Eternal Mist

Coming soon

Rionix

Planned release
Q1 2027
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

19 posts
  1. Developer post

    New Demo Update: Difficulty Levels

    🧭Travelers of the Mist, A new update for the Eternal Mist demo is now available! We’ve added three difficulty levels, so you can choose the experience that feels right for you. You choose your difficulty when creating a new player profile. Keep in mind that this choice is perman

  2. Developer post

    Major Demo Update Now Live — Settlements, Resources & New Strategy Layer

    🧭 Plan Your Route, Not Just Your Battles Resources have been completely redesigned. There are now six resource types — including Plasma, Metal, and Wood — and each enemy drops different loot . This changes everything. You’re no longer just moving from fight to fight — you’re pla

  3. Developer post

    New environment design in 0.6.4!

    Hello everyone! We had planned to do a small update before we went into the game balance. But something went wrong... As a result, here is a brand new environment design! It is much brighter and more fabulous. Our team really liked the new version. What do you think, is it better

  4. Developer post

    New demo version 0.6.0

    Hi, everyone! We were wrong! The last demo version was boring. We delayed battles too much. We released new units too late. We made many mistakes in the game balance. We apologize and sprinkle ashes on our heads. The main changes in this demo version are balance related. The deta

  5. Developer post

    New demo 0.5.0 is ready!

    Hi everyone! We have prepared a new demo version. We can say that this demo version is the final version of our experiments. This is the direction in which we will continue our development. And this is what we got in the end: We have decided to abandon map exploration, we simply

  6. Developer post

    Eternal Mist Next Fest Stream Replay

    Last time we showed new game objects that were added in the latest demo version, passed all available levels, looked at the abilities of different types of warriors and enemies, and survived!

  7. Developer post

    Eternal Mist Next Fest Stream

    Hello to all fans of tactical games! We will show the new game objects that were added in the latest demo, go through all the available levels, look at the abilities of different types of warriors and enemies, in short just try to survive:) Join us!

  8. Developer post

    New version 0.2.5 is ready.

    Hey everyone! We made a new demo version for you with some changes that will greatly affect the gameplay. We've adjusted the balance a bit, making your units more durable. We've also added two extra dummies, so now you get three instead of one. But the decoys have become weaker,

  9. Developer post

    Demo version 0.2.0 is ready!

    Hello! Today, we have released a new demo version of the game. This time, the changes are mostly cosmetic and not very significant. However, we are making progress towards the final design, which is great to see. The most important update is the complete overhaul of the player's

  10. Developer post

    Linux version is available!

    Hi everyone, Exciting update! We have just launched the demo version of our game for linux. It might also be compatible with Steam OS, although we haven't tested it yet. Additionally, cross-platform saves should function properly. In the future, we are aiming to make all demo ver

  11. Developer post

    New gameplay trailer is here!

    Hi! We are excited to announce the release of a new gameplay video for our upcoming game. This video showcases some thrilling and action-packed elements of the game that we can't wait to share with you. We are committed to regular updates and improvements, ensuring that your gami

  12. Developer post

    Demo version is available now!

    Good news, everyone! We are thrilled to finally release the demo for Eternal Mist. We poured our hearts into this project and hope that you will enjoy this small taste of what's to come in the full version. Eternal Mist takes you on an immersive journey to a fantasy post-apocalyp

  13. Developer post

    A small step to the demo.

    Hi all! We finished working on the level generation, yay! There will be more work on different environments in the future: sands, rocks, winter, etc. We'll think about foggy waterfalls. But the main part of the work is completed, the tiles are formed and we can generate game leve

  14. Developer post

    Wave Function Collapse

    Long introduction. In our last game, The Unexpected Quest, level development took about three months, including design and cinematics. Now we are making a tactical strategy game called Eternal Mist and we have over 100 levels planned for it. Naturally they will be much smaller an

  15. Developer post

    Gameplay and rain environment.

    We're almost to the point of a full gameplay video! There is no sound at all. The UI is almost non-existent yet. Characters from free assets. Only one type of enemy. But, you can already "feel" the gameplay in person and "pass" the level. The feeling is inexpressible, after more

  16. Developer post

    Decoys, ectoplasm, and how we designed everything.

    Hello, everyone! Today we want to tell you about the goals of our squads. You didn't think they were fighting monsters just because of their suspicious appearance, did you? The mist impregnates and poisons all creatures that live in it. Some die. And in some, the concentration of

  17. Developer post

    First gameplay video!

    Hello, everyone! Today is a great day ! ːlunar2019grinningpigː This is the first time we've been able to really play our game. Yes, so far only one type of squad, and one type of enemy. There are no objectives of any kind. But, it still feels like a game! We couldn't help but sha

  18. Developer post

    Working with Wave Function Collapse in Unreal Engine.

    Hi all! Thank you for reading our news about the game. This time we will tell you about how we generate levels for our game. We are planning quite a large number of levels in the game, at least one hundred. The player doesn't have to pass them all. But we need to make them all, a

  19. Developer post

    Video example of Wave Function Collapse

    Hi, everyone! We're slowly starting to talk about our new game, Eternal Mist . It's a tactical strategy game in which you control several units and have to complete a series of tasks on small maps. And since we are planning a large number of such maps, we needed a way to generate