some initial Gamma Problems
Switched skill points to a more reasonable number
Changed default settings for new players
Tab - Lets you Parkour over objects
https://www.bodyelectricseries.com/

Fixed Menu Screens not aligned to middle of screen Fixed Fish Spawn rate Fixed Screen Gamma Changed Defaults
Fixed Menu Screens not aligned to middle of screen
Fixed Fish Spawn rate
Fixed Screen Gamma
Changed Defaults



New Entries into the Mechanical interior of Moloch Swim updated (swim down/up) tiles generated on screen down from 6 to 4 (Optimization)
New Entries into the Mechanical interior of Moloch
Swim updated (swim down/up)
tiles generated on screen down from 6 to 4 (Optimization)


Building and Fish UPDATE for Body. Electric. Alpha 2! New additions include Fish that group and respond to surroundings, Whales, Sharks, and the NEW 'Building' Menu for when you need a quick home on the Abyssal Plains outside of Moloch! Body. Electric. #bodyelectricseries #Unreal
Building and Fish UPDATE for Body. Electric. Alpha 2!
New additions include Fish that group and respond to surroundings, Whales, Sharks, and the NEW 'Building' Menu for when you need a quick home on the Abyssal Plains outside of Moloch!
Body. Electric.
#bodyelectricseries
#UnrealEngine
#rooksproductions
#ue5

FISH UPDATE!
FISH UPDATE!

Major updates include: - Water and Water effects beneath the city - Para-Jet Operation with FX - Contoured Procedural Landmass - Swordplay - DX11/DX12 and DLSS 3 Support PURCHASE THE ALPHA AND BE OUR SYNTHETIC SAVIOR FOREVER

Major updates include:
- Water and Water effects beneath the city
- Para-Jet Operation with FX
- Contoured Procedural Landmass
- Swordplay
- DX11/DX12 and DLSS 3 Support

.... If you purchase another game PLEASE MAKE IT BODY ELECTRIC! This COMPLETE REDESIGN features DX11 and DX12 compatibility, NVIDIA DLSS 3 integration, Endless level generation, 50 custom Tiles (and counting!), Actual AI enemies to engage and who respond to your presence, a worki
.... If you purchase another game PLEASE MAKE IT BODY ELECTRIC!
https://www.youtube.com/watch?v=2jkytEJQDjI
This COMPLETE REDESIGN features DX11 and DX12 compatibility, NVIDIA DLSS 3 integration, Endless level generation, 50 custom Tiles (and counting!), Actual AI enemies to engage and who respond to your presence, a working inventory, a 'Para-Jet' to get you around the level quicker (OP but it's fun for now), weapon selection and modifications upgrades, Skills Tree, 24 hour day night cycle, A completely swimmable subterranean level beneath the city, and the list goes on!
Please Let me know what you think, take pictures and leave a REVIEW!!!

Had some issues with the game not starting or finishing loading then quiting. DirectX12 was the culprit and I exported this current version with strictly DirectX11 support so it should be compatible with most systems!
Had some issues with the game not starting or finishing loading then quiting. DirectX12 was the culprit and I exported this current version with strictly DirectX11 support so it should be compatible with most systems!

Added DX11 support, 3.1 and SM5, and VULKAN shader logic
Added DX11 support, 3.1 and SM5, and VULKAN shader logic

I changed the Start Location and added DLSS compatibility.
I changed the Start Location and added DLSS compatibility.

Hey ALL! I missed the day for release by 5 days and for that I am sorry! After the release of the Alpha v1 in November I was offered a Fellowship for World Building from UNREAL! I then took everything I had learned and poured the next 4 months into what you see here! Please revie
Hey ALL!
I missed the day for release by 5 days and for that I am sorry!
After the release of the Alpha v1 in November I was offered a Fellowship for World Building from UNREAL! I then took everything I had learned and poured the next 4 months into what you see here! Please review and post some pictures! I'm dying to know what you think!
What you have now is the latest version that includes my main character, PB76, and a light inventory. There are points of interest and as much of the world as I've been able to build (which is a lot!).
Thank you for your patience and please enjoy the latest build of BODY. ELECTRIC.!