New Live Scenario - Storage
New Live Scenario Storage Storage - Location United Kingdom Enjoy and good luck

Developer posts and news about this game.

New Live Scenario Storage Storage - Location United Kingdom Enjoy and good luck

New Live Scenario Office Office - Location United Kingdom Once again highlighting another interesting challenge of close quarters combat, enjoy and good luck, more updates on the way.

New Live Scenario Art Gallery Art Gallery - Location United Kingdom Each Scenario highlights the unique challenges of close quarters combat. This time, you will be challenged with dealing with multiple angles from different directions simultaneously. How will you handle this? Wil

Put your training to the test and take on Live Scenarios Semi Detached House - Location United Kingdom Hotel - Location United Kingdom A new Planning Room has been added for the Live Scenarios so you can plan for each floor of the buildings

Fixed a new bug where players was getting flashed when they shouldn't Reduced AI health again based of new feedback, current shots to kill below Head = 1 shot ( No change ) Torso = 2 shots ( No change ) Arms = 2 shots (used to be 3) Legs = 3 Shots ( No change ) Chest Rig Saves/Lo

Added door handles to give more options and control over how you want to clear rooms. Made physics improvements when the door hits an AI. Added door sound cue to help players realize there is something or someone blocking the door. Improved the door model and added a new texture

Throwing Throwing objects has now been improved; they should now feel a lot more consistent and easier to throw where you want and how far away you want. Flashbangs Improved Flashbang throwing When flashed, players can now see if they are losing health, giving them a chance to ge

Now players can detain civilians This will bring a new element of tactical decision making, how and when you will detain the civilians? Note players are not forced to do this, It's just if you want to challenge your skills, even further. This feature is in its early days so I wil

From now on players who have progressed past the tutorial will always have their chest rig loaded with: Three flash bangs ( Current Max ) Side arm in holster ( Loaded with a mag and a round in the chamber ) Two side arm mags ( Current Max ) I know some people might have wanted pr

- AI can now be anywhere on the other side of the door even at point blank range - AI can now open doors anywhere from fully open to slightly open to keep players on their toes - AI will move throughout the layout even more so keep a steady pace or watch your back! - Fix a semi r

AI core movement in combat has been improved AI will now be less indecisive with their movements in combat Fixed a rare bug where AI aiming would be unnaturally offset for a couple of seconds More updates on the way

Another core grip improvement that improves the grips for every object in the game More updates on the way

Added a visual for chambered rounds. Rounds that are manually ejected from the chamber are now a real object that the player can pick up and load back into the mag. Fired rounds now have more momentum and variation. Glock Safety is now on the trigger to be more realistic. More up

Improved primary weapon holster making it more for giving Primary weapon holster sound and visual cues will trigger less when the player does not intend to use it. Disabled weapon attachment grips while holstered to make gripping faster and easier. AI animation slight improvement

Players can now use the mag release button to release their mags instead of taking it out by hand. Also: Fixed a bug that sneaked into the last patch which made it harder to grab mags. Improved AK Mags LODs.

It is now a lot easier to grip objects, I have done a lot of improvements on grips, I will be treating no news as good news and will be working on other areas of the game until I hear feedback on this. If anyone would still like to see improvements to the grips please let me know

I have feedback from index players who have played the old version of the game and now after the latest update they said it is fixed/feels solid. So index users please download the latest update before playing thank you.

Hopefully now Index players will no longer have any drop grip sensitivity issues. This is not something I can test myself so please let me know if this update has fixed the issue. If this hasn't fixed it and you still want to play, you can change your grip settings in the steam v

It was quickly added so feel free to give me feedback on the speed of the turn. ( Index players I am still looking for feedback on my last Index grip sensitivity update so if anyone could let me know how it feels and if you're still dropping things unintentionally please let me k

From now on once you have exited the Tutorial room you will always load and respawn in the new locker room in the center of the map, this lets the player get into the action faster. But of course you can still access the tutorial room at any time. ( Index players I am still looki