Weekly Update #7
Change: Optimized 20+ card art Optimized codebase Examples:

Developer posts and news about this game.

Change: Optimized 20+ card art Optimized codebase Examples:

Change: Changed reward for defeating a provoked enemy. The reward is much more impactful now. You get to upgrade one of your unit's effect. Increased strengths of provoked enemy Balanced enemy stats and effects Not all units can be upgraded. But those with numbers can be upraded

Change: Guard have been removed and replaced by units having HP. HP can be reduced by enemy damage, and damage that exceeds HP will become morale damage Changed Guardsperson synergy effect Nerfed Merchant synergy effect Effect Change: is changed to: is changed to: is changed to:

Control Update: Changed controls with units during combat phase Removed support phase and energy points. Now units will be controlled by dragging and dropping. Dragging onto an enemy will make the unit attack and act, and dragging onto an ally will make the unit support and reduc

Fixed the bug that causes incorrect calculation for Spell Damage

Change: Introduced new mechanics: "Train". When you train a unit, that unit gains 2 ATK permanently and you lose 3 Morale Introduced new mechanics: "Spell Damage". Spell Damage has a range and deals random amount of damage within the range. Fixed the bug that Knight-Captain's eff

Change: Introduced "Hard" difficulty Introduced "Provoke" mechanic Added class detail display in preview Fixed the bug that max morale modification is not saved Fixed the bug that there is no merchant in collection Fixed the bug that gold requirement is incorrectly displayed Upda

1. Initial supply is increased to 6 from 5 2. Three-Headed Dragon's ATK is reduced to 15 from 20 3. Lava Dragon's ATK is reduced to 15 from 20 4. StoneHammer's ATK is reduced to 20 from 25 5. Fix the bug when Baron's altar effect cannot trigger

Hello everyone! "Path To Warband" is now on sale with a 10% discount for the first release. This is a new and original card game, and we hope it can bring players a fresh experience! Any feedback is welcomed. Join us in Discord!

各位玩家们~好久不见,这段时间里我们在不断为游戏填充新的内容,调整游戏平衡,我们做了如下更新: 怪物调整: 恐怖地精变为:击杀敌方前排攻击最低的单位(无法攻击的视为攻击为0) 奢靡女郎变为:翻开随机敌方后排的单位, 该单位获得其攻击 吞天巨龙变为:每当敌方行动时,该单位攻击增加 残暴地精变为:被攻击后,该单位攻击增加 睡美人新增为敌方召唤自己的残影功能 地图节点调整: 地图内增加了战力挑战节点。 地图内增加了进入会被封锁某类职业的节点。 地图内增加了可遭遇随机事件的节点。 回合结束时,未行动的单位将不再变为已行动。 对羁绊效果进行了调整,去除了所有羁绊的

Good weekend, my friends! Are you having fun playing Path to warband? The Next Fest will end in a few days, everyone, hurry up and play! Added three levels of difficulty in the game, friends who want to challenge the difficulty, come and try it Increased the amount of gold deduct

It's the third day of Steam Next Fest. now. We hope you guys are having fun with the game! There will be a broadcast live at 3 am (PT) on Feb 9th. You can come and have a look at it. And don't forget to add the game to your wishlist.

We are pleased to announce the participation of our game "Path to warband" in the Steam Next Fest. taking place from 6 February to 13 February. You're welcomed to play our DEMO. And don't forget to add "Path to warband" to wishlist if you're interested in it. Discord:

Hi all, As you may know, the year of Rabbit is around the corner! We'd like to send our best regards and wishes to everyone for the new year ahead! Furthermore, The Path to Warband is expected to come out later this year. Please stay tuned. We can't wait to share more info with y