Update Notes For April 25
We have resolved the issue of stuttering when using OpenVR.

Developer posts and news about this game.

We have resolved the issue of stuttering when using OpenVR.

1.We have fixed a bug that prevented mini-games from being played properly in the Practice Range. 2.We have made improvements to smoothen the player's movement.

The game has been modified to be executable through OpenXR(Oculus Quest 2).

1. We have resolved the issue where some destruction sounds were not being played properly. 2. We have added a structure removal option to allow for smoother frame rates during gameplay.

1. We have resolved the issue where the modeling of the wand was not being displayed properly. 2. We have also fixed the problem where both victory and defeat sounds were being played at the same time upon winning a round.

We have resolved the issue of some sound assets not being output properly

We have fixed the bug where the trail of hevay and weak attacks appeared blue.

We have fixed the bug where magic does not collide with buildings. We have added a simple tutorial to each scene. We have updated it to make crossplay possible. We have fixed both major and minor bugs.

We have resolved the issue where spell casting was intermittently interrupted in the tutorial scene.

We have updated the description for the Stone Golem

Now you can use both English and Korean! Other languages are also coming soon.

Fixed problem that rotator does not rotate

MuteVoice failure has been fixed