Food Factory

Mosqi Games

Released
Aug 19, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    New game experience, fixes and improvements 1.63

    Food Factory - Update Notes This update introduces several quality-of-life improvements for new players, expands production options, and fixes a variety of gameplay issues. ✨ New Features Added a new recipe to process Metal Scrap into Metal Plates . New players now start with 10

  2. Developer post

    Fixes and Improvements 1.62

    This update focuses on improving gameplay balance, fixing production and power issues, and polishing the overall player experience. 🔧 Improvements Vehicle borrowing now displays the correct rental price. Container Machines no longer consume power while turned off. Reduced the ch

  3. Developer post

    Wall Pipes, improvements and fixes 1.61

    This update focuses on improving production, pipes, power management, and overall gameplay quality, while fixing a large number of bugs reported by players. ✨ New Features Added Wall Pipes for cleaner and more organized pipe layouts. Added a Foraging Indicator to make gathering r

  4. Developer post

    Template factory 1.60

    More details when buying property Multiple changes to environment: grass, trees, rocks, water, landscape material etc. Missing Ramp doors added (cargo doors for Trucks) Added template for factory - you can build 3 stories high and 10x10 width with roof as base for your factory to

  5. Developer post

    Vacuum, fixes, holidays event 1.59

    Portable Vacuum added - you can move bunch of objects together instead of picking them and moving one by one Xmas event is ON - Tree with daily presents, decorations Removing floors on some of the properties fix Drone fixes - propellers and sometimes they could get lost forever U

  6. Developer post

    Funnels and corrections 1.58

    Added funnels in three different sizes Fixed export to display the proper amount of boxes in inventory Fixed vertical conveyors Added loading screens Fixed borrowing for zero money Fixed issue where vehicles were removed when left at the purchase location Adjusted old harvester p

  7. Developer post

    New builds, improvements and fixes 1.57

    Material depot UI changes Plant growers UI changes Port export UI changes Autoloading pallets on vehicles New Pallet-in-Box item (produced in the base production machine) Pallet-in-Box can now be spawned directly on the forklift when used nearby Physics fixes for items leaving co

  8. Developer post

    Fertilizer, old small harvester, small fluid trailer 1.56

    Fertilizing Trailer Added a new trailer to speed up crop growth. Small Harvester and Small Fluid Trailer Are Back Reintroduced the Small Harvester and Small Fluid Trailer to improve gameplay. Added Fertilizing Trailer Added Small Fluid Trailer Added Small Harvester Fixed tracking

  9. Developer post

    New vehicles, corrections 1.55

    New EU like Truck added Added new trailer for semi trucks that can store items directly Added new small trailer for transporting small vehicles Added Van car with side pickers Some camera corrections Sugar beetroot correction to be able to plant then in Planters Power correction

  10. Developer post

    Bugfixes 1.54

    Removed inventory boxes from the Semi Trailer – it's now intended for pallet transportation only. A truck with an inventory-like system will be added soon Fixed issue with vehicle resetting in the Mechanic's area Fixed item storage issue where items would drop inside vehicles Fix

  11. Developer post

    New vehicle system, new models for vehicles and trailers and more 1.53

    New Vehicle System A brand new vehicle system has been introduced, replacing the old one. Key improvements include significantly better handling—vehicles are now much less likely to get stuck. Instead of using point traces for wheel collisions, we’re now using sphere collisions,

  12. Developer post

    Market prices, food dispenser, mining, resources 1.52

    Market Prices All items that can be sold now have variable prices calculated based on their base price. The default key binding to open the Market Prices is "N". Food Dispensers Food dispensers are located throughout the map. You can purchase them, stock them with your products -

  13. Developer post

    Bug fixes, new floors, conveyor extension, QOL 1.51

    Vehicle empty slot fix in Help window Repair option in Mechanic's shop Standing Pipe blocking box fix Raised fuel capacity in Fuel Trailer Fuel pump model correction Raised fuel flow when loading/unloading Fix for displaying fuel in Fuel factory distributor Statistics row update

  14. Developer post

    Statistics, QOL, UI changes, bug fixes 1.50

    Live minimap disabled as default - can be enabled in options Added static minimap as default - should help with fps count Map scaling options added Fix for delivery locations on map Map enlarged Closing map when exiting vehicle fix Vehicle damage fix More speed cameras and fixes

  15. Developer post

    Help window, bug fixes 1.49

    Help window added Default key to open: 0 (zero) Tools removed - all available actions will be shown in game Roller doors small arrow placement fix Furniture's shop typo fix Crouch binding added Export slope in Port gap fix UI fixes/adjustments Standing Pipe fix for different than

  16. Developer post

    Drones 1.48

    Drone pads added! Two drones Send up to 10 items at once Filter options for items Can be set to two different drone pads to deliver items

  17. Developer post

    Bug fixes 1.47

    Old plants stuck in Plant Growers - fixed Doors between pillars not possible to build - fixed First person camera problem when exiting vehicle - fixed Some collisions missing - fixed Connecting to "T" conveyors problem - fixed Pillars placing on second floor - fixed "T" conveyors

  18. Developer post

    New conveyor, Barley, QOL changes and fixes 1.46

    New tracking system New closed elastic conveyor belts Color pickers when selecting vehicle color Barley added Full list of changes Possibility to Enable/Disable draining power from city grid Character style change with preview in game Added trampoline build Color picker for Vehic

  19. Developer post

    Wind turbines, throwing, generator schedule 1.45

    Wind turbines added Power schedule for Generators added Added option in Power Manager to prevent loading batteries from city grid Added statistics for Production Machine Aligned building limitations for all properties Tracking fix and added when in vehicle Fixed some situations t

  20. Developer post

    Batteries 1.44

    Batteries added You can store power in them to prevent shortage Power category added in build menu Map changes to display actual view from property/vehicles Remove tracking when reaching destination Other small fixes/corrections