NeuroSquad - Slay the Horde

Coming soon

Matt Nemori

Planned release
Coming soon
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

17 posts
  1. Developer post

    Development news

    Hello Slayers! It's been a while since the last time, so this will be a long post with lots of explanations about what I've been working on, current changes, and future plans. I'd also like to give you a little sneak peek of what's coming. End of the Demo (and Demo 2 is coming) V

  2. Developer post

    We are on exhibit! [NeuroSquad] will go to WePlay Expo 2023!

    WePlay 2023 will happen 18th-19th November at Hall H4 of Shanghai World Expo Exhibition & Convention Center, China! We are glad that can participate in the Expo along with other excellent games. And we will bring the best of to you! Our booth will be at C04, and we are lookin

  3. Developer post

    Latest demo update: version 0.3.7.1

    Demo 0.3.7.1 changelog (Quick fix) Fixed the bug that used to cause the default input key bindings to not line up neatly in the settings menu. Now the keyboard and mouse-related inputs are in the first column, gamepad inputs are in the second, and the third column is available fo

  4. Developer post

    New update! (+ ongoing optimization + Bullet Heaven Fest)

    Hello, all! I'm excited to share the latest update to the demo, which includes some balance tweaks and QOL improvements . Recently NeuroSquad has made an appearance in some online festivals (most recently the Roguelike Celebration, but also was on the Steam page of Realms Deep an

  5. Developer post

    Latest demo update: version 0.3.6.2

    Demo 0.3.6.2 changelog Fixed a visual bug: after the previous demo update, the Cyber aura was visible in some places behind walls if the player was close to them. 🤜🤛 : Changed Fortune glitch to only activate when a boss chest is dropped (not on every split of the third boss). R

  6. Developer post

    Latest demo update: version 0.3.6.1

    Demo 0.3.6.1 changelog 🤜🤛 : When the player is behind a wall, the wall disappears in a circle so that the character always remains visible. HP crystals, chests, and Braincharge cells are now visible through walls. 🤜🤛 : Braincharge cells have a new visual effect to make them m

  7. Developer post

    Demo update 0.3.6 is live!

    Hello, all! After a busy couple of weeks I'm back with some bugfixes, balancing, and some features that have been requested by the community. The demo version 0.3.6 is up, see the full changelog below. Simplified Chinese + Traditional Chinese added I'm very happy to say that impr

  8. Developer post

    NeuroSquad is part of Save & Sound - A celebration of music in games

    NeuroSquad at Save & Sound! I'm incredibly excited to announce that NeuroSquad is part of this year's Save & Sound! Save & Sound is an event dedicated to audio & music in games, with a live show from September 11 to 14, and a Steam sale. You'll find concerts, audi

  9. Developer post

    Latest Demo update, replaceable weapon mods

    Hi, all! I've been working on some changes that have been requested by the community, fixing some bugs, etc. I pushed version 0.3.5 live, here you can find the patchnotes below. Demo 0.3.5 🤜🤛 : Weapon mods can be replaced now. 🤜🤛 : Added info about the squad's current loadout

  10. Developer post

    Latest demo update: version 0.3.4

    Demo 0.3.4 Fixed a bug that allowed the player to shoot and reload after dying. 🤜🤛 : Increased the time delay before exploder enemies explode, making them slightly easier to avoid. Significantly increased the damage of contact drones. Rebalanced the Drone extension upgrade's da

  11. Developer post

    Gameplay stream

    Celebrating Next Fest with a big update The NeuroSquad demo just got a major update that adds some new content, fixes bugs, and revamps the shooting mechanic and the health system. Be sure to check it out and tell me what you think! (You can find the full changelog here.) Gamepla

  12. Developer post

    Latest demo updates

    Demo 0.3.3 Fixed a bug that caused the No-stopping curse to not work with auto-aim enabled. Changed the Self-ignition upgrade to scatter sparks from the player character's position instead of the weapon's position. This makes the upgrade more intuitive when using Tele-blaster. Fi

  13. Developer post

    Demo 0.3.1 update

    Demo 0.3.1 Fixed a bug that caused the Self-repair upgrade to increase max HP more often than it should have. Fixed a small visual bug: the aim laser used to get detached from the player at the end of a successful run after killing the final boss.

  14. Developer post

    Major Demo update!

    Hi, all! I'm excited to share that the NeuroSquad demo just got an important update that changes some fundamentals about the game. Here's the gist of it: More control over when you shoot, what you shoot After a lot of experimenting and player feedback, I decided to change the aut

  15. Developer post

    Demo update, Indie Live showcase, News

    The calm before the storm Hello, squad! After a couple of quieter months, I'm happy to be back with some news and a small update. Due to personal reasons, I had to reschedule content drops for the demo, as well as for the full release, but this was only the calm before the storm.

  16. Developer post

    OST release + development news

    The NeuroSquad soundtrack is now on Steam! Alongside the free demo, the soundtrack for NeuroSquad is also available on Steam. You can buy it (now 20% off), following the link below. If you'd like to support the game's development, it's a great way to do so. 20% off for a week. It

  17. Developer post

    Major addition to the demo: new aiming method!

    Based on player feedback, aiming with the mouse cursor (twin-stick shooter style if you're playing with a gamepad) has been added to the NeuroSquad demo. If you're prone to motion sickness, or just prefer a fixed camera, you can now use the new control method (and switch between