New enemy type: Hellbovine, New healing item: Milk Camera FOV increased Knockback on attacks normalized Changed menu font Player hurt sounds priority decreased
New enemy type: Hellbovine, New healing item: Milk
Players now can spend their coins at the special Hat Shop. There are 1 base hat and 2 hats available for purchase in patch v0.53: Base hat - - with Q ability "Healing Potion" Hat 1 - - with Q abilities "Fly" and "Ground Slam" Hat 2 - - with Q ability "Hurricane Kick"
Players now can spend their coins at the special Hat Shop. There are 1 base hat and 2 hats available for purchase in patch v0.53: Base hat - [Bald] - with Q ability "Healing Potion" Hat 1 - [Dropping Bachman] - with Q abilities "Fly" and "Ground Slam" Hat 2 - [Giba's Dark Blinder] - with Q ability "Hurricane Kick"
Hero no longer runs of the cliff after defeating the final boss Ranged damage of wave 6 boss has been buffed (15 -> 30) Guardian Shields cooldown has been nerfed (4 sec -> 5 sec)
Hero no longer runs of the cliff after defeating the final boss
Ranged damage of wave 6 boss has been buffed (15 -> 30)
Guardian Shields cooldown has been nerfed (4 sec -> 5 sec)
Greetings to all Abstract Grind enjoyers. Huge Update here! ◘ New upgrade system Previously players chose their upgrades via single draft tech from a set of 3 upgrades on each level up in a Vampire Survivor-esque manner. That system is now gone. Players get to spend points into a
Greetings to all Abstract Grind enjoyers. Huge Update here!
◘ New upgrade system Previously players chose their upgrades via single draft tech from a set of 3 upgrades on each level up in a Vampire Survivor-esque manner. That system is now gone. Players get to spend points into a talent trees tied to hero's weapons instead.
◘ New weapon system
Previously main character didn't have a basic attack, and default skill was "Swirling Blades" which was granted on level 0 and was active all the time. Now hero can manually perform attacks with their weapons, toggling on an auto-attack function or abstain from attacking which will result in "Swirling Blades" becoming active after a short delay and deactivate again as soon as hero attacks again.
◘ Reworked and new skills Due to changes in core gameplay there were a lot of tweaks to existing skills which moved to talent trees from a single draft pool. Also completely new skills were added for you to try out.
◘ 9 new steam achievements, several new enemies, numerous bugfixes
Changes: Added Ladder Added skill cooldown visuals to skill icons for the player UI Added wave boss enemies Level zone ground enlarged Spike Traps Added new Classes: Pyromancer, Warrior Added new Spells: Seal, Swipe
Changes:
Added Ladder
Added skill cooldown visuals to skill icons for the player UI
Gameplay New enemies: Inmate, InmateUber, CockGuy, CockGuyUber(fire), Bone(chills on hit), UberBone and Sci-Fi Attack Turrets. Inmates and turrets launch projectiles that explode when hit ground. CockGuyUber is fire property, so it cannot be frozen. Bones have Double Attack and s
Gameplay New enemies: Inmate, InmateUber, CockGuy, CockGuyUber(fire), Bone(chills on hit), UberBone and Sci-Fi Attack Turrets. Inmates and turrets launch projectiles that explode when hit ground. CockGuyUber is fire property, so it cannot be frozen. Bones have Double Attack and slow player on hit for 1 second.
Misc Floating text appears on player receiving damage or healing.
Bugfixes Fixed bug, where players could loose after they win.