1.0 Update
New secondary, Shuriken (and its evolution) Big sound upgrade - More effects, better effects, new soundtrack that plays after the first track More upgrades, more enemy patterns

Developer posts and news about this game.

New secondary, Shuriken (and its evolution) Big sound upgrade - More effects, better effects, new soundtrack that plays after the first track More upgrades, more enemy patterns

Thanks to everyone who has played ROGUELINE! I've received a ton of great feedback, and now that the game is in a (mostly) stable state, it's time to break it all with updates! I've divided all the work planned for ROGUELINE into 3 chunks, the .DOUBLE, .META and finally .LAUNCH.

Should be working now

accidentally attached my own save to the build!

-added local saving of high score -integrated steam leaderboards on main menu (compete with your friends list!)

-added visual indicator for ROUND.CYCLER -added DASH as a base power. (Space on keyboard and mouse, left bumper on gamepad) -minor bug fixes -slight difficulty tuning

-Fixed bug causing controllers to stop aiming on retrying or reloading the arena in a single play session

Difficulty adjustments More enemy spawn variants more Upgrades!

Finally releasing ROGUELINE into Early Access on Steam! Please enjoy, and any feedback is appreciated. Road map for the immediate future - (Fixing all the bugs you guys are about to find!) More Enemies More Bosses More Upgrades More Frames Thanks! -KD

Covid Delay Unfortunatley, I contracted Covid with pretty bad timing and effects. ROGUELINE's release has been postponed for a few days, whilst I finish up stuff, namely the trailer and a few bells and whistles. Sorry for the delay! Thanks K