Update 4
Added Look Sensitivity Fixed Issue with player rotation being off when leaving escape pod Other minor issues.

Technical data
The number of bugs that people are reporting is much greater than I was expecting, and I really can't ethically take money from people when the game is not of a sufficient quality to justify that. I intend to use the Early Access period as a free-to-play open beta to allow me to

Fixed some issues causing the player to be thrown from the escape pod during descent, and some out of bounds issue.

After many hours of work, I believe that Spiritus Astrum is finally ready to meet the world. The Early Access release is currently planned for September 14th, 2026 . Beta keys are available now, upon request.

I am hopeful that I will finally be able to get Spiritus Astrum into Early Access at some point this year. All that is left for the EA release is testing, debugging, and some tutorial menus and in-game hints. The game is mostly single player at the moment, with three single playe

Spiritus Astrum is progressing well, and an Early Access release should not be too far off. The games three campaigns are basically done, with hopefully just testing and debugging left to do. The campaigns will feature a combination of survival, crafting, space exploration and sp

It has been over a year since the Spiritus Astrum Demo has been released on steam. In that time, the project has advanced massively, with two new campaigns being added as well as a whole host of new content, dialog, characters, weapons, ships, and other improvements. In the initi