Patch Update
Just fixed the following things: SG5000 power stick stuck. NY3000 train direction change not working. Waiting placement of riders at Flex Street station. Points for safe door closing even if not on an timetable.

Developer posts and news about this game.

Just fixed the following things: SG5000 power stick stuck. NY3000 train direction change not working. Waiting placement of riders at Flex Street station. Points for safe door closing even if not on an timetable.

January passed quickly and I did not really keep up with it. But now the last big update is done. There is no expansion to the world, but a couple of details has been fixed instead. There are now 14 achievements you can unlock. The tunnels are a bit more interesting with cables a

It is finally here, the city part of the map which expands line 2 with two new stations. There is also a night mode. If you are driving above ground between 20:00 and 8:00 it will be nighttime. There is a new train, SG5000 inspired by the trains of the Singapore public transport

Last update I mentioned that I wished to expand the world but not make it feel repetitive. In this update the cruise terminal and harbour has been redesigned to try out an outside environment. Currently, the outside only has day-time but I plan to add night-time in the next updat

The NY3000 was inspired by the trains of the New York Subway. This time we go to Europe for inspiration. The NO4000 is inspired by the trains in the Oslo Metro. According to the timeline there should also been an extension to line 2 however this has been pushed back to November.

As autumn rolls in so does the second update of Metro Mover! This time the focus has been on stations and the new Line 3. New Line Line 3 is currently 6 stations long and a perfect line for quick transportation from the cruise terminal to the central station. Line Expansion Line

Small update to open Old Harbour Depo. I also found some small faults with stations signs that also has been fixed.

The first update of Metro Mover is live! I am happy to say that there were not so many bugs to fix so I could focus on creating new content. I also made a style change from low-poly to voxel. I found the voxel-style working better for me and hopefully you like it. This update con