Infested Fortress

Bitmen Studios

Released
Oct 29, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update Notes for Nov 22nd

    Can now use mithril/adamantite mines immediately after killing guards without a reload.

  2. Developer post

    Update Notes for Nov 19th

    Fixed a bug that prevented the dragon to appear on hard difficulty. Fixed the issue with immunities/resistance numbers appearing in the middle of the battlefield.

  3. Developer post

    Update Notes for Nov 7th

    Fixed a bug that prevented a flying creature (e.g. demon) that suffered from an ancestors rage curse to land. Balance changes. Minor bug fixes and improvements.

  4. Developer post

    Infested Fortress is now released!

    We're thrilled to announce that Infested Fortress has been released. Thanks to everyone that helped shape it in Early Access. Now build your fortress and lead your heroes, Lord Commander!

  5. Developer post

    Steam Cloud and Mac Support

    The game is now also available on MacOS. In addition, we support steam cloud for save games now.

  6. Developer post

    Update Notes for Sep 11th

    New Hero: the Dwarven Paladin. He is a melee fighter with magical abilities specializing in eradicating the undead. Add Hard difficulty New Quest: Food Merchant Balance changes New Hints reminding players to craft gear or improve morale.

  7. Developer post

    Update Notes for Aug 23rd

    Fixed a bug with the game not saving after killing the encounter at the coffin. Added an option to scale the UI on larger display resolutions.

  8. Developer post

    Update Notes for Aug 11th

    Fixed a problem with summons not showing up. Visitors eat more food on harder difficulty levels. Fixed a bug with character stats of monsters.

  9. Developer post

    Infested Fortress participates in the Tiny Teams Festival 2023

    Infested Fortress will be part of the ongoing Tiny Teams Festival this year. Check out all the great titles all created by small teams or solo devs: Support the creativity of small devs that try out new ideas and support their creativity. Many games are also on sale so watch out

  10. Developer post

    Update Notes for Jul 5th

    Rings have been added as craftable items from the jewelery. Characters start combat less clumped together to make AoE spells less OP. Fire wall on enchanted enemy made adjacent allies burn instead of foes. Fixed a bug where the game got stuck when killing a character with a deep

  11. Developer post

    Update Notes for June 22nd

    Quality settings will no longer be reverted to High when opening settings. AI does not use skills reserved for special roles for simple attacks. Can no properly cancel ground build/demolish. Ranger elemental shot only shot twice. Allow returning from Dragon's Lair. Indicate wheth

  12. Developer post

    Update Notes for Jun 16th

    Fix problems around Hydra. Some skills cannot be levelled as they do not benefit from it. Fixed bug that prevented effects of skills to be applied when there was no damage involved. Dwarf Hunter's Aim! only works on himself, it was too OP otherwise. Minor balance changes and bug

  13. Developer post

    Update Notes for Jun 13th

    Before combat, there is a deployment phase that allows the player to deploy their heroes as desired. This allows players to fine tune their setup and not end up with a random one. It is not possible to deploy heroes directly next to enemies. New monsters added: Poison/Fire/Frost

  14. Developer post

    New Hero: The Dwarven Hunter

    The dwarven hunter is a master of survival. He is a ranged/melee hybrid character with a mix of energy and adrenaline based skills. He can also buff other ranged characters with some of his special shouts like „Quick Hands!“ or „Aim!“. Once he has accumulated enough adrenaline, h

  15. Developer post

    Update Notes for June 2nd

    Added new hero: the dwarven hunter. He is a ranged/melee hybrid with a mixture of energy and adrenaline-based skills. Ranger reworked: bear was a bit too powerful early on, it hits hard and is a pretty decent tank. So, bear was moved back as an advanced skill. Wolf and eagle were

  16. Developer post

    Update Notes for May 24th

    Large obstacles turn transparent during combat if blocking view. Fog is lifted during combat for better view. Fixed a bug where the game was stuck when being knocked down during an attack of opportunity. Fixed some pathfinding issues. More bug fixes.

  17. Developer post

    Update Notes for Mai 19th

    This update contains some major updates to the game. The end boss has been added. For all of you who made it to the end game, please give it a shot and I'd be happy about some feedback. Quests have been added. Sometimes, when you dig, you will find some existing infrastructure wi

  18. Developer post

    Update Notes for Mai 5th

    Large Monsters lingering in the dungeon sometimes go berzerk and destroy a building. Large monsters eat your food but otherwise, there is no incentive to kill them until the next monster shows up which means that assuming your food production is on par, you are essentially waitin

  19. Developer post

    Update Notes for Apr 23rd

    Fixed a bug that made skill effects trigger without their preconditions being met.

  20. Developer post

    Update Notes for Apr 17th

    Warn if digging would lead to material loss due to storage capacity shortage. Prevent alpha strikes on spellcasters by letting them start out with protection spells for the first turn. We felt like spell casters could be sniped far too easily in the first turn before giving them