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version 1.3 'the Blue Tower'

I am HONORED to present some new Granga and Swamp content, haha. Focused on adding some more enemies, funky prestige classes, and in general buffing a lot of stuff that seemed weaker (this is in general what I like to do). I've actually felt guilty since everyone in early access got to experience really rapid additions and all the new people haven't gotten to "enjoy" that. However I think the burnout is pretty much gotten over, it was very helpful to take a break

    General
  • Added FPS limit option
  • TAB no longer instantly enters a new world-tile if it's the only option
  • Slightly increased item spawn (ideally it's possible to find everything pre-void)
  • Some new verses from the vizier-imp Enemies
  • Added 2 new special Void location: Astral Swamps and Blue Tower
  • Added Tethic Monk as an early enemy
  • reduced Jawhara cycle-hp scaling Culture
  • Skeleton starting health lowered to be in line with Imp / Morlock
  • Arjana now also heals on being attacked
  • Albaz heal increased
  • Protection (Ihra) no longer removed on self-damage Class
  • Baghatar now deals +1 damage per stack of each effect on self
  • Myrmidon now deals +20% physical damage per point of Inflexibility
  • Upuat now requires empty chest armor to enter Jackalform Religion
  • Apophis's first 2 prayers max charges raised to 9
  • Worm first prayer no longer deals self-damage
  • Eresh's passive heal / damage now scales on number of items in your bag, damage range is now global
  • Eresh first prayer no longer removes Doom
  • Mouths of Eresh are now correctly tagged as Undead
  • Dumuzi's first prayer now also removes Doom
  • Mehtar extra hit range increased to 4 Powers
  • Psychic Retort now instead grants repulsion on being attacked
  • Shimmergang now summons Blinksnakes (reptiles), that teleport themselves / enemies on hit
  • Sparkform should now apply when you learn it as well (to match other "on entrance" powers)
  • Grika (Ice Familiar) now redeals blunt damage as ice Prestige Classes
  • Added Elementalist, 20 points in "kinesis" powers
  • Added Suwag, 20 points in Gore Cleave
  • Added Aqliyya, 20 points in Mindfighter
  • Starjumper now instead teleports to a random tile on step (trying this out)
  • Sahasi now deals +3 damage per stack of Poise on self Items
  • Crimson Staff ability range raised to 4
  • Muruna Sash now also performs an extra attack on step
  • Hamid Pendant no longer protects you from fire damage triggered by Corrosion
  • Mask of Acid now works on non-adjacent attackers
  • Staff of Earth now applies 3 Poise to self on stand still and scales damage with encumbrance
  • Xyston now also performs an attack against enemies that step adjacent to you
  • Several Shields gained an "on being hit" trigger (Skiagh, Fire Shield, Bleed / Acid / Meditate shields)
  • Skiagh now applies much more inflame
  • Tachi damage raised to 100% of Main-hand Hit and given wind animation
  • Amethyst Helm damage raised to 300% of Main-hand Hit
  • Ragna Axe changed to on attack, deal Fire and Ice damage to a random enemy = 100% of Main-hand Hit (previous form had an infinite damage combo)
  • Changed several swords into axes, robes into necklaces / trabea Bugs
  • Rebel Jambiya no longer sometimes applies non-harmful effects
  • Stormbringer no longer also applies charge on kill (old effect)
  • Bloodrage should now heal allies if they get it
  • Poison Familiar's poison damage should now work correctly
  • Inuqqa should now correctly protect against damage from freeze when standing still
  • made some changes that should help with crashes relating to loading a save from the demo / older version into the new version - it should at least not immediately crash now, and give you a chance to clear your save in-game instead of messing with the files
  • Fixed many more less-remarkable ones *Next update is going to focus on some new kinds of feats, and ways for the game to back up your save in case of steam cloud messing up / other stuff