performance optimization
performance optimization

performance optimization

performance optimization

bugfix

Performance optimization

fixbug

1.Added vision system: Units outside the line of sight of allied forces will no longer be displayed. Vision range is now a frontal cone-shaped sector for each unit. 2.Adjusted AI to better adapt to vision system: Units with attack range exceeding their lock-on radius can now perf

1.Adjusted the facial shadows of the character to make them more aesthetically pleasing. 2.Modified the character material shader to improve performance. 3.Changed the materials and some assets of the environment to make the character and environment styles more unified. 4.Increa

bug fix

bug fix

bug fix

Content Update: 1.Added a tactical command mode, allowing victory by commanding squad-level troops to capture points. 2.Introduced new warrior-type optional characters with powerful support skills. 3.Added a new boss:Patchouli. Optimization Update: 1.Modified action logic to make

bugfix

fix bug

-Replaced the previous story mode (taking into account quality issues with the old story mode content). -The new story mode will periodically update maps and plot based on mea's livestream. This issue features miscellaneous discussions about Mud Dumplings. -The old story mode can

fixbug

fix bug

fix bugs

revamped the visual effects. Modified lock system so that locking will now only affect character objects. Updated aim mode.Being attacked will no longer cause exiting the aiming mode.

1.Damage number has been added. 2.The AI will calculate the lead amount when aiming for a long-range attack.

bugfix