Path of Achra

Ulfsire · Slouching Beast LLC

Released
May 7, 2024
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    1.4.3 O struggler...

    Took a quick break from Lands to add a little celebratory update today in thanks for the huge influx of players this past week due to the sseth video. It's bigger than launch month already. Can't say thank you enough Added Struggler prestige class, gain extra attacks when damaged

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  4. Developer post

    1.4.2 the Lands roll forth...

    Between moments of illness, wanted to push out at least some work for the path here, some fixes / light changes, of the thousand little tweaks I'd love to make, haha Stormbringer now correctly applies Charge when dealing lightning damage Agni Helm now correctly scales with Willpo

  5. Developer post

    anroth tweaked back

    realized people really like the "cashout" gameplay of anroth so softened the power-point penalty

  6. Developer post

    1.4.1 some rebalance

    customary rebalancing of recent things, boosted master repulsion as well Tethic monks depowered somewhat Master Freeze now applies a lot less self-freeze on stand still and no longer increases all freeze applied (forgot to do this) Master Repulsion now applies 5% of Repulsion on

  7. Developer post

    version 1.4 the Eaten Star

    This update has a lot of buffs, with some infinite combos being corrected, plus two new funky prestige classes, one of them being very overpowered (probably, haha, I want to see what people do with it). Some new threats: Scorch damage multiplier + a new "Purge" enemy trait. An Ea

  8. Developer post

    version 1.3 'the Blue Tower'

    I am HONORED to present some new Granga and Swamp content, haha. Focused on adding some more enemies, funky prestige classes, and in general buffing a lot of stuff that seemed weaker (this is in general what I like to do). I've actually felt guilty since everyone in early access

  9. Developer post

    the path ahead

    Wanted to make a post welcoming all the new players and to say more content is coming (examples above). The release went a lot better than I expected and I've taken the opportunity to begin to recharge my energies In general, even though it's been deemed "version 1" I want to add

  10. Developer post

    version 1.1 bugfixes

    Thanks for all the good vibes, feeling the love, hope to give it back some more Mostly just a bunch of typos / bugfixes / attempted bugfixes here, thank you to all the new people who found stuff and sent in reports Apophis self-damage raised to 7% and now correctly does astral (w

  11. Developer post

    version 1.0 the Outer Dark

    At long last, the first "official" version of PoA. This has been a very new experience for me, not just the computer stuff -- I've never worked on and thought about a single project for 2+ years like this. I have a lot of appreciation for you all who helped me do it, and tried to

  12. Developer post

    version 0.9.9 crash fix

    alright if this didn't break anything then next update will be may 7th, version 1.0, thank you everyone for helping with this the data for victory markers is now saved independently from the maqbara -- it'll be updated if you enter the character select screen, then going forward

  13. Developer post

    version 0.9.8.9 closer

    Pallas first prayer now gives +50% chance to block if it's fully charged Pallas now transforms all shields into a larger Hoplon (Hit doubled, Block doubled), also transforms your class weapon if it is a shield Sesha Knife now also deals astral damage to all enemies in a 2 tile ra

  14. Developer post

    version 0.9.8.8 added Arbestus

    thank you everyone, again, the support has been really helpful, probably going to bugfix / tweak this one then hold onto the next one for 1.0 Added Arbestus, hand armor, perform a hit against 1 enemy in a 2 tile range on attack / stand still, repeat for each bare fist Kaza Whip a

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    version 0.9.8.7 added Ill Manica

    2 weeks until 1.0, combing through the powers some more, another void item, thank you for the reports Added Ill Manica, void arm armor, apply 3 sickness on dealing Astral damage, deal Astral damage to the target when attacking with a bare fist Astrostoicism now applies Poise inst

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    version 0.9.8.6 added Imp and some power reworks

    did a few power reworks, apologies if this creates any volatile easiness, haha, some good stuff here for retaliatory builds though Added Imp, culture, -2 Inflex, change all dealt damage into a random damage type Eris's upgraded items now fully transfer their attributes when sacri

  17. Developer post

    version 0.9.8.5 added Angra

    Added Angra, deity of monstrosity, kills allies when they attack / are attacked, wants you to be next to enemies, first prayer does very high blood and poison damage to all units based on your missing life (up to x50) fixed Master Teleport bug that was causing enemies to apply me

  18. Developer post

    version 0.9.8.4 added Beastmaster

    the "path to version 1.0" streak continues, thank you so much to everyone who has been putting in bug reports and feedback, it's very doable to continuously modify stuff right now added Beastmaster, prestige class, 20 points in a beast familiar, summons a more powerful version of

  19. Developer post

    hotfix

    had to rework night-crow a little bit because it wasn't working at all (damage events being triggered by the transformation itself was creating a sequence disruption between things like batform) also it should now actually be unlockable from finding staffs + some tone-downs of au

  20. Developer post

    0.9.8.3 added Starstone Discplate

    Staff of Astrostasis changed to Staff of Excrutiation, applies Agony to self on summon, when summons attack they deal astral damage to themselves and you deal astral damage to the target equal to the ally's max life Added Starstone Discplate, void chest armor, applies meditate to