Mystical Conquests

Coming soon

Pierre "Morm" Champon · MormWare

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

14 posts
  1. Developer post

    New game announcement : Mystical Tactics

    Hey everyone, I hope you're all doing well! I wanted to take a moment to share some important news regarding my game development plans. After careful consideration and feedback from the community, I've made the decision to suspend the development of Mystical Conquests for the tim

  2. Developer post

    Hotfix 0.1.9c

    Hi everyone, I hope you're doing well. Here is a small hotfix fixing two bugs : Bug fixes The game should no longer crash when loading the world map after a battle The list of available recruits should be refreshed properly after hiring multiple recruits

  3. Developer post

    Hotfix 0.1.9b

    Hi everyone, Today I pushed an update fixing a nasty bug introduced in version 0.1.9 which was corrupting save files and causing various crashes in the game. The big problem is that every save files made with the version 0.1.9 is corrupted and shouldn't be used because the bug ca

  4. Developer post

    Demo 0.1.9

    Update 0.1.9 Features An underground layer on the world map New city action "Harvest festival" to attract new characters to the city Several new skills for the monk class 2 new music Balance Triggered actions ("cover fire", "counter-attack", ...) are now limited to 1 per turn Var

  5. Developer post

    Demo 0.1.8 : Death is not the end

    Based on your feedback and further testing on my part, I decided to make death in battle less punitive. On the other end, I hope it doesn't make the game too trivial. Feel free to tell me what you think about these changes. Patch notes Wound system : when a characters falls in co

  6. Developer post

    Demo update 0.1.7a

    Patch notes : Balance more quests in AI cities better distribution of special world sites (beast-master, watchtower, ...) improved enemy behavior on the world map QoL multiple autosave (5) "send analytics" option (this helps me improve the game) minor UI and UX improvements

  7. Developer post

    Demo 0.1.7 : Tutorial

    Here's a new update thanks again to your feedback : Update 0.1.7 Features -Small tutorial Bug fix -Bug when fleeing from a battle in a spawner (monster den, cemetary, ...) QoL -Lots of various UX and UI improvements -New main menu art

  8. Developer post

    Demo Hotfix 0.1.6a

    Hi, Here is a small update focused on improving the user experience of the game thanks to your feedback. Hotfix 0.1.6a QoL changes on left and right clicks : every actions (selection, move, attack, ...) are handled on left click, and right click only unselect and cancel. Returnin

  9. Developer post

    Demo 0.1.6 : Unlock system

    Hi everyone, Thanks to your feedback, I made a new update for the demo of Mystical Conquests. The main new feature is the "Unlock system", which allows to start a new game with different classes once they are unlocked. To unlock a class, you have to obtain (or train) a character

  10. Developer post

    Demo updated to 0.1.5

    Demo updated to 0.1.5 fixed a bug on cliff textures improved Workers Management window various tooltips improvement

  11. Developer post

    Hotfix 0.1.4b

    Greetings! Thanks a lot to the players who reported the following problems which are now fixed on version 0.1.4b. Patch Notes : better handling of resolution and UI scale fix a bug when trying to move with 0 AP left If you encounter any other problems with the demo, please tell m

  12. Developer post

    The demo is available!

    Hi everyone. Today is a big day for Mystical Conquests, the demo is finally released and available for download on Steam on the occasion of the Strategy Fest coming next week. I worked tirelessly this month to make the best demo possible, I had lots of feedback from the release o

  13. Developer post

    Long Overdue Development Update

    I'll start by saying that I'm sorry to have been silent for almost a year now and to not have released the demo last year like I said in the last update. But I finally have some new things to share about Mystical Conquests, I hope you'll enjoy it. If you don't want to read my ram

  14. Developer post

    First post! Introduction and Advancement

    Hi everyone ! Thanks a lot for your support since I announced the game last week! It was great seeing all of the interest and positive comments on this game I've been working so hard on. Since this is the first post, I'll try to keep things short. Let met start by introducing mys