Bugfix
- Fixed "pick" option not showing on items in map editor. - Disabled map item interaction during combat.


- Fixed "pick" option not showing on items in map editor. - Disabled map item interaction during combat.

-Fix bug cause transforming state disappearing if character item change in combat

Fix a bug causes item as an option to display incorrectly.

Reduced lag when switching pagination between storyboards Items on the map are no longer bound to the UI component "Card", so you can more freely personalize their display on the map Added skin "equipment.png", please copy from "MushroomCardRPG_Data/StreamingAssets/template/gameS

New Feature Slow motion act element. In combat, characters will for all passives to finish, then enter next turn. Optimized snow trace effect. The skill effect can assign to target and caster now! Add skill effect picking menu. Optimized skill effect loading on the story board, n

Fix camera freezing after combat.

New Feature 10% damage variation can now be disabled in setting. Bugfix Fix camera jittering when moving to the boundary.

New Feature New passive trigger, 'every 0.3 seconds'. Used for periodic animations. Add fading in and out settings for image effects. Short and long camera vibration effects.

new feature The editor's text auto-size. Long text will automatically shrink to fit the input box. Considering the presence of teammates in performances, when a character joins the hero's team, it will no longer disappear on the map. It can be manually teleported to the backstage

Bug fix Adding passive in passive triggered by hp=0 blocks the combat. Improvements Enlarge skill selection button for easier clicking

New Feature I have found that some summoned and reinforcement units are too simple to operate. Therefore, now summoned/reinforcement units can be set to be self-acting. In act element "options", if the option is a skill name, a skill details button will be displayed, making it ea

New features New skill effect target: mono including enemy units in the back In Skill Effect: Close to target, you can set the holding time after approaching Bugfix The trace effect's projectile image is only 80% of the theoretical size

Feature Add Skill Effect, hit slow motion. Use this when dealing damage or anywhere needs a very short slow motion effect to increase the feel of the resistance when hitting on target.

Bug fix Camera position reset unexpectedly after combat. Delay when moving camera on narrow maps Feature Considering the customizability of effects, the initial angle of the showing image with rotation speed is no longer random.

Bugfix Ally's on enter combat passive will be triggered twice. Moving act elements from act to marco will make it invalid.

New features Press P on the home page to quickly open a new save for testing The number of playing loops can be set for skill targets If the target of a skill group in self, the skill effect is "cast skill", and the target of the cast skill is a mono, then the parent skill is als

New Features Add template option in character card. Now you can use existing character as template for duplicate characters. Checkout the newly added duplicate NPCs tutorial to learn more. Bug fix Negative enlarge speed for showing image effect not working. Sack button shows befo

New Features new skill condition Posture%>=, HP%>=(value divided by limit greater than). improve UI of story selector. change AI action interval in combat from 0.1s to 0.15s.

Introduce speed. All character in the combat runs in a circular runway with a default speed of 100. A character will take one action once they finish one loop. Passive skill with speed (you can set it in the left of the passive skill panel) can add speed to the character. Charact

Fix a bug causes player cannot exit combat after killing last enemy with damage from passive spell.