Food Factory - Update Notes This update introduces several quality-of-life improvements for new players, expands production options, and fixes a variety of gameplay issues. ✨ New Features Added a new recipe to process Metal Scrap into Metal Plates . New players now start with 10
Food Factory - Update Notes
This update introduces several quality-of-life improvements for new players, expands production options, and fixes a variety of gameplay issues.
✨ New Features
Added a new recipe to process Metal Scrap into Metal Plates.
New players now start with 10 Magic Fertilizers, allowing them to skip waiting for their first harvest.
Added guidance arrows and indicators for quests.
Added a prebuilt Material Depot to new games.
🔧 Improvements
Improved road textures for a more natural appearance.
Purchased land must now be cleared of scrap before construction can begin.
Vehicle paths are created on grass fields if it's driven frequently.
Updated the property purchase kiosk.
The factory name is now displayed in the New Game menu.
🛠️ Fixes
Fixed Power Box upgrade issues.
Fixed grass flickering around newly placed buildings.
Fixed gathering animation flickering.
Fixed vehicle colors when purchasing new vehicles.
Fixed several cable connection issues.
Thank you for playing Food Factory and for all your feedback! Your bug reports and suggestions continue to help shape the game. More content and improvements are on the way! 🚜🏭
⭐ Enjoying Food Factory?
If you're enjoying the game, please consider leaving a review on Steam! Your support helps the game reach more players and motivates continued development. ❤️
This update focuses on improving gameplay balance, fixing production and power issues, and polishing the overall player experience. 🔧 Improvements Vehicle borrowing now displays the correct rental price. Container Machines no longer consume power while turned off. Reduced the ch
This update focuses on improving gameplay balance, fixing production and power issues, and polishing the overall player experience.
🔧 Improvements
Vehicle borrowing now displays the correct rental price.
Container Machines no longer consume power while turned off.
Reduced the chance of trees falling onto roads and lowered the maximum number of fallen trees that can appear at the same time.
Improved localization with multiple translation and key binding fixes.
🛠️ Fixes
Fixed statistics being recorded incorrectly in new games when refilling water.
Fixed the forklift exit location.
Corrected battery power consumption calculations.
Fixed incorrect spawning locations for foraging items.
Thank you for playing Food Factory and for all your feedback! Your bug reports and suggestions continue to help shape the game. More content and improvements are on the way! 🚜🏭
⭐ Enjoying Food Factory?
If you're enjoying the game, please consider leaving a review on Steam! Your support helps the game reach more players and motivates continued development. ❤️
This update focuses on improving production, pipes, power management, and overall gameplay quality, while fixing a large number of bugs reported by players. ✨ New Features Added Wall Pipes for cleaner and more organized pipe layouts. Added a Foraging Indicator to make gathering r
This update focuses on improving production, pipes, power management, and overall gameplay quality, while fixing a large number of bugs reported by players.
✨ New Features
Added Wall Pipes for cleaner and more organized pipe layouts.
Added a Foraging Indicator to make gathering resources easier.
Added support for foraging in first-person mode.
Production Machines now support item categories, making automation much more flexible.
Added conveyor filters for wood logs and wood planks.
Added vacuum tool key binding.
Improved vacuum functionality.
Power Boxes can now be upgraded.
Increased Power Generator output to 10,000 power.
🔧 Improvements
Updated pipe icons.
Improved pipe rotation behavior.
Removed unnecessary placement location and rotation helpers for pipes.
Adjusted night lighting to make nights slightly brighter.
Updated the money gain/loss UI for better readability.
Changed how player money is stored internally to improve save reliability.
Added the ability to drop a single item while holding building materials.
🛠️ Fixes
Fixed fertilizer speed limit issues.
Fixed incorrect Food Dispenser prices.
Fixed an issue where purchasing materials could drop an extra single item.
Fixed money being dropped incorrectly when earning cash from Dispenser Machines.
Fixed issues with Wood Planks and Construction Planks.
Fixed Wood Planks not stacking correctly inside Production Machines.
Fixed products incorrectly passing through full or invalid Dispensers.
Thank you for playing Food Factory and for all your feedback! Your bug reports and suggestions continue to help shape the game. More content and improvements are on the way! 🚜🏭
More details when buying property Multiple changes to environment: grass, trees, rocks, water, landscape material etc. Missing Ramp doors added (cargo doors for Trucks) Added template for factory - you can build 3 stories high and 10x10 width with roof as base for your factory to
More details when buying property
Multiple changes to environment: grass, trees, rocks, water, landscape material etc.
Missing Ramp doors added (cargo doors for Trucks)
Added template for factory - you can build 3 stories high and 10x10 width with roof as base for your factory to speed up building process
Portable Vacuum added - you can move bunch of objects together instead of picking them and moving one by one Xmas event is ON - Tree with daily presents, decorations Removing floors on some of the properties fix Drone fixes - propellers and sometimes they could get lost forever U
Portable Vacuum added - you can move bunch of objects together instead of picking them and moving one by one
Xmas event is ON - Tree with daily presents, decorations
Removing floors on some of the properties fix
Drone fixes - propellers and sometimes they could get lost forever
Added funnels in three different sizes Fixed export to display the proper amount of boxes in inventory Fixed vertical conveyors Added loading screens Fixed borrowing for zero money Fixed issue where vehicles were removed when left at the purchase location Adjusted old harvester p
Added funnels in three different sizes
Fixed export to display the proper amount of boxes in inventory
Fixed vertical conveyors
Added loading screens
Fixed borrowing for zero money
Fixed issue where vehicles were removed when left at the purchase location
Material depot UI changes Plant growers UI changes Port export UI changes Autoloading pallets on vehicles New Pallet-in-Box item (produced in the base production machine) Pallet-in-Box can now be spawned directly on the forklift when used nearby Physics fixes for items leaving co
Material depot UI changes
Plant growers UI changes
Port export UI changes
Autoloading pallets on vehicles
New Pallet-in-Box item (produced in the base production machine)
Pallet-in-Box can now be spawned directly on the forklift when used nearby
Physics fixes for items leaving conveyors without collision
Delivery quests/locations fixes
Added railings (2.5 m and 1.25 m)
Added window walls
Fixes to moon rotation
Added corner tiles for various floor tile sets
Unpacking pallet directly on forklift
It should now be much easier to manage items using pallets, as they can be produced from wood in your factory without needing to buy them at the port.
New builds
New builds and new build preview to be able to better visualize what is going to be build and where.
Auto storing
Auto storing and retrieving pallets from truck and trailers that are capable of storing them.
Fertilizing Trailer Added a new trailer to speed up crop growth. Small Harvester and Small Fluid Trailer Are Back Reintroduced the Small Harvester and Small Fluid Trailer to improve gameplay. Added Fertilizing Trailer Added Small Fluid Trailer Added Small Harvester Fixed tracking
Fertilizing Trailer
Added a new trailer to speed up crop growth.
Small Harvester and Small Fluid Trailer Are Back
Reintroduced the Small Harvester and Small Fluid Trailer to improve gameplay.
Added Fertilizing Trailer
Added Small Fluid Trailer
Added Small Harvester
Fixed tracking issues while in vehicles
Fixed locations not displaying on the map while in cars
Various mechanic fixes
Fixed map issues that caused vehicles to fall under the terrain
Fixed NPC citizens and vehicles; they should now spawn across the map
Fixed sitting in the mine cart
Fixed collision issues with small city houses
Added headlights as a global variable in Gameplay Settings
Added the ability to open trunks in some trailers
Camera fixes
Improved tractor and forklift connections to forks and trailers for better visualization
Transparent blueprint when in first-person mode and looking at it
New EU like Truck added Added new trailer for semi trucks that can store items directly Added new small trailer for transporting small vehicles Added Van car with side pickers Some camera corrections Sugar beetroot correction to be able to plant then in Planters Power correction
New EU like Truck added
Added new trailer for semi trucks that can store items directly
Added new small trailer for transporting small vehicles
Added Van car with side pickers
Some camera corrections
Sugar beetroot correction to be able to plant then in Planters
Power correction for issue that was not loading batteries correctly
Removed inventory boxes from the Semi Trailer – it's now intended for pallet transportation only. A truck with an inventory-like system will be added soon Fixed issue with vehicle resetting in the Mechanic's area Fixed item storage issue where items would drop inside vehicles Fix
Removed inventory boxes from the Semi Trailer – it's now intended for pallet transportation only. A truck with an inventory-like system will be added soon
Fixed issue with vehicle resetting in the Mechanic's area
Fixed item storage issue where items would drop inside vehicles
Fixed invisible vehicles appearing in the Help section
New Vehicle System A brand new vehicle system has been introduced, replacing the old one. Key improvements include significantly better handling—vehicles are now much less likely to get stuck. Instead of using point traces for wheel collisions, we’re now using sphere collisions,
New Vehicle System
A brand new vehicle system has been introduced, replacing the old one. Key improvements include significantly better handling—vehicles are now much less likely to get stuck. Instead of using point traces for wheel collisions, we’re now using sphere collisions, giving driving over obstacles a much more realistic feel.
This new system also makes it faster and easier to add more vehicles in the future. On top of that, some vehicles now include new visual effects for drifting and burnouts.
New and Updated Vehicles
Here are some of the new vehicles added, as well as updates to existing ones:
Semi Truck – Replaces the old truck with a large trailer. You can now load it with pallets using a new small forklift that fits perfectly inside.
As seen in the screenshots, new builds are available that help with loading and unloading trailers. You’ll also notice two new light sources featured in the images.
New Products
Several new products have been added! Check the "Help" section in-game to learn how to produce them:
Loaf of Bread
Sugar
Butter
Popcorn
Croissant
Salt
Potato Chips
Pasta
UI Improvements
Various updates have been made to improve the game's interface:
Production machine UI is now larger
New environmental UI added to machines with more detailed displays
Setting up a new product takes longer, but a minigame has been added to speed it up
Garbage truck UI now shows how much time remains before it returns
Vehicles can now be previewed while purchasing – zoom and rotate freely
Other Changes
More buildables now placeable on roads
Resources now spawn less frequently
New window conveyor extension for easier vehicle and trailer loading
Field ground visuals updated
Water and Fuel trailers/trucks have been unified into "Fluid Trailer" and "Fluid Truck" – usable with any fluid
New vehicle transport trailer added
You can now exit vehicles from either side (if one is blocked)
Forklift now includes an alternate camera attached to the fork for easier loading
Fixed drone pad infinite item issue
You can now rename vehicles (only those built on your property) for free via the Mechanic
Vehicle upgrades have been temporarily removed
Harvester reel is now universal for all crop types (for now)
Market Prices All items that can be sold now have variable prices calculated based on their base price. The default key binding to open the Market Prices is "N". Food Dispensers Food dispensers are located throughout the map. You can purchase them, stock them with your products -
Market Prices
All items that can be sold now have variable prices calculated based on their base price.
The default key binding to open the Market Prices is "N".
Food Dispensers
Food dispensers are located throughout the map. You can purchase them, stock them with your products - which will be sold automatically during the day. Later, you can return to collect the earnings.
Mining
The mine has been added to help players earn extra money alongside building factories and selling products. This feature is particularly useful for new players who may struggle with finances in the early stages of the game.
Resources
Resources are scattered across the map. You can mine, gather, or chop them when you find them and either convert them into materials using a Production Machine or sell them for quick profit.
Added stamina when running
Other minor fixes and improvements
The Christmas event is now live! You can build a Christmas tree to receive daily presents - check Misc category in Build Menu
Live minimap disabled as default - can be enabled in options Added static minimap as default - should help with fps count Map scaling options added Fix for delivery locations on map Map enlarged Closing map when exiting vehicle fix Vehicle damage fix More speed cameras and fixes
Live minimap disabled as default - can be enabled in options
Added static minimap as default - should help with fps count
Map scaling options added
Fix for delivery locations on map
Map enlarged
Closing map when exiting vehicle fix
Vehicle damage fix
More speed cameras and fixes for them
Fluid trailer/vehicle changes to visualize fluid level
UI changes when displaying fluids
Wind turbines fix for spinning when loading game
Selecting floor/wall styles fix
Adjusted furniture's remove highlight
Corrected collision in some product shops
Carrots collisions adjusted to spin less on conveyors
Switch blueprint to remove tool correction
Added new statistics with different levels to achieve
NPC T-Pose fixes
Help window moved to tab window with map and statistics
Main menu map update
Removed old statistics view from in game main menu
Help window added Default key to open: 0 (zero) Tools removed - all available actions will be shown in game Roller doors small arrow placement fix Furniture's shop typo fix Crouch binding added Export slope in Port gap fix UI fixes/adjustments Standing Pipe fix for different than
Help window added
Default key to open: 0 (zero)
Tools removed - all available actions will be shown in game
Roller doors small arrow placement fix
Furniture's shop typo fix
Crouch binding added
Export slope in Port gap fix
UI fixes/adjustments
Standing Pipe fix for different than default height
Old plants stuck in Plant Growers - fixed Doors between pillars not possible to build - fixed First person camera problem when exiting vehicle - fixed Some collisions missing - fixed Connecting to "T" conveyors problem - fixed Pillars placing on second floor - fixed "T" conveyors
Old plants stuck in Plant Growers - fixed
Doors between pillars not possible to build - fixed
First person camera problem when exiting vehicle - fixed
New tracking system New closed elastic conveyor belts Color pickers when selecting vehicle color Barley added Full list of changes Possibility to Enable/Disable draining power from city grid Character style change with preview in game Added trampoline build Color picker for Vehic
New tracking system
New closed elastic conveyor belts
Color pickers when selecting vehicle color
Barley added
Full list of changes
Possibility to Enable/Disable draining power from city grid
Character style change with preview in game
Added trampoline build
Color picker for Vehicles and Characters
Factory floor quest fix
Sleeping in first person fix
Watermelon fix for Plants Growers
Pear/Apple/Carrot storing in box fixes
UI Optimizations
Splitter arrows fix
Some performance optimizations
New vehicle stands in Vehicle shops
Release time in Container Machines fix (1-999 seconds) with manual input
Some paths making characters airtime fix
Added Barley seeds to be able to plant it on fields - production items from it will come later
Added closed conveyors - inside there is no physics collisions with objects to optimize when transporting large amounts of items
Wind turbines added Power schedule for Generators added Added option in Power Manager to prevent loading batteries from city grid Added statistics for Production Machine Aligned building limitations for all properties Tracking fix and added when in vehicle Fixed some situations t
Wind turbines added
Power schedule for Generators added
Added option in Power Manager to prevent loading batteries from city grid
Added statistics for Production Machine
Aligned building limitations for all properties
Tracking fix and added when in vehicle
Fixed some situations that vehicle could hang in air
Batteries added You can store power in them to prevent shortage Power category added in build menu Map changes to display actual view from property/vehicles Remove tracking when reaching destination Other small fixes/corrections
Batteries added
You can store power in them to prevent shortage
Power category added in build menu
Map changes to display actual view from property/vehicles