Version 0.8.15
The army variable in the Fortress and Defense stages was changed to enemyArmy.

Trend points are averages; the peak is exact.
Code your territory's AI to make it prosper! Manage production and processing, strengthen your adventurers and let them explore! Can you prevent enemy invasion and win the war? This is a hex-based 2D game in which coded Lua scripts are registered with NPCs to run a territory.
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The army variable in the Fortress and Defense stages was changed to enemyArmy.