Took a quick break from Lands to add a little celebratory update today in thanks for the huge influx of players this past week due to the sseth video. It's bigger than launch month already. Can't say thank you enough Added Struggler prestige class, gain extra attacks when damaged
Took a quick break from Lands to add a little celebratory update today in thanks for the huge influx of players this past week due to the sseth video. It's bigger than launch month already. Can't say thank you enough
Added Struggler prestige class, gain extra attacks when damaged and have a chance to endure any damage dealt to self, will be hunted by Pretas
Reworked Death Knight a little bit to just deal tons of damage based on armor, removed the Doom stuff
Master repulsion cost raised to 7
Thank you everyone, again, for being a great community and incredibly chill, I am very energized to continue the work
Between moments of illness, wanted to push out at least some work for the path here, some fixes / light changes, of the thousand little tweaks I'd love to make, haha Stormbringer now correctly applies Charge when dealing lightning damage Agni Helm now correctly scales with Willpo
Between moments of illness, wanted to push out at least some work for the path here, some fixes / light changes, of the thousand little tweaks I'd love to make, haha
Stormbringer now correctly applies Charge when dealing lightning damage
Agni Helm now correctly scales with Willpower
Qamar now correctly only does astral damage if at least one armor slot is empty
somewhat increased the King's hit / life
Asclepa now correctly does 5 * willpower damage
Arjana blind / freeze increase changed to dexterity / 5
Master Repulsion psychic / astral damage increase now also scales with skill level, needs enemies to gain stacks
Briar Mage no longer applies entangle on game turn, now applies entangle to a few enemies at global range and increases all physical / poison damage by stacks of entangle on the target * 10
Much effort is being put toward this. Beyond anything, the response PoA has gotten has filled me with a lot of love and energy, and I want to build out the world even more here
The actual scope will no doubt be less grandiose than what I'm imagining, but if anything there will be plenty of builds to make, bare-chested battling of monsters, and poem-fragments, of those who roam the distorted earth...
customary rebalancing of recent things, boosted master repulsion as well Tethic monks depowered somewhat Master Freeze now applies a lot less self-freeze on stand still and no longer increases all freeze applied (forgot to do this) Master Repulsion now applies 5% of Repulsion on
customary rebalancing of recent things, boosted master repulsion as well
Tethic monks depowered somewhat
Master Freeze now applies a lot less self-freeze on stand still and no longer increases all freeze applied (forgot to do this)
Master Repulsion now applies 5% of Repulsion on self * skill level
Ogham now only performs a prayer once per initial attack, not per empty armor slot (still scales heavily with ranged AOE)
Anroth now spends all your power points when you learn it
Fixed a bug that was causing Hadad 3rd prayer to charge with any unit attacking
This update has a lot of buffs, with some infinite combos being corrected, plus two new funky prestige classes, one of them being very overpowered (probably, haha, I want to see what people do with it). Some new threats: Scorch damage multiplier + a new "Purge" enemy trait. An Ea
This update has a lot of buffs, with some infinite combos being corrected, plus two new funky prestige classes, one of them being very overpowered (probably, haha, I want to see what people do with it). Some new threats: Scorch damage multiplier + a new "Purge" enemy trait. An Eaten Star void zone
General
You can now clear your current character data / all data from the title menu
Hovering over enemies on the world map will show your relevant resistance next to their damage type
Scorch total damage now repeats per 20 stacks
Culture / Class / Religion
Ihra now also gain protection on entrance
Brud now also heals off of Plague
Arjana reworked, now applies Blind on hit, increases all Freeze / Blind stacks by Dexterity
Kull no longer increases all evasion, now just gains 3 evasion on step / dodge
Naqui now also gains 1 attune on being attacked
Baghatar now instead deals +5% damage per empty prayer charge
Reaver extra attacks now also trigger on initial attack
Worm first prayer now deals 300 Psychic damage to self if no enemies live
Mehtar reworked, now on game turn / prayer does everything per stack of dream (up to 5): summon a phantasm, apply 1 Dream to self, perform a Hit against one 1 enemy in a 4 tile range
Hadad 3rd prayer now gains charges when you attack, max charges raised to 6
Apophis 3rd prayer now gains 2 charges on glory rising, consumes all charges when used
Pallas 3rd prayer now upgrades main-hand if no off-hand equipped, also upgrades block
Yu now gains Refraction = Willpower and adds +3 to all applied effects
Phoenix self-damage now occurs on prayer / stand still, instead of game turn
Eresh now works in the path of dust
Powers
Added "on learn" text to several "on entrance" powers to clarify the mechanic, especially extra familiars being summoned
Chamakana now also triggers off of slash / pierce damage
Morbumancy / Pyromancy / Cryomancy damage increase now scales with skill level * stacks on the target
Frostpulse damage scaling increased
Geistform reflavored as Crystalform, no longer limits speed, doubles inflexibility
Master Freeze no longer heals, now deals damage to all enemies with Freeze
Prestige
Added Anroth, "powerless" prestige class, doubles attributes (when learned), fully heals and upgrades weapons when glory rises
Added Ogham, can't manually use prayers or receive divine interventions, performs random prayers per empty armor slot on initial attack
Dread Legion / Grave Chant added to possible Necromancer requirements
Master Freeze should no longer prevent self-scorch application from Surtmir
Doomsayer now prevents enemies from removing Doom
Crowform damage now also scales *5
Frenzied One self-damage trigger changed to on stand still / being attacked, instead of on attack
Strijela now deals main-hand weapon damage instead of Pierce damage
Executioner changed to "on killing an enemy" (infinite attack combo)
Psychonaut now requires you to deal psychic damage in a 3 tile range to trigger the teleport (infinite damage combo)
Surtmir should now be able to apply Scorch to self through Master Freeze
Arch-Lizard and Gallus armor requirements reduced
Death Knight now also applies Doom when allies block / shrug off
Items
Xyston description changed to "a unit" stepping next to you (includes allies)
Emerald Helm now only heals 5% but also triggers on prayer
Marsh Trabea now applies Evasion instead of Poise
Robe of Vigor now grants allies +10% of your max Life, and increases Vigor life gain by 50
Agni Skirt and Agni Helm reworked to be more like Agni Mantle, scaling with Dexterity / Willpower, Mantle now applies 10 * Strength Scorch
Hamid Pendant now deals fire damage to you equal to your Corrosion stacks
Talwar given "on attack" trigger
Vine Scythe, Fire Scythe and Doom Blade given "on attack" trigger
Transal Chakram now performs a hit against a random enemy whenever anything teleports
Rebel Jambiya now once again doubles the target's lowest-stack harmful effect
Jade Helm reworked as Jade Veil, now performs a Hit against attackers, damage equals total effect stacks
Enemies
Curbed the cycle scaling for max life non-guardian enemies
Raised the glory-reward of several early enemies
Added Purge to a number of enemies - removes all effects from the target on hit
Can't say I'm comfortable being in the slow update era of the Path, but it's to work on the new iteration, a more expansive game of battles and lands
Gratitude to everyone, new and old, thank you for the support
I am HONORED to present some new Granga and Swamp content, haha. Focused on adding some more enemies, funky prestige classes, and in general buffing a lot of stuff that seemed weaker (this is in general what I like to do). I've actually felt guilty since everyone in early access
I am HONORED to present some new Granga and Swamp content, haha. Focused on adding some more enemies, funky prestige classes, and in general buffing a lot of stuff that seemed weaker (this is in general what I like to do). I've actually felt guilty since everyone in early access got to experience really rapid additions and all the new people haven't gotten to "enjoy" that. However I think the burnout is pretty much gotten over, it was very helpful to take a break
General
Added FPS limit option
TAB no longer instantly enters a new world-tile if it's the only option
Slightly increased item spawn (ideally it's possible to find everything pre-void)
Some new verses from the vizier-imp
Enemies
Added 2 new special Void location: Astral Swamps and Blue Tower
Added Tethic Monk as an early enemy
reduced Jawhara cycle-hp scaling
Culture
Skeleton starting health lowered to be in line with Imp / Morlock
Arjana now also heals on being attacked
Albaz heal increased
Protection (Ihra) no longer removed on self-damage
Class
Baghatar now deals +1 damage per stack of each effect on self
Myrmidon now deals +20% physical damage per point of Inflexibility
Upuat now requires empty chest armor to enter Jackalform
Religion
Apophis's first 2 prayers max charges raised to 9
Worm first prayer no longer deals self-damage
Eresh's passive heal / damage now scales on number of items in your bag, damage range is now global
Eresh first prayer no longer removes Doom
Mouths of Eresh are now correctly tagged as Undead
Dumuzi's first prayer now also removes Doom
Mehtar extra hit range increased to 4
Powers
Psychic Retort now instead grants repulsion on being attacked
Shimmergang now summons Blinksnakes (reptiles), that teleport themselves / enemies on hit
Sparkform should now apply when you learn it as well (to match other "on entrance" powers)
Grika (Ice Familiar) now redeals blunt damage as ice
Prestige Classes
Added Elementalist, 20 points in "kinesis" powers
Added Suwag, 20 points in Gore Cleave
Added Aqliyya, 20 points in Mindfighter
Starjumper now instead teleports to a random tile on step (trying this out)
Sahasi now deals +3 damage per stack of Poise on self
Items
Crimson Staff ability range raised to 4
Muruna Sash now also performs an extra attack on step
Hamid Pendant no longer protects you from fire damage triggered by Corrosion
Mask of Acid now works on non-adjacent attackers
Staff of Earth now applies 3 Poise to self on stand still and scales damage with encumbrance
Xyston now also performs an attack against enemies that step adjacent to you
Several Shields gained an "on being hit" trigger (Skiagh, Fire Shield, Bleed / Acid / Meditate shields)
Skiagh now applies much more inflame
Tachi damage raised to 100% of Main-hand Hit and given wind animation
Amethyst Helm damage raised to 300% of Main-hand Hit
Ragna Axe changed to on attack, deal Fire and Ice damage to a random enemy = 100% of Main-hand Hit (previous form had an infinite damage combo)
Changed several swords into axes, robes into necklaces / trabea
Bugs
Rebel Jambiya no longer sometimes applies non-harmful effects
Stormbringer no longer also applies charge on kill (old effect)
Bloodrage should now heal allies if they get it
Poison Familiar's poison damage should now work correctly
Inuqqa should now correctly protect against damage from freeze when standing still
made some changes that should help with crashes relating to loading a save from the demo / older version into the new version - it should at least not immediately crash now, and give you a chance to clear your save in-game instead of messing with the files
Fixed many more less-remarkable ones
*Next update is going to focus on some new kinds of feats, and ways for the game to back up your save in case of steam cloud messing up / other stuff
Wanted to make a post welcoming all the new players and to say more content is coming (examples above). The release went a lot better than I expected and I've taken the opportunity to begin to recharge my energies In general, even though it's been deemed "version 1" I want to add
Wanted to make a post welcoming all the new players and to say more content is coming (examples above). The release went a lot better than I expected and I've taken the opportunity to begin to recharge my energies
In general, even though it's been deemed "version 1" I want to add a lot more enemies and fill in more gaps, so that's the general roadmap for the Path, along with many other things that I'm not thinking of, haha
It's been amazing getting to meet all you new folks both here and in the discord. Thank you to everyone who commented on the last big post, it kept my spirits high throughout the launch
Simultaneously, I've also begun some preliminary work on a continuation of the Achra universe, now that I've learned more about how to build a game, and seen that other people actually enjoy this dark ancient-earth fantasia
So there may be some additional updates on this stuff as well
Thank you again. The response for PoA has given me a way to pour out a lot of creative enthusiasm, and everyone I've interacted with has motivated me to take the work further
Thanks for all the good vibes, feeling the love, hope to give it back some more Mostly just a bunch of typos / bugfixes / attempted bugfixes here, thank you to all the new people who found stuff and sent in reports Apophis self-damage raised to 7% and now correctly does astral (w
Thanks for all the good vibes, feeling the love, hope to give it back some more
Mostly just a bunch of typos / bugfixes / attempted bugfixes here, thank you to all the new people who found stuff and sent in reports
Apophis self-damage raised to 7% and now correctly does astral (was wrongfully dealing fire damage, which had a very invincible combo with fire healing)
Added Esty8nine and Pawnce to content creator credits (they're awesome, forgot to add due to my sleep deprivation)
Tried to shore up a bug that was causing spam-clicking the prayers (with a mouse) to crash the game, let me know if it's still happening
Fixed a bug that was causing Phoenix's 3rd prayer not to charge
Inuqqa should now correctly prevent freeze-triggered damage
At long last, the first "official" version of PoA. This has been a very new experience for me, not just the computer stuff -- I've never worked on and thought about a single project for 2+ years like this. I have a lot of appreciation for you all who helped me do it, and tried to
At long last, the first "official" version of PoA. This has been a very new experience for me, not just the computer stuff -- I've never worked on and thought about a single project for 2+ years like this. I have a lot of appreciation for you all who helped me do it, and tried to describe it in this credits screen:
new stuff for version 1.0
Added 8 more cycles, can now right click the cycle bar to go down in cycle
Added Arjana, culture, apply 1 Blind when attacked, +1 stacks of Blind applied by you
Added Myrmidon, class, +1 Inflex per 5 points of Dexterity, Block doubled against non-adjacent enemies, shield retaliates with block-scaling death damage
Added Apophis, religion, grants you strength every time you enter a level, causes you to inflict % max life astral damage to yourself whenever you are attacked
4 new starting poems, from the tablet of the vizier-imp
3 new tracks to round out the theme of the recent ones
Added a brief "credits" screen
other tweaks -- as always, ongoing
Kull now grants +1 stacks of Evasion applied by you
Baghatar's Kilij now grants +2 physical damage per point of speed
Takhal 2nd prayer now deals 100 * (number of enemies) damage to yourself
Stormbringer changed, now instead gain charge on dealing ice (not freeze on lightning), removed on kill part, area damage now also triggers on divine intervention (previous freeze from lightning was causing an infinite combo involving crystal hand)
Crowform self-damage changed to flat 15
Zealot Hood heal reduced to 5% of max life
Ill Manica changed, now deals poison damage on attack, applies meditate to self on dealing poison damage (previous form had an infinite combo involving cobra staff)
Arja Spear ice damage changed to your total Block
Xyston now increased physical damage by 20% of your armor
Prayers no longer charge if you're dead
Eris no longer continuously gains upgrades in the Path of Dust
Skeleton is now treated as having a full bag in the Path of Dust
some plans for beyond v1.0
more special void areas
more interesting / flavorful feats
the eternal tweaks / rebalancing of items / powers
potentially other stuff, depending
Thank you again for joining me here. Makes me seriously very happy
*also thank you for the bug reports / typo-finding, you've caught more than I ever could alone, it's been tremendously helpful
alright if this didn't break anything then next update will be may 7th, version 1.0, thank you everyone for helping with this the data for victory markers is now saved independently from the maqbara -- it'll be updated if you enter the character select screen, then going forward
alright if this didn't break anything then next update will be may 7th, version 1.0, thank you everyone for helping with this
the data for victory markers is now saved independently from the maqbara -- it'll be updated if you enter the character select screen, then going forward it will update when you win, and you should be able to delete Maqbara entries with impunity without losing the victory markers
(hopefully) stopped players from entering a new land after dying on the map screen (this crashes the game)
(hopefully) fixed a bug that was letting you try and enter the path of dust after deleting all maqbara entries (this crashes the game)
Pallas first prayer now gives +50% chance to block if it's fully charged Pallas now transforms all shields into a larger Hoplon (Hit doubled, Block doubled), also transforms your class weapon if it is a shield Sesha Knife now also deals astral damage to all enemies in a 2 tile ra
Pallas first prayer now gives +50% chance to block if it's fully charged
Pallas now transforms all shields into a larger Hoplon (Hit doubled, Block doubled), also transforms your class weapon if it is a shield
Sesha Knife now also deals astral damage to all enemies in a 2 tile range when you hit
Guard now adds % chance to block
Mindfighter (formerly Warrior of the Mind) now also gives 3% chance to block and +15 block per level
(internal) reworked the block % calculation to make it display more accurately
thank you everyone, again, the support has been really helpful, probably going to bugfix / tweak this one then hold onto the next one for 1.0 Added Arbestus, hand armor, perform a hit against 1 enemy in a 2 tile range on attack / stand still, repeat for each bare fist Kaza Whip a
thank you everyone, again, the support has been really helpful, probably going to bugfix / tweak this one then hold onto the next one for 1.0
Added Arbestus, hand armor, perform a hit against 1 enemy in a 2 tile range on attack / stand still, repeat for each bare fist
Kaza Whip ability range increased to 3
Blight Helm now also summons a Cadaver if you attack a target that has Doom
Astrohunting cost raised to 5, now gives -1 inflex per level
Snakeform now gives dodge instead of armor, no longer reduces speed
Virya now sets weapon size to 7
"on entrance" added to templar anoint
Ashem now applies 1 Grace to you on being attacked
Angra 1st prayer now a 4 tile range, 3rd prayer now applies sickness and bleed
Takhal 2nd prayer now loses a charge when an ally dies (if enemies live)
Humbaba now heals 10 on kill, 1st prayer now applies 5 Bloodrage
Mehtar now also performs a hit against an adjacent enemy per stack of dream (on game turn, up to 10)
2 weeks until 1.0, combing through the powers some more, another void item, thank you for the reports Added Ill Manica, void arm armor, apply 3 sickness on dealing Astral damage, deal Astral damage to the target when attacking with a bare fist Astrostoicism now applies Poise inst
2 weeks until 1.0, combing through the powers some more, another void item, thank you for the reports
Added Ill Manica, void arm armor, apply 3 sickness on dealing Astral damage, deal Astral damage to the target when attacking with a bare fist
Astrostoicism now applies Poise instead of Meditate (overlap with Master Teleport)
Starstone Discplate now instead applies 5 Meditate and 5 Poise
Acidify now applies Corrosion to 3 enemies in a 3 tile range, amount increases with level, also triggers on attack
Oros no longer grants AOE to shimmering orbs (they'll still have AOE if the base weapon does)
did a few power reworks, apologies if this creates any volatile easiness, haha, some good stuff here for retaliatory builds though Added Imp, culture, -2 Inflex, change all dealt damage into a random damage type Eris's upgraded items now fully transfer their attributes when sacri
did a few power reworks, apologies if this creates any volatile easiness, haha, some good stuff here for retaliatory builds though
Added Imp, culture, -2 Inflex, change all dealt damage into a random damage type
Eris's upgraded items now fully transfer their attributes when sacrificed
Astrostoicism changed to "on being dealt damage by an enemy"
Poison Skin now applies sickness to enemies at any range
Frost Armor now applies extra Freeze per level
Master Scorch's damage is now retaliatory and triggers on being attacked, cost increased
Upuat now requires "if unencumbered" to enter Jackalform
Acidify now also deals poison damage to all enemies with corrosion on divine intervention
Angra first prayer now does minimum 1 damage (if at full life)
Snakeform cost reduced, now heals on divine intervention instead of dealing poison damage
Pugilism / Psiblade now only need the main-hand to be a bare fist for their bonuses to work (even a "two-handed" bare fist, like an Oros orb)
Added Angra, deity of monstrosity, kills allies when they attack / are attacked, wants you to be next to enemies, first prayer does very high blood and poison damage to all units based on your missing life (up to x50) fixed Master Teleport bug that was causing enemies to apply me
Added Angra, deity of monstrosity, kills allies when they attack / are attacked, wants you to be next to enemies, first prayer does very high blood and poison damage to all units based on your missing life (up to x50)
fixed Master Teleport bug that was causing enemies to apply meditate to themselves and damage you when they teleported
all stats in the end screen moved to the "stats" hover
the "path to version 1.0" streak continues, thank you so much to everyone who has been putting in bug reports and feedback, it's very doable to continuously modify stuff right now added Beastmaster, prestige class, 20 points in a beast familiar, summons a more powerful version of
the "path to version 1.0" streak continues, thank you so much to everyone who has been putting in bug reports and feedback, it's very doable to continuously modify stuff right now
added Beastmaster, prestige class, 20 points in a beast familiar, summons a more powerful version of your highest-level beast familiar (poison, fire or ice)
Master Teleport now also triggers when any unit teleports, and deals damage to a random enemy when you teleport
Crystal Plating now applies meditate per point of inflex instead of dealing ice damage
had to rework night-crow a little bit because it wasn't working at all (damage events being triggered by the transformation itself was creating a sequence disruption between things like batform) also it should now actually be unlockable from finding staffs + some tone-downs of au
had to rework night-crow a little bit because it wasn't working at all (damage events being triggered by the transformation itself was creating a sequence disruption between things like batform) also it should now actually be unlockable from finding staffs + some tone-downs of aurora chant and mura since they were already written in
Staff of Astrostasis changed to Staff of Excrutiation, applies Agony to self on summon, when summons attack they deal astral damage to themselves and you deal astral damage to the target equal to the ally's max life Added Starstone Discplate, void chest armor, applies meditate to
Staff of Astrostasis changed to Staff of Excrutiation, applies Agony to self on summon, when summons attack they deal astral damage to themselves and you deal astral damage to the target equal to the ally's max life
Added Starstone Discplate, void chest armor, applies meditate to self when you or any unit teleports
Changed Night-Crow to also deal self-damage (dangerous!), now only needs 3 staffs to unlock
fixed a bug that was preventing Gallus from being an option if you didn't have chest armor equipped
allies that "inherit" stats from the player no longer have them increased by inherent "Summoned" or "Familiar" bonuses, with a message about the bonus being "overriden" (notably there have been Psychomorphs with millions of hit on cycle 1, also the spirit of gaining the player's Hit or Armor feels like something that shouldn't scale best from a Willpower build)
Viryanism no longer boosts starting weapon Hit / Encumbrance but raises it to a minimum (Virya could instantly become a Windblade / Ur-Beast through their starting weapon