Version 1.1.3
Includes fix for an issue when selecting Enter as the Interaction button caused it to be pressed twice in menus (causing issues such as not being able to select anything anymore in the Options menu).

Developer posts and news about this game.

Includes fix for an issue when selecting Enter as the Interaction button caused it to be pressed twice in menus (causing issues such as not being able to select anything anymore in the Options menu).

Includes a fix to the issue of a spawning enemy during the clock puzzle that does not move or can't be killed when in Easy mode.

Small fixes, including: - Fixed issue with being able to pick up the same object again by clicking too fast - Fixed issue with not being able to throw spear after having a throw interrupted by an enemy - Changed to three clock drawings on the clock puzzle door

Version 1.1 is finally here! It took me a little while, but now you can play the game in an easier difficulty or a harder one if you want a bigger challenge! You can select a difficulty mode at the start of a new game, but if you're already in the middle of one you can change it

- Added new Easy and Hard modes (you can change difficulties at any time during the game, though you'll have to save and reload for it to take effect) - Medkit heals more health in Easy and Normal difficulties - Damage dealt by player and enemies scale according to difficulty

Small bug fixes, including to the issue of being unable the pick up traps again after the trap kills an enemy. **Originally this update was going to add 120 FPS support, but having the game run at a higher FPS requires a bit more testing to make sure all logic runs as intended. S

Includes fix to an issue where enemies would become frozen during the boss fight.

There was an issue with Room 6's door not saving its unlocked state properly, so to fix that I had to make some changes that may cause it to become locked again if you haven't finished the doll head puzzle. But don't worry! If it's locked but you've already used the key on it (so

Includes a fix to the issue where the player was unable to move after closing the inventory during certain times.

After a short one week delay, Observo has finally been released! This project has been in the works for some time, and it's been quite the journey in learning how to develop a game as a solo dev (and suffer a lot while doing so, why did I do this do myself). It started out as a s

Unfortunately, I have to announce that Observo's release will have to be delayed - but just a bit! The new release date will be next week! I'm so sorry that this is on such short notice, but as a solo dev, I'm still learning a lot when it comes to not just game development, but g

Observo now has an official release date: October 14th, 2022 ! And we've got a new trailer to celebrate:

Observo's achievements have now been set up and are fully functional! Currently, the game has 17 achievements you can unlock, with the possibility of more being added later. They range from things you'll automatically get as you progress through the story to the ones that are loc